In AMAL, I have a problem restarting an animation. It plays the animation well once, but when I restart the routine, nothing happens.
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Bob 3,80,60,SPELLEDIMG
C$="Let X=R0 ; Anim 1,"
For I=SPELLEDIMG To SPELLEDIMG+9
C$=C$+"("+Str$(I)-" "+",5)"
Next
C$=C$+";"
Channel 3 To Bob 3
Amal Off 3
Amal 3,C$
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Procedure _ANIMSPELL
If Chanan(3)=False
Amreg(3,0)=80+Rnd(10)
Amal On 3
Anim On 3
End If
End Proc
51
on: April 25, 2022, 11:40:38 AM
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Started by DarkN3mo - Last post by DarkN3mo | ||
52
on: April 24, 2022, 07:57:11 AM
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Started by MadAngus - Last post by DarkN3mo | ||
Thank you. yes i just discover this bug ! damn ! |
53
Other / Ultimate Amiga Site News and Announcements / Re: XAMOS - new cross-platform rewrite of jAMOS
on: April 05, 2022, 02:38:51 AM
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Started by Mequa - Last post by SamuraiCrow | ||
Mequa is gone to meet his maker too. It's not just XAmos.
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54
on: March 17, 2022, 03:32:30 AM
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Started by Mequa - Last post by DarkN3mo | ||
no new post since 2012, so it's dead
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55
Other / Ultimate Amiga Site News and Announcements / Re: XAMOS - new cross-platform rewrite of jAMOS
on: February 10, 2022, 08:05:10 AM
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Started by Mequa - Last post by FOL | ||
dead Guess your talking about XAMOS. Just saying "DEAD" isn't helpful. |
56
Other / Ultimate Amiga Site News and Announcements / Re: XAMOS - new cross-platform rewrite of jAMOS
on: January 25, 2022, 05:47:39 PM
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Started by Mequa - Last post by DarkN3mo | ||
dead
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57
on: January 04, 2022, 07:53:33 AM
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Started by FOL - Last post by FOL | ||
Sorry for the unforseen server downtime.
Seems, when time hit 12am 1/1/22, the backend screwed up and altered server conf files. So it restored defaults, this of course screwed up server location data. All fixed now, ![]() |
58
on: November 16, 2021, 05:01:14 PM
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Started by MadAngus - Last post by FOL | ||
Just a bunp to see if anyone had finished an A1200 KiCad layout already. MadAngus, is MIA. I have reached out a few times, I hope nothing has happened to him. As its been around 7 years since his last activity. |
59
on: October 25, 2021, 04:45:14 PM
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Started by Amiten - Last post by Amiten | ||
I didn't think James' patch worked with more than three bitplanes per playfield..! Hi, hi , hi ![]() I got this patched amos.library from this forum , recent I try to remember who made that patch library and find this thread https://www.ultimateamiga.com/index.php?topic=9641.0 , not sure 100% if is that library the one Im using due to your comment now, long time ago I got it from this forum , what I can guarantee 100% its the one I got on this forum long time ago let me use 4 bitplanes in dualplayfield and compile perfect without problems. would be great to be 100% sure if is the james666 library or not . also im 100% its not new AGA(unity) one that in another part works amazing too and compile fine too here another project im using Amos unity from Frederic https://amiten.itch.io/amigreen-beret Finally I manage to make my bootable adf and run my game cyberpunk alien city from floppy , I manage to create a complex startup-sequence and boot to minimalist wb and the run the .exe and game start fine , the problem its too many files for make a minimalist wb to load , i have to spend more time checking what exact its involved for my game run on workbench but no when we not load wb. thank you for your reply, have a good day |
60
on: October 24, 2021, 04:34:51 PM
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Started by Amiten - Last post by adrazar | ||
I didn't think James' patch worked with more than three bitplanes per playfield..!
Testing it now confirmed my suspicion (opened two screens with 16 colours each and tried using dual playfield on them). So I think you must be using the new AGA library without realising it? ![]() There is no compiler support for the AGA library yet, at least not from the original compiler. I have one hack solution that might work, you can at least give it a try if you'd like: rename the AGA library (in S:Libs?) to amos.library first and then run the compiler. |