PSP UAE4ALL r1 - Release Thread

Started by FOL, January 16, 2008, 10:32:34 AM

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FOL

Oh joy, and i cant network update, its clogged up, lmao
QuoteResolute and Industrious
Grand ruler of the yellow people and the Ultimate Amiga Empire

baboon

Quote from: FOL on January 31, 2008, 08:33:30 PM
Oh joy, and i cant network update, its clogged up, lmao

Yep its been busy for a bit. lol I managed to update a while ago though.

I'm now using joh4p's kernel build and that works fine. :)

SLiVER

this is fantastic! hopefully FOL and some other guys can join up and help with this emu. it is fantastic for us pspusers that there is 2 amiga emulators now! hopefully one of them will reach fullspeed one day =)

thanx for all hard work!

The Evolution Of Life

Which John PSP UAE4ALL mod should I download, theres too many, it's confusing?

Thats unless if he puts them into 1 Zip or something.
3.90M33 PSP Phat

0.63 PSPUAE

1GB Pro Duo Memory Stick

No Loaders Just CFW

Real AMIGA = A500+ Cartoon Classics Pack

Run AMIGA HD via R.I.S.S. Saves on 1GB Card with CFW in PSPUAE.

Runs PSPUAE on the non overdumped AF Roms.

Use A1200 most of the time on PSPUAE because of R.I.S.S.

john4p

Just get the last I've upped if your cfw supports kernel builds (the usermode builds were reported as non-functional).

Here is the link again:

http://rapidshare.com/files/88139117/PSPUAE4All_OCU1_KERNELMODE.zip.html

The archive consists of 4 folders each containing an EBOOT.PBP for the resolutions 320x200 (fullscreen for most games), 384x216 (Turrican), 414x240 and 480x272 (native PSP resolution). And there is a .txt-file explaining the control modifications.

FOL

Quote from: john4p on February 03, 2008, 10:32:57 AM
Just get the last I've upped if your cfw supports kernel builds (the usermode builds were reported as non-functional).

Here is the link again:

http://rapidshare.com/files/88139117/PSPUAE4All_OCU1_KERNELMODE.zip.html

The archive consists of 4 folders each containing an EBOOT.PBP for the resolutions 320x200 (fullscreen for most games), 384x216 (Turrican), 414x240 and 480x272 (native PSP resolution). And there is a .txt-file explaining the control modifications.

How about making them an option, and use a key combo to cycle through them, saves having all the eboots.

So (example) Left Trigger + Triangle, alters screen res to 320x200, then another press 384x216, etc etc. Or how about adapting rics autozoom from pspuae?.
QuoteResolute and Industrious
Grand ruler of the yellow people and the Ultimate Amiga Empire

baboon

Quote from: FOL on February 03, 2008, 11:21:14 AM
Quote from: john4p on February 03, 2008, 10:32:57 AM
Just get the last I've upped if your cfw supports kernel builds (the usermode builds were reported as non-functional).

Here is the link again:

http://rapidshare.com/files/88139117/PSPUAE4All_OCU1_KERNELMODE.zip.html

The archive consists of 4 folders each containing an EBOOT.PBP for the resolutions 320x200 (fullscreen for most games), 384x216 (Turrican), 414x240 and 480x272 (native PSP resolution). And there is a .txt-file explaining the control modifications.

How about making them an option, and use a key combo to cycle through them, saves having all the eboots.

So (example) Left Trigger + Triangle, alters screen res to 320x200, then another press 384x216, etc etc. Or how about adapting rics autozoom from pspuae?.

Are you guys actually collaborating now to tweak this other emu? Or you are you just handing out top advice from your Amiga builds Fol?

FOL

Quote from: baboon on February 03, 2008, 11:30:13 AM
Quote from: FOL on February 03, 2008, 11:21:14 AM
Quote from: john4p on February 03, 2008, 10:32:57 AM
Just get the last I've upped if your cfw supports kernel builds (the usermode builds were reported as non-functional).

Here is the link again:

http://rapidshare.com/files/88139117/PSPUAE4All_OCU1_KERNELMODE.zip.html

The archive consists of 4 folders each containing an EBOOT.PBP for the resolutions 320x200 (fullscreen for most games), 384x216 (Turrican), 414x240 and 480x272 (native PSP resolution). And there is a .txt-file explaining the control modifications.

How about making them an option, and use a key combo to cycle through them, saves having all the eboots.

So (example) Left Trigger + Triangle, alters screen res to 320x200, then another press 384x216, etc etc. Or how about adapting rics autozoom from pspuae?.

Are you guys actually collaborating now to tweak this other emu? Or you are you just handing out top advice from your Amiga builds Fol?

