PSPUAE V0.63 (Birthday Edition) RELEASED

Started by FOL, July 14, 2007, 12:53:07 AM

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FOL

Quote from: Barts_706 on August 03, 2007, 08:22:07 AM
Quote from: FOL on August 02, 2007, 01:03:57 PM
[...]
Indeed, some games still play aweful, but i swear i was playing SWIV, with 1 frameskip, and CHIPSET around 85%.

OK, I'll tweak the settings.

Nevertheless, the dream of prefect Amiga emulation on PSP is a little nearer. Do you guys think it's possible to accelerate it even more, or are we arriving at the point where that's pretty much all we can do?

With the current source yes. Just waiting for the source to be updated to E-UAE WIP4, then we can start looking at ways to improve it more.
QuoteResolute and Industrious
Grand ruler of the yellow people and the Ultimate Amiga Empire

robertfisk

#46
Hello guys ,

Props for the great project and greetings from us over at Malloc\Dark-alex.org\Exonet .

Since i´m a oldtimer I have obtained quite a collection of pre 1990 titles I want to play.
I have several gb´s and would therefore like to run you lovely application thru IRShell´s nethostFS.
It sadly did not work properly. I did some tests an these are my finds

Facts :

Emulator - PSPUAE063 for amiga

Settings : I tried all cpu speeds / both umd and no-umd / Normal and
max in IRshell net settings / I have a WEP protected network

Usage : First , just so you know , Pimpstreamer , pspradio and most other HB runs fine thru my network . I can also stream backups (slowly) and stream psx games so my network connection is working as it should.

PSPUAE063 : The emulator boots up fine ,but when I choose a game for it to load it never moves on from the loading screen . I got about 1 in 20 games working when i tried this ,but 100% of the same games worked fine from memory stick.

It looks like the emulator kills the network connection just when it tries to recognize the disc inserted.

Any way to fix this issue and make my (and several other old geezers like myself) dream come true ?

Cheers ,Big up and world peace



FOL

#47
Quote from: robertfisk on August 07, 2007, 11:51:07 PM
Hello guys ,

Props for the great project and greetings from us over at Malloc\Dark-alex.org\Exonet .

Since i´m a oldtimer I have obtained quite a collection of pre 1990 titles I want to play.
I have several gb´s and would therefore like to run you lovely application thru IRShell´s nethostFS.
It sadly did not work properly. I did some tests an these are my finds

Facts :

Emulator - PSPUAE063 for amiga

Settings : I tried all cpu speeds / both umd and no-umd / Normal and
max in IRshell net settings / I have a WEP protected network

Usage : First , just so you know , Pimpstreamer , pspradio and most other HB runs fine thru my network . I can also stream backups (slowly) and stream psx games so my network connection is working as it should.

PSPUAE063 : The emulator boots up fine ,but when I choose a game for it to load it never moves on from the loading screen . I got about 1 in 20 games working when i tried this ,but 100% of the same games worked fine from memory stick.

It looks like the emulator kills the network connection just when it tries to recognize the disc inserted.

Any way to fix this issue and make my (and several other old geezers like myself) dream come true ?

Cheers ,Big up and world peace




Odd, worked fine for me. Adf's, did take a while to load and even savestates (took a little longer to load) worked fine, I did find PSPUAE ran slower when running it in irshell with nethost. I found everything ran slower through nethost, including psx games.

So i would advice not running it through IRShell. As best perfomance is obtained through running it from MS. Whats it like through USBHost, as I didnt try that.

To be honest, i would rather not install irshell again, as i would have to mess with my flash. Dont like messing with flash when its not needed.

EDIT:- for it not reconising ADF's have you tried switching nethost as MS0: and vise versa?
QuoteResolute and Industrious
Grand ruler of the yellow people and the Ultimate Amiga Empire

robertfisk

#48
Quote from: FOL on August 08, 2007, 09:51:49 AM
Quote from: robertfisk on August 07, 2007, 11:51:07 PM
Hello guys ,

Props for the great project and greetings from us over at Malloc\Dark-alex.org\Exonet .

Since i´m a oldtimer I have obtained quite a collection of pre 1990 titles I want to play.
I have several gb´s and would therefore like to run you lovely application thru IRShell´s nethostFS.
It sadly did not work properly. I did some tests an these are my finds

Facts :

Emulator - PSPUAE063 for amiga

Settings : I tried all cpu speeds / both umd and no-umd / Normal and
max in IRshell net settings / I have a WEP protected network

Usage : First , just so you know , Pimpstreamer , pspradio and most other HB runs fine thru my network . I can also stream backups (slowly) and stream psx games so my network connection is working as it should.

PSPUAE063 : The emulator boots up fine ,but when I choose a game for it to load it never moves on from the loading screen . I got about 1 in 20 games working when i tried this ,but 100% of the same games worked fine from memory stick.

