Ultimate Amiga

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 1 
 on: February 28, 2021, 10:13:33 PM 
Started by MrFlay - Last post by Hungry Horace
Probably worth mentioning here that I have moved all of the Hacking thread info over to the Wiki on the GitHub page for the Source Code:

https://github.com/HoraceAndTheSpider/Bloodwych-68k/wiki

 2 
 on: February 26, 2021, 07:22:26 PM 
Started by bruceuncle - Last post by Hungry Horace
I’ve moved this project over to GitHub.

I’ve made some great progress on the Standard Bloodwych code, but it’s a shame bit and BruceUncle aren’t around to answer some questions as I have a few issues with the Extended Levels recompiled binary

 3 
 on: January 15, 2021, 04:16:06 AM 
Started by Wakd21 - Last post by Wakd21
Hi all. Ill keep this short as possible.
(1) I downloaded a jpeg and tried using pcpaint, I saved the image using Amiga.iff. I used ADFOpus and put the file in my ADF file. I then tried this on my Amiga using Gotek and at first the files did not show and when they did my Amiga said it ran out of memory. Either way I cant import the files for my program. How can I do this please?

(2) I created a YES and NO button using the bob editor for my program. I have the bobs on screen where I want them but, the no buttons is flashing when everything is not. How can I stop this please?

(3) I have saved my bobs and program on my external floppy drive and even when loading from floppy when I run the program it wants to use the DFO but, I want my bobs and other items to read from external floppy when the program is running. How can I do this please?

Your advice is much appreciated as always.

 4 
 on: January 03, 2021, 10:46:52 PM 
Started by Amiga Forever - Last post by adrazar
The Bob is apparently still just 8 colours as you can see that it blends with the background. So I'm guessing you can get over this hurdle by regrabbing all the images in Dragon.abk from the 32-colour version of the sprite sheet.

 5 
 on: January 02, 2021, 10:13:13 PM 
Started by Amiga Forever - Last post by Amiga Forever
I have try doing on what you told me like

Load "Dragon.abk"
Get Bob Palette 1

it was the same things.


 6 
 on: December 26, 2020, 07:08:25 PM 
Started by Wakd21 - Last post by Wakd21
Hi. Im at the point in the manual whereby I create an image and I can save it either as an IFF or ABK file. The problem I have is that I have the program disk with two directories i.e. one for bobs and one for iff files.

I cannot load them from disk, I cannot figure out if they are save as a bob or IFF and if I try to reload the image in the bob editor it keeps says out of memory.

Im on the Amiga 500plus but, IFF and bob files seem to load fine if using the Amos tutorial or examples disk. Can you advise me please?

 7 
 on: December 25, 2020, 03:56:35 PM 
Started by TriGaDe - Last post by Lonewolf10
Doesn't the TOME library come with example files?

EDIT: sorry, didn't read the thread title  ;D

 8 
 on: December 24, 2020, 01:16:52 PM 
Started by Amiga Forever - Last post by Dan
Have you tried to set the bob palette after loading the bobs?


Load "Dragon.abk"
Get Bob palette


(This may mess up the level colors, but if the bob is displayed right then you have to match the colors of the levels with the bobs.

 9 
 on: December 24, 2020, 01:28:37 AM 
Started by Amiga Forever - Last post by Amiga Forever
I have managed get screen Scrollings and also character on the screen but there is one problem thought.

The background is 32 colours and the character was 8 colours(I change to 32 colours to make sure he is appear on the screen with correct colours!).

The character itself doesnt look right because maybe I havnt show full colours itself!

the code are
Code: [Select]
Screen Open 0,1008,200,32,lowres
Flash off: Curs off : Cls 0 : Hide on

Screen Display 0,118,50,320,200

Rem Load Background!
Load iff "Dragon.iff"
get palette 0

Rem put Bob Character on!
Load "Dragon.abk"

Double buffer
DX=1

Rem Showing Background and character going
Rem Back and forth
Repeat
          Rem Screen Scrolling for Any Levels!
          Screen Offset 0,X,0

          Bob 1,125+X,35,1
          Wait Vbl
          X=X+DX

          IF X=10
              DX=1
          ENDIF

          IF X=280
              DX=1
          ENDIF
Until mousekey
End

Character problem as I dont understand why it isnt showing full colours!?
https://ibb.co/2KHdZ15

 10 
 on: December 21, 2020, 02:57:26 PM 
Started by Brick Nash - Last post by Brick Nash
Shame. Anyway, thank you for the help, and have a Merry Christmas or whatever holiday you celebrate. :)

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