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Author Topic: Large Screen BOB problem  (Read 11196 times)

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BooBoo

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Large Screen BOB problem
« on: May 02, 2011, 01:51:21 PM »

With a Large Screen Screen 1008x1023 positioning a BOB around Y521 and beyond the BOB becomes distorted
The two images below -The First image shows the BOB at Y520 and the Second at 521



Sprites seem ok - What causes this and is there anyway around it?
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BooBoo

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Re: Large Screen BOB problem
« Reply #1 on: May 05, 2011, 03:37:27 PM »

PowerBobs seems to fix this - But I dont realy like using the PowerBobs version of AMAL as it seems very bugged.

Anyone know of a contact for Manuel Andre?
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Hungry Horace

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Re: Large Screen BOB problem
« Reply #2 on: May 07, 2011, 06:13:56 PM »

Are you using PowerBobs with the reg screen, out of interest?
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BooBoo

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Re: Large Screen BOB problem
« Reply #3 on: May 08, 2011, 09:08:21 AM »

Yep just the Demo version with nag screen
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Lonewolf10

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Re: Large Screen BOB problem
« Reply #4 on: August 05, 2011, 06:13:32 PM »


That's a strange one. I have never seen that before, but I haven't worked with extra large screens in AMOS.

Did you get it fixed in the end?


Regards,
Lonewolf10
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judeEZT

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Re: Large Screen BOB problem
« Reply #5 on: January 13, 2015, 08:10:15 PM »

Damn! I'm having the exact same problem.

I'm coding a 8-way scroller and need a large screen, but bitplanes seems get disjointed.

Anyone nows the best way to solve this?
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bruceuncle

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Re: Large Screen BOB problem
« Reply #6 on: January 16, 2015, 08:55:22 PM »

If it's working okay in the PowerBobs extension then it looks like an AMOS bug.  So I've added it to the bugs register.
Anyone know of a likely cause?



Sent from my Lumia 800 using Tapatalk
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SamuraiCrow

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Re: Large Screen BOB problem
« Reply #7 on: January 20, 2015, 06:15:11 AM »

Hmmm... Maybe it's a hardware glitch.  Sometimes there would be a problem with flaws in the design of the chipset and it would get worked around in the Kickstart routines but not in the hardware-banging code of the day.  That's one reason that using the Kickstart versions of the routines might be preferred.
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bruceuncle

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Re: Large Screen BOB problem
« Reply #8 on: January 24, 2015, 01:30:05 PM »

Thanks SamuraiCrow, but I think this one's more likely an AMOS bug as BooBoo mentions that PowerBobs appears to fix it.  For now, it's just added to the bugs list.  I haven't given it a high priority so I'll find out when I get there, so to speak...  ;)
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SamuraiCrow

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Re: Large Screen BOB problem
« Reply #9 on: January 24, 2015, 02:12:07 PM »

I'm not sure. Remember that PowerBobs uses the CPU to blit instead of the blitter. 
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bruceuncle

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Re: Large Screen BOB problem
« Reply #10 on: January 25, 2015, 04:43:41 AM »

I'm not sure. Remember that PowerBobs uses the CPU to blit instead of the blitter. 
Ah, now I see what you're getting at SamuraiCrow.  Sorry for being a bit dense sometimes  ::) .

Do you think an emulator (I use WINUAE) would be accurate enough to test that sort of problem? 
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SamuraiCrow

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Re: Large Screen BOB problem
« Reply #11 on: January 25, 2015, 02:42:06 PM »

If you use cycle exact timing for an A500 it should be accurate enough.  Also disable the JIT on the CPU for the most accurate tests.
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Hungry Horace

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Re: Large Screen BOB problem
« Reply #12 on: January 29, 2015, 07:35:56 AM »

on this topic, did anyone ever manage to reverse engineer PowerBobs to get rid of the nag screen and/or potentially include it as a 'bob' command alternative in new versions of AMOS?
 
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SamuraiCrow

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Re: Large Screen BOB problem
« Reply #13 on: January 29, 2015, 02:43:48 PM »

Sorry, no.  But I have been commissioned by the Apollo team to write software blitter routines for an FPGA accelerator so using the Kickstart routines would be wiser.
« Last Edit: January 29, 2015, 02:49:08 PM by SamuraiCrow »
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Lonewolf10

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Re: Large Screen BOB problem
« Reply #14 on: February 14, 2015, 06:54:11 PM »

I haven't tried doing anything like that with any extensions.

I haven't used it for ages, but at a guess the 'nag screen' will likely be part of the Cold start "C_Lib -> L0" routine. A well placed jmp instruction should enable it to be skipped without causing the rest of it to fall over.
Which version of Powerbobs are you using? If I have it I can give it a try, but no promises...
« Last Edit: February 14, 2015, 07:00:59 PM by Lonewolf10 »
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