The latter, I to have been messing with uae4all and our famec version. I have our famec up to the same speed as our current 063 release, uploaded 2 versions for testing lastnight. The only problem is, pspuae is ment to be an all round amiga emulator (emulates all amiga models), so its harder to get it running smooth. uae4all doesnt have this problem, as its build from the ground up with 1 thing in mind, emulating 1 amiga model the A500.

I have given john our famec source, and hopefully he can add rics CPU 2 Chipset option, as that might give a speed increase as it does in pspuae famec. Really need to speak to ttyman, as all these changes are no good, if he is already working on them, :).
QuoteResolute and Industrious
Grand ruler of the yellow people and the Ultimate Amiga Empire

john4p

Quote from: FOL on February 03, 2008, 11:21:14 AM
So (example) Left Trigger + Triangle, alters screen res to 320x200, then another press 384x216, etc etc. Or how about adapting rics autozoom from pspuae?.
Yes, of course that would be much better. Just takes time (which I currently don't have much of). I will definitely implement that in the near future if TTYman's next release doesn't pop up all of a sudden...

baboon

#54
Quote from: FOL on February 03, 2008, 11:56:48 AM
The latter, I to have been messing with uae4all and our famec version. I have our famec up to the same speed as our current 063 release, uploaded 2 versions for testing lastnight. The only problem is, pspuae is ment to be an all round amiga emulator (emulates all amiga models), so its harder to get it running smooth. uae4all doesnt have this problem, as its build from the ground up with 1 thing in mind, emulating 1 amiga model the A500.

I have given john our famec source, and hopefully he can add rics CPU 2 Chipset option, as that might give a speed increase as it does in pspuae famec. Really need to speak to ttyman, as all these changes are no good, if he is already working on them, :).

Ah cool thanks for the info Fol.  ;D



I thought I'd post this message I got from TTYman the other week. I emailed him to say congrats on his mame4all and more recently the amiga release's and this is what he replied:


--------------------------
Well,
what I can tell you is only thanks! But not only this. Yesterday Franxis and I
spoken about next mame release, as he is working on 0.37b5 version now. The bad
news are much work must be done to have a so fast one as latest 5.1 version. May
be march, as he told me, but as I, he and others friends of us in this project
work in real life, time isn't so much as last august-october. I'm very pleased
of so much people entusiasm about latest uae4all: I got working it in november
but busy projects at my new work give out all free time. May be now, and for
next weeks this can change.


Ciao,
Giuseppe
--------------------------



It looks like he's busy with his new full time job and can only code when he gets the spare time now. I'm quite excited that TTyman and Franxis will be sorting out a new mame build... but more to point of this thread he will be working on the amiga again (although it doesn't look like this will be anytime soon).

Thought I'd share it with you guys.

Ta :)

The Evolution Of Life

Quote from: FOL on February 03, 2008, 11:56:48 AM
Quote from: baboon on February 03, 2008, 11:30:13 AM
Quote from: FOL on February 03, 2008, 11:21:14 AM
Quote from: john4p on February 03, 2008, 10:32:57 AM
Just get the last I've upped if your cfw supports kernel builds (the usermode builds were reported as non-functional).

Here is the link again:

http://rapidshare.com/files/88139117/PSPUAE4All_OCU1_KERNELMODE.zip.html

The archive consists of 4 folders each containing an EBOOT.PBP for the resolutions 320x200 (fullscreen for most games), 384x216 (Turrican), 414x240 and 480x272 (native PSP resolution). And there is a .txt-file explaining the control modifications.

How about making them an option, and use a key combo to cycle through them, saves having all the eboots.

So (example) Left Trigger + Triangle, alters screen res to 320x200, then another press 384x216, etc etc. Or how about adapting rics autozoom from pspuae?.

Are you guys actually collaborating now to tweak this other emu? Or you are you just handing out top advice from your Amiga builds Fol?

The latter, I to have been messing with uae4all and our famec version. I have our famec up to the same speed as our current 063 release, uploaded 2 versions for testing lastnight. The only problem is, pspuae is ment to be an all round amiga emulator (emulates all amiga models), so its harder to get it running smooth. uae4all doesnt have this problem, as its build from the ground up with 1 thing in mind, emulating 1 amiga model the A500.

I have given john our famec source, and hopefully he can add rics CPU 2 Chipset option, as that might give a speed increase as it does in pspuae famec. Really need to speak to ttyman, as all these changes are no good, if he is already working on them, :).

So famec is the codename for PSPUAE 064?

