Loading screen and iffs

Started by wojt_gl, May 31, 2013, 05:35:41 AM

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wojt_gl

Hello All
I am back to my game project and new problem comes.
As I use dynamic loading of bobs (cutting them from iff loaded) - there is visible a screen flickering while I am doing bobs prepAration
I am usin load iff method for loading iff to one screen and getting bobs.

Two possible ways of solution:
1 - load iff without showing this on screen (load to
Memory only) - is it possible?
2 prepare loading screen - and load it as first screen and show it as long as I finish bob preparation - is i possible to force screen visible so using load iff do not destroy the first loaded?

Thanks in advance
- A500 + 8MB + 0,5MB + HxC
- A1200 + CF +Mtec 8mb/28MHz
- C64 + sd2iec + 1541 II
- (C116, C16, NES, PEGASUS, Atari, Atari 2600, Sega...)

Hungry Horace

I could be wrong but from memory AUTO SHOW OFF should achieve the desired effect I think... Also using SCREEN HIDE 0 after the load Iff command :)

I use this method a lot myself as it makes graphical changes much easier to implement!!
Quote from: KillerGorillabecause winuae is made of code and your amiga is made of stuff


Lonewolf10

Quote from: Hungry Horace on May 31, 2013, 07:17:38 AM
I could be wrong but from memory AUTO SHOW OFF should achieve the desired effect I think... Also using SCREEN HIDE 0 after the load Iff command :)

Screen Hide will certainly do the trick. You could also use SCREEN TO FRONT aswell, as long as the screen being placed infront is larger than the IFF being loaded in.

Hungry Horace

My bad... I checked the manual and its. AUTO VIEW OFF I was thinking of :)
Quote from: KillerGorillabecause winuae is made of code and your amiga is made of stuff


wojt_gl

Quote from: Hungry Horace on June 01, 2013, 12:02:17 AM
My bad... I checked the manual and its. AUTO VIEW OFF I was thinking of :)

Hello All!
I used Auto View Off mixed with Screen Shows when needed and it worked as I expected.
Right now I am pretty clear to finish my first Amos Game :)

I will definitelly show You the result when it is ready.

BTW: do You have an idea how:
- create a dynamic (extracted from iff file) set of bobs animated by amal
- play iff music files in amos (or how to convert iff music files to abk format)

Once again - thanks for help with Screen filckering :)

- A500 + 8MB + 0,5MB + HxC
- A1200 + CF +Mtec 8mb/28MHz
- C64 + sd2iec + 1541 II
- (C116, C16, NES, PEGASUS, Atari, Atari 2600, Sega...)

SamuraiCrow

Topic continued at another thread to keep this one from going off-topic.