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AMOS Pro Compiler crashes every time

Started by cipher, 04 Feb, 2019, 05:27 PM

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cipher

Hi all,
I have written a game back in 1998 and after upgrading my Amiga 600 with a Vampire and coffin I updated my old source code, fixed some bugs etc.
Now, I am only able to compile on WinUAE with one of my old HDD images with Workbench 3.1 on it.
But, when I try to compile any code on coffin the compiler immediately crashes not even displaying the progress bar.

I am not sure if it has something to do with the Vampire or coffin. Any ideas?

cipher

If I remove everything from coffin's startup-sequence except for LoadWB and EndCli, then the Compiler works.
So, it is not a fault of the Vampire itself. It has something to do with the stuff the coffin loads.

Maybe it is already known what should be de-activated for the Compiler to work properly?

cipher

I narrowed it further down to the 2nd line in the startup-sequence:
SetPatch NOROMUPDATE QUIET

If comment out this line then I can compile, otherwise it crashes.

Volvo_0ne

Quote from: cipher on 04 Feb, 2019, 07:35 PM
I narrowed it further down to the 2nd line in the startup-sequence:
SetPatch NOROMUPDATE QUIET

If comment out this line then I can compile, otherwise it crashes.

Does the target program work & run after compilation with the original settings?

If so, then all should be good even if the compilation process is a "work-around"
Transuranic heavy elements may not be used where there is life.

cipher

yes, the compiled program runs with no issues. it is just for compilation, that I have to turn of SetPatch.