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 61 
 on: October 20, 2021, 09:51:51 AM 
Started by Amiten - Last post by Amiten
anyone have any idea about this topic please?

 62 
 on: October 18, 2021, 09:31:27 PM 
Started by Amiten - Last post by Amiten
Hi Amos Coders, long time not posting on this board , hope every one are doing well  :)

Long time ago I found James666 patched Amos library on this Forum , "Big Thank you to James666" for his patched Amos library  :-* , no only fix the glitchy dualplayfield Amos scroll but also add 4 bitplanes per each playfield  on Amos! ,

allright I´m working on this now : https://amiten.itch.io/cyberpunk-alien-city
and I´m using James666 Amos Patched Library for that , the problem is :  if I compile the Game , this Runs Fine if lauched from workbench 3.1 , but  if I copy the game to a floppy disk and boot from the floppy an error happens saying "can´t set dual playfield "  :o , I very much appreciated if some one here can help to give some light on why this happens, and the way to solve.

I hope some one here can help, cheers!

 63 
 on: October 08, 2021, 07:46:37 AM 
Started by MadAngus - Last post by Ratteler
Just a bunp to see if anyone had finished an A1200 KiCad layout already.

 64 
 on: October 07, 2021, 11:59:51 AM 
Started by Hungry Horace - Last post by Torico
Dang, did try that before but nothing happened, got it to trigger with one of the spellcasters, haha, great game, huge, very puzzly and solid game altogether, well done.  ;D

 65 
 on: September 25, 2021, 09:28:00 AM 
Started by Hungry Horace - Last post by Hungry Horace
Yea, seems like the end, can't seem to find an alter though.  :o

the pad between the chaos signs - it's figurative ;)

 66 
 on: September 20, 2021, 06:32:55 PM 
Started by Hungry Horace - Last post by Torico
Yea, seems like the end, can't seem to find an alter though.  :o

 67 
 on: September 19, 2021, 08:31:09 PM 
Started by JudgeGroovyman - Last post by adrazar
Turns out you have to use negative numbers as input to get a deterministic sequence of numbers. If positive inputs are used the video beam position gets thrown into the calculation :P
Code: [Select]
Randomize 1000 : Print Str$(Rnd(-100))

 68 
 on: September 15, 2021, 04:13:47 PM 
Started by JudgeGroovyman - Last post by JudgeGroovyman
I need reliable pseudo random numbers and under the randomize command in the manual it says "the sequence of numbers generated by the RND function will be exactly the same each time your program is run." 

Does anyone know how to get this program to give the same result every time it is run?  or why it doesnt?

Code: [Select]
randomize 1000: print str$(rnd(100))
Any light you can shed on this would be helpful.     I'll make my own pseudo random function in the meantime.


 69 
 on: September 15, 2021, 02:12:16 AM 
Started by SamuraiCrow - Last post by SamuraiCrow
Kikems on EAB wants a more compact music and sound effects library than AMCAF or AmosMusic extensions for getting the GRAC2.5 games to work on 512k systems.  I suggested making an extension out of http://aminet.net/package/mus/play/ptplayer but now I don't have time to do it.  I've posted this request on the Facebook group too but if someone knows how to do it please upload it to the Aminet.net upload queue.

 70 
 on: September 06, 2021, 06:15:30 PM 
Started by AmiDARK - Last post by DarkN3mo
Thank you

I've made a small pause (because it's a 'high energy' requirement project :p that's makes me tired as when I start I don't want to stop working on it ;) ) to makes my brain takes some rest. But I'll be back soonly during christmas period to continue on it.

Regards,
Freddix [AmiDARK]


hello

it's dead i think ?

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