Bloodwych Remake (HTML Version)

Started by MadMunky, February 03, 2013, 09:15:29 AM

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Hungry Horace

Quote from: MadMunky on December 03, 2015, 08:52:57 AM

Horace, can you split this out of your thread?


Done!


btw , we will have to chat more about Book Of Skulls being available in the online version as it nears completion :)

You will have to be told of all my custom game code to go in!
Quote from: KillerGorillabecause winuae is made of code and your amiga is made of stuff


MadMunky

Thanks Horace,

I would like to finish this off at some point its just getting the time :(

Once you have your new version up I'll take a look and see if I can port it to the HTML version hopefully you have not changed too much code that may break it from importing.

Hungry Horace

Most of the code I've added is for communication responses , so that should be easy... And a little bit of monster stuff, but maybe I'll write that in a PM for you!
Quote from: KillerGorillabecause winuae is made of code and your amiga is made of stuff


whittylad8

Guys you are nothing short of Legend..
I have played this right up to the Zendick tower and it has ran perfect.. just a few botches where the game freezes and you have to reload (the resume loads but a blank screen)
Anyhow, i killed Zendick, went through to the next room where there are 2 green pads, i transported and the game freezes altogether. No matter what i do differently it freezes at the exact same point. Weirdly it allows me to move around and click things (like the door opening and closing) but the screen image freezes.
Andy

MadMunky

whittylad8: Give it a try now, you need to make sure you refresh a couple of times to ensure you dont have anything cached. (Thanks goes to Wishbone for fixing this one)

Hungry Horace

Quote from: osiris37 on February 17, 2013, 06:59:09 PM
I had a bit of spare time earlier today so I started having a go at some walls, here is a quick peek, these are using an unlimited palette and there are still some of the further back walls to do. What I'd love to do is create some walls using the original 16 col palette for bloodwych and do some hi res versions at a later date so I'll probably put this one on hold for now, was wondering if you or Horace had any ripped .iff artwork from the amiga that I could get the palette from (The initial character choice screen would be good as i know that definitely used all the colours).


looks like i'll need to text Sean (Osiris) about this now.... these would be cool to try out.
Quote from: KillerGorillabecause winuae is made of code and your amiga is made of stuff


MadMunky

I've just done a couple of fixes to this so let me know if I broke anything, the screen now only redraws when it needs rather than redrawing constantly (this is still a WIP) I also fixed the screen when you die. I've decided rather than restart this to try work more on it I just have to remember how it works :)

Bit

This is really good good work, I wonder what you are missing.
You even got sound and the original mouse pointer (which becomes red under a certain y btw - the only thing I could see so far).
Some wall carpets have another color than mine, maybe Amiga palette has one other entry, but all the other things - super.

MadMunky

Thanks bit

The only thing with the html version is it doesn't use the orginal code apart from blocks of data we manage to decode like trigger data/map data but there is not any of the logic on how bloodwych manage attack hit points etc we just tried to make it feel like as close as we could.

The other bits which we didn't that we didn't like is placing the characters together like attaching arms we would love to know how it was done

Bit

We will fill those pieces of code sooner or later.

MadMunky

Quote from: Bit on January 13, 2016, 08:40:10 AM
We will fill those pieces of code sooner or later.

I hope so it would be good to match our combat system with the original :)

MadMunky

Quotelooks like i'll need to text Sean (Osiris) about this now.... these would be cool to try out.

Its much easier to try these things in the HTML version :) as you can see they need a bit of work still..


Hungry Horace

Quote from: MadMunky on January 13, 2016, 09:01:17 AM
Quotelooks like i'll need to text Sean (Osiris) about this now.... these would be cool to try out.

Its much easier to try these things in the HTML version :) as you can see they need a bit of work still..



I love the HTML version, and I will be mightily proud when it supports Book Of Skulls (including game hacks) but there is something amazing about changing the original....

http://www.ultimateamiga.com/index.php/topic,9879.msg47554.html#msg47554
Quote from: KillerGorillabecause winuae is made of code and your amiga is made of stuff


MadMunky

Good stuff Horace, its impressive what can be done :)

Hungry Horace

On the original data , the walls look strange because of "alternate step flipping" ... I assume the HTML version does this also?
Quote from: KillerGorillabecause winuae is made of code and your amiga is made of stuff