wishlist

Started by Hungry Horace, July 25, 2006, 12:23:23 AM

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FOL

Quote from: Feark on July 27, 2006, 09:22:55 PM
Yeah, sorry. Ofcourse more important things should go first, but because it is so clearly said that the speed is the thing that should be prioritize, I just wanted to post something els/different, just in case.

And, yes, the keyboard can be switched so its on the upper side screen, and can be set to transpartent, but that wouldnt help if you want to type something fast and smoothly;)

Anyway, I love this EMU, only one Im using.  :-*


no problem, but I cant see the difference between ScummVM Keyboard and PSPUAE, they are both clumsey, but usable. And yes I have used SccumVM and the keyboard is aweful, give me a miggy transparent keyboard to look at any day, ;)
QuoteResolute and Industrious
Grand ruler of the yellow people and the Ultimate Amiga Empire

Hungry Horace

Quote from: FOL on July 27, 2006, 11:20:34 PMNamed save states, nice idea, im sure that can be done, ;).

thanks ;)
Quote from: KillerGorillabecause winuae is made of code and your amiga is made of stuff


ParaSitius

I'm thinking that Ric might be on to something if support for the A1200 is totally dropped.

No point having the 68020 option if AGA just isn't going to happen on the psp, I'd much prefer having the extra half meg Ric says he could possibly create for the emu instead.

Lets concentrate on getting the emu to run at 100% for the A500 and then afterwards the A1200 can be looked at.

Afterall, the vast majority of games that we want to play were released on the A500 anyway.

Hungry Horace

Quote from: ParaSitius on July 28, 2006, 12:08:10 PM
Lets concentrate on getting the emu to run at 100% for the A500 and then afterwards the A1200 can be looked at.

AGA emulation isnt even perfect on winUAE.

i think everyone needs to give up the idea of *ever* having A1200 emulation on pspUAE.... the machine doesnt have the power!!
Quote from: KillerGorillabecause winuae is made of code and your amiga is made of stuff


ParaSitius

In that case I'd deffo vote for dropping A1200 support.

Plus the fact that all the games I want to play are on the A500 anyway ;)

FOL

Quote from: Hungry Horace on July 28, 2006, 02:33:29 PM
Quote from: ParaSitius on July 28, 2006, 12:08:10 PM
Lets concentrate on getting the emu to run at 100% for the A500 and then afterwards the A1200 can be looked at.

AGA emulation isnt even perfect on winUAE.

i think everyone needs to give up the idea of *ever* having A1200 emulation on pspUAE.... the machine doesnt have the power!!

You would be incorrect, AGA is awesome on WinUAE, you have to erm..... cant remember name of option, but you set 1 option over blitter and fast copper and it emulates perfect, as I found with Microcosm (awesome game that launched it).
QuoteResolute and Industrious
Grand ruler of the yellow people and the Ultimate Amiga Empire

Hungry Horace

no way is it perfect.

put you PC running winUAE next your A1200 - make sure the settings are identicial and and compare some scene demos, or a few pinball games.

the main thing is the smoothness of scrolling etc. it's proabably the PC's fault as much winUAE..... but there's noway the emulation is perfect... although it is still very good, given the difficult task it has to do.
Quote from: KillerGorillabecause winuae is made of code and your amiga is made of stuff


xiringu

#22
first of all, hi everyone! I've just discovered the forum :)

I had an A500 an a A1200 long ago and uae on the psp is the one emu I was really wishing for. I really hope you guys get a nice framerate to enjoy my old A500 games on the go.

thnx for making it possible!!!




I've read this thread and these are my thoughts on PSPUAE:

-PROCESSOR: 68000 ONLY.

we all know the psp is not too powerful for emulation, and most of the games are for A500 on the old chipsets, so I don't see a reason to waste any time on 68020 and AGA, until A500 is near perfect. no need to say about 68010 and those above 68020.

-HDF support would be great, but not a must.

after all, nobody is going to use the emulator for anything else than playing. it would be great to use the same HDF I'm using on the pc with the games on whd format, BUT I don't really care for this option on the psp, as .adf games are more than enough.

-MEMORY? just enough to play the games

most of them played on my old A500 512kb chip and the rest, needed another 512kb of fast.

I'm not sure there's a need for anything above that. but i'm pretty sure there's no need for more than 1Mb chip + 1Mb fast to play any A500 games.