It looks like the emulator kills the network connection just when it tries to recognize the disc inserted.

Any way to fix this issue and make my (and several other old geezers like myself) dream come true ?

Cheers ,Big up and world peace




Odd, worked fine for me. Adf's, did take a while to load and even savestates (took a little longer to load) worked fine, I did find PSPUAE ran slower when running it in irshell with nethost. I found everything ran slower through nethost, including psx games.

So i would advice not running it through IRShell. As best perfomance is obtained through running it from MS. Whats it like through USBHost, as I didnt try that.

To be honest, i would rather not install irshell again, as i would have to mess with my flash. Dont like messing with flash when its not needed.

EDIT:- for it not reconising ADF's have you tried switching nethost as MS0: and vise versa?

Hi and cheers for the quick reply,

How strange that you got it working fine.
I´ve been trying since version 0.4 always with the same results as in the last post i wrote.
I talked to Stonecut (one of the irshell guys) and gave him your source and also the source for VIce64 since that Emu wouldnt boot at all thru IRshell.

Been getting a headache from those scary multiplatform sources all night.. Im no genious like you guys ;)
Of course I have tried redirecting the ms0 , but still the same results .

You should install it and try it again :) The only file modified in your flash is a small file that makes legal umd´s play fine . No one has ever bricked from IRShell as far as i know.

I really would love get this working and I know a lot of other people who would love this as well,so please dont give up,mate .. this is my dream :)

On another subject.. An excerpt from me and stonecuts conversation last night :
<~StoneCut> It'd be great if they could add file argument support for iR Shell while they're at it ;)
[2:44am] <robertfisk> let me know if there is anything i can do from here , if you get any ideas :)
[2:44am] <robertfisk> I´ll ask them
[2:44am] <~StoneCut> Quite trivial
[2:44am] <~StoneCut> The webbrowser in iR Shell for example.
[2:45am] <~StoneCut> It's nothing but Dark_AleX's HTML viewer plugin. Simply called without passing it a HTML file as argument.
[2:45am] <~StoneCut> Any EBOOT could be coded so it could be a standalone app but also plugin at the same time.
[2:45am] <~StoneCut> It's like 2-3 lines of additional code
[2:46am] <robertfisk> Doesnt seem to hard then
[2:46am] <robertfisk> :)
[2:46am] <~StoneCut> not at all
[2:46am] <~StoneCut> Unless it's multi-platform source with dozens of files and you're a shitty coder like me ;)



World peace



FOL

ermmm, im abit confused as to your last post, it is working with the new irshell, when i tried it. Need to find out if others are having problems too.

As i said previously, it would make your Emu experience even worse, as it runs very slow, runs slower than the early version of PSPUAE. Nethost is a good idea, BUT it cant keep up. Which makes it useless for stuff like this.

Did you try USBHost, as i said. If its running fine from that, then nethost if definately not an option.
QuoteResolute and Industrious
Grand ruler of the yellow people and the Ultimate Amiga Empire

robertfisk

Quote from: FOL on August 08, 2007, 05:51:17 PM
ermmm, im abit confused as to your last post, it is working with the new irshell, when i tried it. Need to find out if others are having problems too.

As i said previously, it would make your Emu experience even worse, as it runs very slow, runs slower than the early version of PSPUAE. Nethost is a good idea, BUT it cant keep up. Which makes it useless for stuff like this.

Did you try USBHost, as i said. If its running fine from that, then nethost if definately not an option.

Wow .. you have deleted my last post insted of answering it ..  Real mature and pro behaviour.

Oh well , I´ll take my buisness elsewhere then .

Good bye

and btw : IRshell nethostFS does not work with the emu . About 20 people have confirmed this for me now. And there is no reason it shouldnt work speedwise.

Hungry Horace

#51
Quote from: robertfisk on August 10, 2007, 12:15:00 PM

Wow .. you have deleted my last post insted of answering it ..  Real mature and pro behaviour.

Oh well , I´ll take my buisness elsewhere then .

Good bye

hold up! that response is the one lacking maturity!

mistakes happen mate, it's only a web forum, and there is no need to take it as a personal attack.
I hadnt seen any other posts than the ones that are still there. If you feel your post was that important, why not just make the key points of your post again, rather than throwing a tantrum with the site admin and developers?


Quoteand btw : IRshell nethostFS does not work with the emu . About 20 people have confirmed this for me now. And there is no reason it shouldnt work speedwise.

"there is no reason..." that you KNOW of.  it has already been pointed out that there are issues with the program running speed when not running PSPUAE directly from the memory stick, from the experience of the developers.

Since emualtor speed is the primary concerns of the userbase here, it comes as no surprise that issues with IRShell / similar are of very low priority to the developers.

