Main Menu

Flappy Bird clone

Started by HonestFlames, 27 Feb, 2014, 12:22 AM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

HonestFlames

#15
Quote from: FOL on 20 Mar, 2014, 05:35 PM
I have to ask WHY.
Everyone bangs on about this game. It was a super mario rip off and thats why it got canned.

Actually, that's far from the truth and this rumour was probably driven from speculation after Flappy Bird received an updated which radically changed the pipe graphics.

Below is a link to the exclusive interview given to Forbes by Dong Nguyen, Flappy Bird's author.

http://www.forbes.com/sites/lananhnguyen/2014/02/11/exclusive-flappy-bird-creator-dong-nguyen-says-app-gone-forever-because-it-was-an-addictive-product/

As for the 'why'... why not?

FOL

Quote from: HonestFlames on 20 Mar, 2014, 08:12 PM
Quote from: FOL on 20 Mar, 2014, 05:35 PM
I have to ask WHY.
Everyone bangs on about this game. It was a super mario rip off and thats why it got canned.

Actually, that's far from the truth and this rumour was probably driven from speculation after Flappy Bird received an updated which radically changed the pipe graphics.

Below is a link to the exclusive interview given to Forbes by Dong Nguyen, Flappy Bird's author.

http://www.forbes.com/sites/lananhnguyen/2014/02/11/exclusive-flappy-bird-creator-dong-nguyen-says-app-gone-forever-because-it-was-an-addictive-product/

As for the 'why'... why not?

I didnt read anything about the game, my kids showed me and I thought straight away MARIO. Anyways, this kind of game aint my cup of time. Give me Jumping Jackson or Turrican anyday.
QuoteResolute and Industrious
Grand ruler of the yellow people and the Ultimate Amiga Empire

HonestFlames

#17
I've not been working on this with as much gusto as I'd like, but I've made the changes to enable the title screen to work.

Overlaying Screen 2 showing the FlappyBird logo on top of the dual-playfield screens.



Haven't repositioned Flappy to the side of the logo nor made the logo do a sinewave up/down.

The original game does a quick fade-to-black when the user begins a game. AMOS' built-in Fade command won't work on more than one screen at once, which meant doing a bit of maths to figure out how to do my own fade routine. I have never before done one.

Dim PAL0(31),PAL2(4)
Screen 0
For N=0 To 31
   PAL0(N)=Colour(N)
Next N
Screen 2
For N=0 To 4
   PAL2(N)=Colour(N)
Next N

For I=16 to 1 Step -1
   Screen 0
   For N=0 To 21
      T=PAL0(N)
      Colour N,(((T and $F00)/4096.0*I) and $F)*256+(((T and $F0)/256.0*I) and $F)*16+((T and $F)/16.0*I)
   Next N

   Screen 2
   For N=0 To 4
      T=PAL2(N)
      Colour N,(((T and $F00)/4096.0*I) and $F)*256+(((T and $F0)/256.0*I) and $F)*16+((T and $F)/16.0*I)
   Next N

   Wait Vbl

Next I


I tweaked the way Flappy 'flaps', too. It was difficult to get him from a low gap to a high gap. I'm going to look more closely at video of his movement, but for now I've made it so that 2 or more quick taps gives him a bit more vertical delta.

If IN$<>"" or Mouse Click Then DELTAY#=Max(-4,Min(-3.25,DELTAY#-3.25))

Seems to work well.


Lonewolf10

Quote from: HonestFlames on 20 Mar, 2014, 10:39 AM
Quote from: Lonewolf10 on 08 Mar, 2014, 09:29 PM
Quote from: HonestFlames on 02 Mar, 2014, 09:03 PMAttached ADF of the source and assets after I made change to narrow playfield and some other tweaks.

What did you use to compress the attached archive? My version of 7zip says unknown compression method! :(

I'm using version 9.20. I've just checked and it unpacks fine here?

Ahhh.

Just checked and I'm using version 4.57!!  :o

I think it's time to upgrade :)