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Author Topic: PSPUAE 0.83  (Read 48227 times)

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APONE78

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Re: PSPUAE 0.83
« Reply #45 on: October 01, 2013, 12:30:58 PM »

No worries FOL  :D these things happen. Just started The Settlers again on GO. I am happy    :D
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FOL

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Re: PSPUAE 0.83
« Reply #46 on: March 22, 2014, 01:20:23 PM »

Really to get on this, its been almost 3 - 4 years since last official release.
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Hungry Horace

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Re: PSPUAE 0.83
« Reply #47 on: March 22, 2014, 01:39:51 PM »

i really would be happy with an intermediate release that was 0.72 with the CD32 pad mapping fixed!

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because winuae is made of code and your amiga is made of stuff

Hungry Horace

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Re: PSPUAE 0.83
« Reply #48 on: March 23, 2014, 10:28:34 AM »

FOL - something really simple, that would be really helpful.

"SAVE STATE + "

although the 5 slots are great, and we can pick up the names from adf's etc... how about a button that picks the next unused 'number' and saves a 6.asf file for example?

Shouldnt be hard to do.... on click it just needs to scroll through numbers 6-->255 or something until it finds one where the filename does not exist, then use that.

The State Loader will pick it up 'normally' as just another save state in the file.

I ask because i've played through some long games recently (*cough* Legend) and i've wanted to keep files all the way through so that at some stage i can export the files back to a desktop UAE and take screenshots for HOL.

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Quote from: KillerGorilla
because winuae is made of code and your amiga is made of stuff

FOL

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Re: PSPUAE 0.83
« Reply #49 on: March 23, 2014, 12:53:15 PM »

Right, broke out source this morning. Will concentrate on bugs first.
Then look at what you said, add it to beta thread. Think we already have bug / feature thread.

I have ideas but want to get bugs sorted first. Need to still confirm half screen bug that now seems to happen all time. Not sure if I have corrupted my saves or not.
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Re: PSPUAE 0.83
« Reply #50 on: March 23, 2014, 01:03:55 PM »

if you can get a 0.72 source up and running, that would be grand.

What software do you use for development / compiling FOL? I am interested....
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Quote from: KillerGorilla
because winuae is made of code and your amiga is made of stuff

FOL

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Re: PSPUAE 0.83
« Reply #51 on: March 23, 2014, 01:33:43 PM »

What software do you use for development / compiling FOL? I am interested....

pspsdk 0.11 its a native compiler for windows command line.
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Hungry Horace

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Re: PSPUAE 0.83
« Reply #52 on: March 26, 2014, 08:31:30 AM »

FOL - are asf / state files compressed, and if so is there a way we can uncompress them, or at least have an option to save uncompressed?

I am trying to extract save-data from some, but it is looking a bit tricky atm!
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Quote from: KillerGorilla
because winuae is made of code and your amiga is made of stuff

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