Bloodwych Remake (HTML Version)

Started by MadMunky, February 03, 2013, 09:15:29 AM

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MadMunky

Horace:

Do you have the Bloodwych Font saved anywhere (images) I have one you provided in a file called MassiveDump but it looks like the font is blurry.


Hungry Horace

i have it in the amiga font format, but i did locate it in the binary, (at the moment, i cant remember where though) so once i have it again, i will see if i can convert that into a simple binary file /format :)
Quote from: KillerGorillabecause winuae is made of code and your amiga is made of stuff


MadMunky

Thanks Horace, I really need it in a image file (any type) so even if you could print each character on the screen using your font and send that over it would be great :)

Hungry Horace

The font data can be found in the BW 439 exe at : $1899F

The font has a width of 8 pixels, and a height of 5 pixels.
there are 95 characters in total.
the font is stored as a simple set of raw data, which when converted to binary directly translates into each line of the individual font characters.

0C1E0C000C3333220000143E143E141E343E153E3132040B131C080D161D060408000018202020181804040418120C1E0C1208083E0808000000041800003E0000

I have attached an image file in amiga .iff format, which was created by reading this data and drawing on the screen. Is this ok, or do you need a more modern file format?
Quote from: KillerGorillabecause winuae is made of code and your amiga is made of stuff


MadMunky

#124


The iff is perfect :)

Hungry Horace

i have an up-scaled and smooth version which my brother made many years ago (When he was talking of doing AGA Bloodwych with 640x400 resolution)

do you want that also, or are you happy enough sticking to the 'classic' font?
Quote from: KillerGorillabecause winuae is made of code and your amiga is made of stuff


MadMunky

I think I have the upscale version already which is what I used before but we are trying to keep it as original as possible at the moment


MadMunky

Tower Switching is now working

You can now walk around all the levels, see all the human type characters.

Horace, does our version load OK for you on a Mac?

Hungry Horace

It's quite slow to load and a bit glitchy tbh. I am using Firefox but haven't tried on chrome.

It took me two goes to get the characters to work ...
Quote from: KillerGorillabecause winuae is made of code and your amiga is made of stuff


MadMunky

Quote from: Hungry Horace on May 04, 2014, 05:33:48 PM
It's quite slow to load and a bit glitchy tbh. I am using Firefox but haven't tried on chrome.

It took me two goes to get the characters to work ...

Hopefully we can fix that, its good to hear if people have problems as both wishbone and myself use chrome so any feedback is good feedback. About loading though when you say its slow, how slow? mine take around 30 seconds to load.

Wishbone

Small update on browser support. We improved the way images were stored into the system, and I tested it in FireFox (v28.0): loading the game is still slow and freezing the browser for a few seconds, but once it is loaded it works smoothly now.
REFORGE
    THY
  BONES

MadMunky

Just a quick update as to where we are for anyone who cant currently run it of wants to know what's been added.

*Most of the UI is now loaded (There is still a lot items needing recolouring)
*UI Screens created - Pocket View etc..
*Monsters now attack (arms flap up and down)
*Monster Teaming
*Touch Controls now work on the iPad/iPhone (These will change to the correct locations but you can tap the view port to move)
*Big Monsters are now ripped just need Wishbone to do is magic on piecing them together



With all the work being done now on the dissembling we can update any of our functions later to make them more faithful to the Original but things are still progressing well.

MadMunky

#132
Horace:

Any chance in expanding the information about how the XYZ works for items (object files), we are struggling to decode the locations correctly.

Ignore this, we have worked it out, seems the Object Index is always /2

MadMunky

I always wondered why they wrote this in the program

'maryhadalittlelaaneeitwerraguddutnerewanzednowtecozzitwerawuddunwhyamistillhavintotypethiscrapwhithoughtidfinishacoupleoflinesqx'

mary had a little
why am i still having to type this crap

Well in case anyone didn't know, this is the text from the spell book! :)


MadMunky

If you have not tried the latest version, check it out :)

We are making excellent progress and now have


  • Spell Book (WIP)
  • Items in dungeon and selectable
  • Pockets all working
  • Switching Characters (Leader/Positions)
  • Combat
  • Text Message
  • Buying Spells / Fairy