If yes, I can't find the download anywhere, is it at a beta stage currently or something, which is what FOL is talking about in chat?
3.90M33 PSP Phat

0.63 PSPUAE

1GB Pro Duo Memory Stick

No Loaders Just CFW

Real AMIGA = A500+ Cartoon Classics Pack

Run AMIGA HD via R.I.S.S. Saves on 1GB Card with CFW in PSPUAE.

Runs PSPUAE on the non overdumped AF Roms.

Use A1200 most of the time on PSPUAE because of R.I.S.S.

Hungry Horace

#56
Quote from: The Evolution Of Life on February 04, 2008, 02:42:52 PM


So famec is the codename for PSPUAE 064?

If yes, I can't find the download anywhere, is it at a beta stage currently or something, which is what FOL is talking about in chat?

what?? where did you get that 'codename' stuff from?   fame/c is the 68000 core used by uae4all, which has also previously been used with pspuae betas. FOL is trying again at implementing it into PSPUAE.

and no, you cant download te famec version, as it's a private beta. if you read FOL's shoutbox (not chat) post, you will see he addresses 'testers' and not 'everyone' ;)

p.s. FOL - i dont understand why you have put the release post at the start of the compatibilty thread?
Quote from: KillerGorillabecause winuae is made of code and your amiga is made of stuff


FOL

Quote from: Hungry Horace on February 04, 2008, 05:22:35 PM
Quote from: The Evolution Of Life on February 04, 2008, 02:42:52 PM


So famec is the codename for PSPUAE 064?

If yes, I can't find the download anywhere, is it at a beta stage currently or something, which is what FOL is talking about in chat?

p.s. FOL - i dont understand why you have put the release post at the start of the compatibilty thread?

Simple, I wouldnt allow me to split from first post, ;).

Also, horace is correct, my post was aimed at the beta testers.
QuoteResolute and Industrious
Grand ruler of the yellow people and the Ultimate Amiga Empire

The Evolution Of Life

Quote from: Hungry Horace on February 04, 2008, 05:22:35 PM
Quote from: The Evolution Of Life on February 04, 2008, 02:42:52 PM


So famec is the codename for PSPUAE 064?

If yes, I can't find the download anywhere, is it at a beta stage currently or something, which is what FOL is talking about in chat?

what?? where did you get that 'codename' stuff from?   fame/c is the 68000 core used by uae4all, which has also previously been used with pspuae betas. FOL is trying again at implementing it into PSPUAE.

and no, you cant download te famec version, as it's a private beta. if you read FOL's shoutbox (not chat) post, you will see he addresses 'testers' and not 'everyone' ;)

p.s. FOL - i dont understand why you have put the release post at the start of the compatibilty thread?

Ok, thats cool.

I don't get why you never release betas public like WINUAE does, you would get much more feedback on the gliches and crap. Thats just my opinion though, well that direction works well for WINUAE as an exclusive to eab guys, so maybe you should make the switch to public in the future too as an exclusive to PSPUAE Forums?
3.90M33 PSP Phat

0.63 PSPUAE

1GB Pro Duo Memory Stick

No Loaders Just CFW

Real AMIGA = A500+ Cartoon Classics Pack

Run AMIGA HD via R.I.S.S. Saves on 1GB Card with CFW in PSPUAE.

Runs PSPUAE on the non overdumped AF Roms.

Use A1200 most of the time on PSPUAE because of R.I.S.S.

FOL

Quote from: The Evolution Of Life on February 04, 2008, 05:59:15 PM
Quote from: Hungry Horace on February 04, 2008, 05:22:35 PM
Quote from: The Evolution Of Life on February 04, 2008, 02:42:52 PM


So famec is the codename for PSPUAE 064?

If yes, I can't find the download anywhere, is it at a beta stage currently or something, which is what FOL is talking about in chat?

what?? where did you get that 'codename' stuff from?   fame/c is the 68000 core used by uae4all, which has also previously been used with pspuae betas. FOL is trying again at implementing it into PSPUAE.

and no, you cant download te famec version, as it's a private beta. if you read FOL's shoutbox (not chat) post, you will see he addresses 'testers' and not 'everyone' ;)

p.s. FOL - i dont understand why you have put the release post at the start of the compatibilty thread?

Ok, thats cool.

I don't get why you never release betas public like WINUAE does, you would get much more feedback on the gliches and crap. Thats just my opinion though, well that direction works well for WINUAE as an exclusive to eab guys, so maybe you should make the switch to public in the future too as an exclusive to PSPUAE Forums?

Maybe, but will decide when chilly has the rebuild done.
QuoteResolute and Industrious
Grand ruler of the yellow people and the Ultimate Amiga Empire