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Author Topic: PSPUAE 0.83  (Read 48442 times)

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FOL

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PSPUAE 0.83
« on: May 15, 2013, 11:13:58 PM »

As I have started working on this again.

Changes for PSPUAE 0.83 are;

Tweaked Compile flags (Increased speed)
Compiled with latest toolchain (Increased speed)
Dumped FPU code (Increased speed)
Dumped 68881 and 040 code (Decreased EBOOT size)
Optimised and recompiled CPU cores, blitter and blit code (Increased speed)
Merged all blit code (Increased speed)
Added some of Gnostics P-UAE blitter changes (Increased speed)
Add AGA properly (Dont expect any great speeds) - Still having issues with this
Tweak CPU to CHIPSET timeslice (helps make stuff run smoother when using CHIPSET setting)
Sign PSPUAE to run on any PSP (hacked or not)
PSP's with extra RAM can now use the full amount (phat and early 2000 models, still limited to around 12MB's)

Note on Vita;
I believe its a file attribute issue, if the files (adf's and asf's) are READ ONLY. It appears to make PSPUAE freak out. This needs to be confirmed as I hit this issue on my Go! by chance.
« Last Edit: May 15, 2013, 11:17:24 PM by FOL »
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Resolute and Industrious
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APONE78

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Re: PSPUAE 0.83
« Reply #1 on: May 16, 2013, 11:20:07 AM »

  :D :D :D
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karol300993

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Re: PSPUAE 0.83
« Reply #2 on: May 18, 2013, 06:43:37 PM »

On my PSP 2k if .adf is read-only it doesn't mount the disk image too.
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dan

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Re: PSPUAE 0.83
« Reply #3 on: May 19, 2013, 07:17:43 PM »

heh heh this sounds cool, I'm still on PSP as far amiga emulation is concerned... ;D ;D ;D
great news FOL!
Tweaked Compile flags (Increased speed)
Compiled with latest toolchain (Increased speed)
Dumped FPU code (Increased speed)
Optimised and recompiled CPU cores, blitter and blit code (Increased speed)
Merged all blit code (Increased speed)
Added some of Gnostics P-UAE blitter changes (Increased speed)
Tweak CPU to CHIPSET timeslice (helps make stuff run smoother when using CHIPSET setting)
;D ;D ;D
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FOL

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Re: PSPUAE 0.83
« Reply #4 on: May 19, 2013, 08:40:44 PM »

On my PSP 2k if .adf is read-only it doesn't mount the disk image too.

Awesome, can you remove the read only attribute.

heh heh this sounds cool, I'm still on PSP as far amiga emulation is concerned... ;D ;D ;D
great news FOL!
Tweaked Compile flags (Increased speed)
Compiled with latest toolchain (Increased speed)
Dumped FPU code (Increased speed)
Optimised and recompiled CPU cores, blitter and blit code (Increased speed)
Merged all blit code (Increased speed)
Added some of Gnostics P-UAE blitter changes (Increased speed)
Tweak CPU to CHIPSET timeslice (helps make stuff run smoother when using CHIPSET setting)
;D ;D ;D

I would'nt get to excited. There only minor increases, but everyone will moan as they have been spoiled by the beta releases.
« Last Edit: May 20, 2013, 11:07:36 AM by FOL »
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FOL

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Re: PSPUAE 0.83
« Reply #5 on: May 20, 2013, 11:10:19 AM »

Considering the hastle I have had over this issue with Vita, Im suprised now one is interested now. I think I know what the problem is, just need it confirmed and then attributes altered. If that works then I can continue looking at the code, spent 5 hours+ lastnight looking at the problem.
I only have my Go!, so I have to manually make files read only, then it shows issue. Same issue, but different scenario.
« Last Edit: May 20, 2013, 11:12:01 AM by FOL »
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Hungry Horace

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Re: PSPUAE 0.83
« Reply #6 on: May 20, 2013, 10:18:48 PM »

Considering the hastle I have had over this issue with Vita, Im suprised now one is interested now.

People are (will be ) interested, but remember FOL there is no direct access to the Vita's saved homebrew data like on the PSP, making the request difficult and fiddely (I am not even sure what software to install to check this) coupled with the fact even when suitable software is found, it's a pain to install!!

If PSPUAE could tell you file attributes you'd have an answer quicker.... :p

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FOL

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Re: PSPUAE 0.83
« Reply #7 on: May 20, 2013, 11:08:04 PM »

Considering the hastle I have had over this issue with Vita, Im suprised now one is interested now.

People are (will be ) interested, but remember FOL there is no direct access to the Vita's saved homebrew data like on the PSP, making the request difficult and fiddely (I am not even sure what software to install to check this) coupled with the fact even when suitable software is found, it's a pain to install!!

If PSPUAE could tell you file attributes you'd have an answer quicker.... :p

Working on it. It currently does'nt do anything with attributes. So how to tell it to ignore readonly attribute is also hard and fiddely, ;).
The toolchain only mentions, readonly and read/write after creation of a file.
Someone on EAB said the files are indeed write protected, so zipping them obviously strips the attributes of the files. Just need to see if that person can remove READONLY.

Im currently working on HDD, to see if I can get that working as I now see lots of mistakes in selecting and handling the HDF files.
Messing with attributes had shown me some stuff in regards to HDD issues.

Remember Im the only one still here messing with this emulator. After all others dumped it / left.
« Last Edit: May 20, 2013, 11:12:26 PM by FOL »
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APONE78

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Re: PSPUAE 0.83
« Reply #8 on: May 21, 2013, 10:39:24 PM »

Dont give up FOL still here to beta test.just got a psp go aftr a long time not hacking em,was quite hard figuring out what id forgotten lol
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karol300993

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Re: PSPUAE 0.83
« Reply #9 on: May 22, 2013, 10:17:12 AM »

On my PSP 2k if .adf is read-only it doesn't mount the disk image too.

Awesome, can you remove the read only attribute.


What is the problem to change attributes?
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FOL

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Re: PSPUAE 0.83
« Reply #10 on: May 22, 2013, 12:39:57 PM »

On my PSP 2k if .adf is read-only it doesn't mount the disk image too.

Awesome, can you remove the read only attribute.


What is the problem to change attributes?

Sorry, I misread what you said. I need people with Vita to do tests.
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FOL

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Re: PSPUAE 0.83
« Reply #11 on: May 23, 2013, 11:11:31 AM »

Updated Changes for PSPUAE 0.83 are;

Remove Kickstart ROM checksum check (you can use what ever ROM you want)

Possible support for the following (well working on it).
HDD, Z3 FAST RAM, PS Vita fix and fully working AGA.
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FOL

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Re: PSPUAE 0.83
« Reply #12 on: May 30, 2013, 09:22:09 PM »

Re-added z3Fast RAM.
Made so you could only use upto 16MB. Need to fix up settings to stop it being added when using 68000 / 010.
« Last Edit: June 01, 2013, 11:51:57 AM by FOL »
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drakonia

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Re: PSPUAE 0.83
« Reply #13 on: June 04, 2013, 01:27:59 PM »

Is it possible to download the 0.83? Can't find any links...
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FOL

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Re: PSPUAE 0.83
« Reply #14 on: June 04, 2013, 08:34:04 PM »

Is it possible to download the 0.83? Can't find any links...

Im still working on it.
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