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Author Topic: MLM Editor  (Read 42859 times)

Hungry Horace

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MLM Editor
« on: September 23, 2007, 10:23:26 PM »

im in the process of building the Mega Lo Mania editor / Front-End

it's very early days. So far i have it ripping the island blocks, reading the map data and drawing it (rather scrapily)

EDIT: not so scrapily now ;)




like most of my GUIs ill be using the game's original graphics for the visual style.

i f anyone fancies trawling through the MLM binary with a hex editor.

http://www.djcresswell.com/mlm

$1429A seems to contain the data about "number of opponents" but i still need to find out what data dictates "colour of land"

i think its probably located between $13E89 and $1409B (after which the island data begins) or just after... $1425C -> 14299

Code: [Select]
0801 020D 0507 0B0E 090C 0306 050A 090D
070E 0F09 080C 0003 0206 0D07 0B0A 0E09
0C01 0403 0206 0D05 070B 0A09 080C 0100
0403 0206 0C00 0D05 070B 0A0E 0F00

however, i havent got logged what colour each island is.... so if anyone fancies helping out by working out the pattern here? ;)  perhaps  just get us a log of all island colours in order.

maybe this will also be of use... i dunno




« Last Edit: January 17, 2011, 07:11:03 PM by Hungry Horace »
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Hungry Horace

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Re: MLM Editor
« Reply #1 on: September 27, 2007, 12:22:48 AM »

* Hungry Horace watches the tumbleweed roll by


oh well...

this is how it looks atm

« Last Edit: January 17, 2011, 07:12:55 PM by Hungry Horace »
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EmuChicken

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Re: MLM Editor
« Reply #2 on: September 27, 2007, 02:42:33 PM »

.. lol , I really dont know where to start looking through ascii and all that crap - seriously

the most modding i did was with that red alert thing .. that was cool :D
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Hungry Horace

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Re: MLM Editor
« Reply #3 on: September 30, 2007, 09:12:29 PM »

basic editor and beta version of patched Gods avaiaible


edit: <<dead link removed>>

you need and HD / workbench setup for WHDload usage.

« Last Edit: January 17, 2011, 07:13:34 PM by Hungry Horace »
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Re: MLM Editor
« Reply #4 on: September 30, 2007, 09:27:14 PM »

hm.. i need Amiga for this..
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Hungry Horace

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Re: MLM Editor
« Reply #5 on: September 30, 2007, 09:39:11 PM »

hm.. i need Amiga for this..

winuae?


here are some pics (in editor, then 2 in-game after editiong)






« Last Edit: January 17, 2011, 07:15:23 PM by Hungry Horace »
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Re: MLM Editor
« Reply #6 on: September 30, 2007, 09:43:33 PM »

no.. il wait my really Amiga ..
 ;)
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Hungry Horace

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Re: MLM Editor
« Reply #7 on: October 01, 2007, 12:26:00 AM »

since no one helped with my little request... this is here for my own reference.  ::)


Aloha - Light Brown
Bazooka - Light Green
Cilla - White
Drakula - White
Etcetra - Yellow
Formica - Dark Brown
Gazza - Dark Brown
Hernia - Dark Green
Ibiza - Light Green
Junta - White
Karma - Light Green
Lada - Yellow
Mascara - Dark Green
Nausea - White
Ocarina - Yellow
Pyjama - Dark Brown
Quota - Grey
Rumbaba - White
Sinatra - Dark Green
Tapioca - Yellow
Utopia - Grey
Vespa - Grey
Wonka - Light Brown
Xtra - Dark Brown
Yoga - Light Green
Zappa - Grey
Ohm - Light Brown
MegaLoMania - Dark Green

now a pattern for this... (maybe 1-7 in the order that they feature on the grid above?) has to be found in the data.

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Re: MLM Editor
« Reply #8 on: August 27, 2008, 09:05:38 PM »

i'm resuming work on this i think. The Cannon Fodder update has inspired me.

for a while at least... it would be nice to get a basic God-editor in there.
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FOL

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Re: MLM Editor
« Reply #9 on: August 27, 2008, 09:22:27 PM »

i'm resuming work on this i think. The Cannon Fodder update has inspired me.

for a while at least... it would be nice to get a basic God-editor in there.

Nice, i forgot all about the wav file, will have to sort it for you.

Errmmm can you send or up the wav I was sopposed to replace.

Long live the yellow people, :).
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Hungry Horace

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Re: MLM Editor
« Reply #10 on: August 27, 2008, 09:32:15 PM »

Long live the yellow people, :).

gonna see if i can find a way to make each character selectable on any colour. I was thinking of using a template IFF file a bit like creating WormsDC  landscapes

as such, i'll let you know about sounds!
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Re: MLM Editor
« Reply #11 on: September 03, 2008, 11:37:19 PM »

 
progress is slow, but i'm getting there.


just working on the God Previewer / Selector, where you chose your 4 Gods atm. nothing too taxing, just easing myself back into the code for now.


« Last Edit: January 17, 2011, 07:22:04 PM by Hungry Horace »
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Re: MLM Editor
« Reply #12 on: September 04, 2008, 04:39:08 PM »

Now, that is just sweet.

You know the wav file, do i have to do it in a camp voice, lol, like the original yellow god. Or is a welsh accent ok, hey how about I do it in welsh, ;).
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Re: MLM Editor
« Reply #13 on: September 04, 2008, 05:22:02 PM »

do it so you sound like you  welshy ::)
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Re: MLM Editor
« Reply #14 on: September 04, 2008, 05:37:53 PM »

do it so you sound like you  welshy ::)

Damn, I was all set for getting into character, but then again "no I dont think so" ;).

Welshy it is, ;).
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