Sure, i dont doubt you'd like it to be looked at, but it is one of very many things that the developers would have to work on.... being a low-priority doesnt mean it wont be looked at, but it will have to wait its turn like anything else.

coming on to a forum and throwing a hissy fit because your fix / request isnt dealt with immediately is hardly mature behaviour is it? so please dont take such a tone with staff members here, or accuse them of immaturity either.

everyone here WANTS to help you and every other user.... however, doing so maybe done somewhat reluctantly with such an attitude.
Quote from: KillerGorillabecause winuae is made of code and your amiga is made of stuff


robertfisk

Quote from: Hungry Horace on August 10, 2007, 12:46:47 PM
Quote from: robertfisk on August 10, 2007, 12:15:00 PM

Wow .. you have deleted my last post insted of answering it ..  Real mature and pro behaviour.

Oh well , I´ll take my buisness elsewhere then .

Good bye

hold up! that response is the one lacking maturity!

mistakes happen mate, it's only a web forum, and there is no need to take it as a personal attack.
I hadnt seen any other posts than the ones that are still there. If you feel your post was that important, why not just make the key points of your post again, rather than throwing a tantrum with the site admin and developers?


Quoteand btw : IRshell nethostFS does not work with the emu . About 20 people have confirmed this for me now. And there is no reason it shouldnt work speedwise.

"there is no reason..." that you KNOW of.  it has already been pointed out that there are issues with the program running speed when not running PSPUAE directly from the memory stick, from the experience of the developers.

Since emualtor speed is the primary concerns of the userbase here, it comes as no surprise that issues with IRShell / similar are of very low priority to the developers.

Sure, i dont doubt you'd like it to be looked at, but it is one of very many things that the developers would have to work on.... being a low-priority doesnt mean it wont be looked at, but it will have to wait its turn like anything else.

coming on to a forum and throwing a hissy fit because your fix / request isnt dealt with immediately is hardly mature behaviour is it? so please dont take such a tone with staff members here, or accuse them of immaturity either.

everyone here WANTS to help you and every other user.... however, doing so maybe done somewhat reluctantly with such an attitude.

Hello horace ,
I´m sorry if my previous post offended you.Im not throwing any fits at all, but I wrote an answer here yesterday , and today it was gone ,so I assumed FOL was just tired of my nagging and deleted it. I assumed this because Fol told me the emulator worked with nethostFS ,and anfter a bunch of testing it clearly doesn´t . I got a little offended because I thought he knew it didnt work ,but just wanted to shut me up.
One of the two creators of irshell tells me there shouldnt be a speed issue . at least theoretically , since pspsx , isos(not cso´s) and
several other apps that have much more data transfer than amiga games,runs flawlessly.

world peace is my thing . Not forumfights :)



No offence to the rest of you guys .

Hungry Horace

Quote from: robertfisk on August 10, 2007, 01:23:37 PM
Hello horace ,
I´m sorry if my previous post offended you.Im not throwing any fits at all, but I wrote an answer here yesterday , and today it was gone ,so I assumed FOL was just tired of my nagging and deleted it. I assumed this because Fol told me the emulator worked with nethostFS ,and anfter a bunch of testing it clearly doesn´t . I got a little offended because I thought he knew it didnt work ,but just wanted to shut me up.

well, its forgiven, but you must be careful of jumping the gun!  none of us have any policy of wanting to "shut up" the userbase, and we do try our best to answer all questions to the full extent of our knowledge. sometimes mistakes happen, but we are all just human in the end.

if FOL has said he managed (at some stage) to get it working, it is not your place or mine to assume he is lieing. (such action is of no benefit to anyone here)


QuoteOne of the two creators of irshell tells me there shouldnt be a speed issue . at least theoretically , since pspsx , isos(not cso´s) and
several other apps that have much more data transfer than amiga games,runs flawlessly.

PSPSX? is that the unofficial psx emulator? this runs so slowly anyway, i cant see how you can make any genuine judgement of it. You could make statements regarding the Sony PSX emulator, but you must then remember that being a hacked version of an Official Sony Product, it will perform better in any given scenario, and therefore not genuinely comparable to PSPUAE.

Homebrew of the highly complex nature of PSPUAE , misses out on many of the benefits that would come from official development.  you have to realise that the problem with amiga emualtion is not the amount of data being transfered (the speed you can get the ADFs etc to the PSP via usb or whatever) but that the emulation itself is more complex than -any- other on the PSP....  as a result it is a massive drain on the PSPs CPU / Resources. This means that running any other program "on top" of PSPUAE (in this case IRShellm nethost etc)  is most likely going to cause slowdown.


i'm not trying to put you down, or say that it wont be looked at, but factors like these must be considered before "assuming" it should work as well as you expect, if at all. As i say, the developers are more likely to concentrate on getting the emulation up to scratch from memorystick, since the majority of users will be running it this way, and it is the most effective way of doing so.
Although problems with running it other ways will of course be looked at, there can be no guarentees as to when, or that there can even be any kind of fix.
Quote from: KillerGorillabecause winuae is made of code and your amiga is made of stuff


FOL

#54
huh, I deleted no posts, wtf?

