Bloodwych Remake (HTML Version)

Started by MadMunky, February 03, 2013, 09:15:29 AM

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MadMunky

Slight update, the URL has now changed to try this..

http://bloodwych.co.uk/bwhtml/

Horace, you have your one player mode now, though tower switching still needs to be done.

hyrekia

Wow ! That's awesome what you did ! I'm just playing bloodwych on my ipad (with puffin for the flash). I've been walking a bit and (oups !) killed the merchand. But I can't talk. Go on the great work. It's fantastic !

Hungry Horace

hi guys.

just noticed some recolouring problems when testing on my laptop... first i noticed red eyes on the first monster... couldnt remember if this was right so i just carried on... but then when i reachted the first ghosts i saw a lot of red that shouldnt be there... on arms and heads mostly.

pics attached:

Quote from: KillerGorillabecause winuae is made of code and your amiga is made of stuff


MadMunky

Thanks Horace,

Any issues you see please try and post a picture so we can fix it, these should all be pretty simple

MadMunky

Horace,

What where you using when you took them screenshots, I've just checked it and its fine on my PC using Chrome and on the iPhone...


Hungry Horace

I was using my Macbook (2007?) running Firefox 29.0.1

i did think it odd that i had never seen it like that on the iphone before!
Quote from: KillerGorillabecause winuae is made of code and your amiga is made of stuff


Hungry Horace

Seems good on the galaxy tab3 but I did notice the crab graphics are messed up, in particular whenj the crab faces right and you are a couple of spaces away. I did spot something else with a claw being misaligned too...
Quote from: KillerGorillabecause winuae is made of code and your amiga is made of stuff


MadMunky

Hi Horace,

We know about crabs and also floaters are not right yet, they are on the TODO list :)

Wishbone

Just a small update on what is done, in progress and to be done:

DONE:
- Dungeon is done. All static objects are visible.
- PLayers can walk around and interact with the dungeon.
- User Interface is working, except communication and system options.
- Items are added to the pockets and dungeon.
- All champions and monsters are in the game.
- Combat system working, although still unknown if accurate.
- Spell system working. Not all spells are working though.
- Projectile spells working (fireballs, missiles).

UNDER CONSTRUCTION:
- More spells
- More projectiles
- Monster drawing (arms etc) needs fine-tuning.
- Communication

TO DO:
- Finalise item functions (gems, crystals)
- Finalise switches
- Game options (Load, Save, Pause)
- Multiplayer option (not only hotseat!)
- Inprove mobile version
- Game editor
- Loads of testing and bugfixing
REFORGE
    THY
  BONES

Hungry Horace

#159
hi guys

can you give me more info on the data for spells etc?

I think there are about 10-16 projectile spells, each of which use the $80-8F reference numbers (as if they were monsters?)  can you tell me if this is right, and any other background info extra info on them?

I know the extended levels uses this method to have the "Inferno" spell appear, like a monster, and be released by traps which remove pillars in order to release them.


This will allow me to add them into my editor better! Thanks :)


btw, I would defiantely say the combat system is not accurate as I am able to progress quite easily with one character alone!!
Quote from: KillerGorillabecause winuae is made of code and your amiga is made of stuff


Wishbone

Quote from: Hungry Horace on June 18, 2014, 03:51:08 PM
btw, I would defiantely say the combat system is not accurate as I am able to progress quite easily with one character alone!!
This is because i think we enabled god mode temporarily, for spell testing purposes. All stats are 99 and 255.
REFORGE
    THY
  BONES

MadMunky

Quote from: Hungry Horace on June 18, 2014, 03:51:08 PM
can you give me more info on the data for spells etc?

I think there are about 10-16 projectile spells, each of which use the $80-8F reference numbers (as if they were monsters?)  can you tell me if this is right, and any other background info extra info on them?

Hi Horace,

Sorry for the slow response i've been focusing on the game and making the most of the nice weather while it lasts... I'll have to work out all of this again and send it over to you but you are right the spells work in a similar way as to monsters. Each use two bytes from what I remember, one is a code and the other is normally a timer.

osiris37

Holy Moly this is looking great!
Got some time to have a bit of a mooch around, I'll have a bit of a test on my laptop and Nexus 7 :)
Good work MM & Wishbone.
Uh oh! He's back, err... no, it's those pesky thargoids again!

MadMunky

Quote from: osiris37 on June 28, 2014, 04:20:48 PM
Holy Moly this is looking great!
Got some time to have a bit of a mooch around, I'll have a bit of a test on my laptop and Nexus 7 :)
Good work MM & Wishbone.

Cheers Osiris :)

I've just uploaded the latest version loads of new bits added I cant currently remember them all but give it a try

Stuff that I can remember

Pause Game
Save/Load Game Desktop Only (Press 5 to save and 6 to Load, I am making a table friendly UI and save slots currently)
More Spells
Arrows Work
Screen Flashes like being hit by a spell or falling down a pit
Updated Combat and Character Leveling
Removed 10FPS limit and set to 60FPS
Switch/Pad Fixes
Gem/Crystals now work
Potions Usable/Working

I'm sure there is more also but give it a try...

Wishbone

#164
Another small update:
- All towers are playable now! All switches, triggers, monsters, items, and puzzles work.
- Load/save interface is in. Looks totally different from original, but so much more advanced:
- - Load/save up to 8 slots.
- - Autosave, for when you wish to continue where you left off.
- Pauses game when you are not playing and left the browser screen
- All spells, except for warpower and beguile are in the game!
- In progress: making armor visible on the champions

EDIT: Sound, I forgot sound!
REFORGE
    THY
  BONES