-CHIPSETS? OCS, ECS and ... nothing more?



what else do we need for A500 games?

and after the A500, if you still want to do the A1200, AGA version, do it as a parallel project. as 2 different emulators. after all, the psp is not a full pc with "unlimited" resources, and I think it makes sense to strip the emulators of all unnecessary code and options.


other things that could make the emulator even more enjoyable:


INDIVIDUAL CONFIGS for games. as in the CPS2 emulator.

           basically you have a DEFAULT config and in the menu you can make current config as sefault. it will be loaded always for games without config. once you've used a game it automatically saves any changes to a custom config file for that game only. Have a look at the CPS2 emulator. I love the way it works.


ASSIGN KEY to BUTTON:

  there's games where you need to press a key during game, or you can't play (R-Type needs space for the little thing flying around you). this would be great used in combination the previous option, saving the keys to a custom config file for every game.

ASSIGN a BUTTON for during game Save State:

       just the same way you can save a snapshot. it would be very useful to save the current state of the game without going to the menu.

it would be great if all buttons would be fully configurable from the menu.





MENUS: what about asking ZX81 (pspvba) for help with that? he has already done several emulators, and all of them share a great interface. maybe you could just reuse that instead of making anything new




well. that's all for now. if I think of anything else, I'll post it. :)

FOL

With regards to the Processor, Memory and Chipset, i dont see a problem as they are. Its not effecting speed only compatability (and if psp crashes).

HDF support would be ideal, but there are issues with it working, and Ric is trying to solve that, but I believe he is busy updating the source to the new E-UAE source at the moment.

Key Assigns, we are aware of a problem, its just getting round to it, and as Ric is the only Coder on it at the moment, you cant rush him, as he is proberly going as fast as he can.

We just need to wait until Ric is ready. Patients
QuoteResolute and Industrious
Grand ruler of the yellow people and the Ultimate Amiga Empire

Anemos

no need the 68020 CPU??
why?

i play many games whit 68020 CPU perfect and alsw 3.1 Kick,i finish the Deluxe Galaga (aga) whit this settings.
1-2 games run only whit 68040 CPU! i write to PSP UAE Compatability DataBase for this!
test it
and..some games working only whit 68010 CPU!
we need all CPU, its nice and we use it.
keep memory,s as treasure

Hungry Horace

i stated this a hundered times but what the hell....

i'm not that bothered about the CPU, if getting rid of it increases emulated memory the small amount that means i can run 2 meg chip properly.

and once again (sorry xiringu) HDF support (or HD-folders) i would say was one of the more important additions, since it would massively increase load-times.

you might be content with ADFs, but i cant fupping stand them myself, they are just so god-damn slow!   IPFs are tolerable because they are at least original disks, without annoying cractros etc but i cant really see the point in trying to get those supported rather than HD.
Quote from: KillerGorillabecause winuae is made of code and your amiga is made of stuff


FOL

Quote from: Hungry Horace on August 14, 2006, 09:18:51 PM
i stated this a hundered times but what the hell....

i'm not that bothered about the CPU, if getting rid of it increases emulated memory the small amount that means i can run 2 meg chip properly.

and once again (sorry xiringu) HDF support (or HD-folders) i would say was one of the more important additions, since it would massively increase load-times.

you might be content with ADFs, but i cant fupping stand them myself, they are just so god-damn slow!   IPFs are tolerable because they are at least original disks, without annoying cractros etc but i cant really see the point in trying to get those supported rather than HD.

Horace, i can run 2 meg fine with no problems.
QuoteResolute and Industrious
Grand ruler of the yellow people and the Ultimate Amiga Empire

Hungry Horace

you've told me this before, but i get crashes!
Quote from: KillerGorillabecause winuae is made of code and your amiga is made of stuff


Anemos

#28
try some games whit 68020 & 68040 &(kick 3.1) .. whit 1MB memory.
no 2MB.
(like this)

GALAGA- DELUXE

No. Of Disks     1
PSPUAE Version tested on    0.53
Playable    YES
Drive Speed    Normal
ADF File Name    Degalaga.adf

Hardware
Frame Skip    2
Chipset    ECS (AGNUS)
Collision    Playfields
CPU Type    68040
Compatability    OFF

Memory
Fast Mem    0KB
Chip Mem    1024KB
Bogo Mem    1024KB

Sound Hardware
Sound Emu    Normal
Snd Type    Stereo

ROM Revision
KickRom    Kick 3.1

Game Information
Game Comments    good speed -bad sound-(By Anemos)
keep memory,s as treasure

FOL

Go with 2 meg Chip, that works fine
QuoteResolute and Industrious
Grand ruler of the yellow people and the Ultimate Amiga Empire