*FOL* - Goes to check forum logs.

Oh and i have to point this out, all the PSX games i tried, did not run flawless, the intros jerked and even in game i got jerking, off the top of my head, try Tunnel B1.

EDIT:- When did you post this deleted post, cause all your posts are present, well the 1's i read already. The logs so last EDIT (not delete) of your original post (i altered iso to backup, ;)).
QuoteResolute and Industrious
Grand ruler of the yellow people and the Ultimate Amiga Empire

robertfisk

hehe ..  I might have accidentaly deleted it myself , I guess .I know i wrote it .though:)
Might have deleted it while the page was in browser...   (blushing seriously :\ )

Real sorry to cause a mess like this .
Not the way i wanted to introduce myself to you guys at all ..
Oh well ... got geard up over the prospects of pspuae thru nethostFS , and lost my contact to earth.

I can run wipeout(psx) thru nethost in IRshell fine . the thing is , the setting in irshell must be normal\not maximum and you must remember to put in in 333 before you start nethost in irshell,or it will have no effect on the speed . try if you like :)

I see your point very well Horace . Been a part of different dev communities for several years,and I understand that a serious multiplatform emu like this is not easy to develop .

Been testing version 63 a lot lately :) and I understand that there are serious speed issues with the emu itself. Good luck with cleaning it up . I assume the nethostFS problem will sort itself when the emu gets newer faster builds .

World peace

FOL

Quote from: robertfisk on August 10, 2007, 07:07:10 PM
hehe ..  I might have accidentaly deleted it myself , I guess .I know i wrote it .though:)
Might have deleted it while the page was in browser...   (blushing seriously :\ )

Real sorry to cause a mess like this .
Not the way i wanted to introduce myself to you guys at all ..
Oh well ... got geard up over the prospects of pspuae thru nethostFS , and lost my contact to earth.

I can run wipeout(psx) thru nethost in IRshell fine . the thing is , the setting in irshell must be normal\not maximum and you must remember to put in in 333 before you start nethost in irshell,or it will have no effect on the speed . try if you like :)

I see your point very well Horace . Been a part of different dev communities for several years,and I understand that a serious multiplatform emu like this is not easy to develop .

Been testing version 63 a lot lately :) and I understand that there are serious speed issues with the emu itself. Good luck with cleaning it up . I assume the nethostFS problem will sort itself when the emu gets newer faster builds .

World peace

Right, this worries me. Why do you have to set the CPU speed a 333?

PSPUAE sets the CPU speed to 333.
QuoteResolute and Industrious
Grand ruler of the yellow people and the Ultimate Amiga Empire

robertfisk

Quote from: FOL on August 10, 2007, 07:38:09 PM
Quote from: robertfisk on August 10, 2007, 07:07:10 PM
hehe ..  I might have accidentaly deleted it myself , I guess .I know i wrote it .though:)
Might have deleted it while the page was in browser...   (blushing seriously :\ )

Real sorry to cause a mess like this .
Not the way i wanted to introduce myself to you guys at all ..
Oh well ... got geard up over the prospects of pspuae thru nethostFS , and lost my contact to earth.

I can run wipeout(psx) thru nethost in IRshell fine . the thing is , the setting in irshell must be normal\not maximum and you must remember to put in in 333 before you start nethost in irshell,or it will have no effect on the speed . try if you like :)

I see your point very well Horace . Been a part of different dev communities for several years,and I understand that a serious multiplatform emu like this is not easy to develop .

Been testing version 63 a lot lately :) and I understand that there are serious speed issues with the emu itself. Good luck with cleaning it up . I assume the nethostFS problem will sort itself when the emu gets newer faster builds .

World peace

Right, this worries me. Why do you have to set the CPU speed a 333?

PSPUAE sets the CPU speed to 333.

there is a bug in IRSHELL . If you activate nethostFS ,then change from 222 to 333 , It will have no effect . So you have to set the mhz before activating nethostFS . 

FOL

Ill, have alot further into this, at a later date. As im quite busy atm.

Also, are they going to fix the speed selection problem?
QuoteResolute and Industrious
Grand ruler of the yellow people and the Ultimate Amiga Empire

robertfisk

Quote from: FOL on August 11, 2007, 12:08:41 PM
Ill, have alot further into this, at a later date. As im quite busy atm.

Also, are they going to fix the speed selection problem?


I dont think so . Ahman and stonecut implemented it as a safetymeasure to prevent frying of the wifi chip . thats also why there is no in-game switching between clockspeeds in IRshell