Do i really need amos.library?

Started by DiskJuggler, March 04, 2018, 12:48:17 PM

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DiskJuggler

Or, when do i need it to be linked to my compiled game?
What's inside? Only the requesters? Then i could avoid it, right? How can i check if i need it or not?

SamuraiCrow

Quote from: DiskJuggler on March 04, 2018, 12:48:17 PM
Or, when do i need it to be linked to my compiled game?
What's inside? Only the requesters? Then i could avoid it, right? How can i check if i need it or not?
It contains the Amos runtime environment.  Your compiled code won't run without it.  The only way to avoid it is to write a new compiler and use it instead.

DiskJuggler

okay, so there is more to it than just the filerequesters as i've read somewhere else.
Thanks.

Volvo_0ne

Quote from: DiskJuggler on March 09, 2018, 09:45:53 PM
okay, so there is more to it than just the filerequesters as i've read somewhere else.
Thanks.

Simply try to compile without it, then you will get your answer ;)
Transuranic heavy elements may not be used where there is life.

Lonewolf10

The AMOS.library is a very VERY special library.
Whilst it does contain AMOS commands, it also sets up control characters (e.g. colon and semicolon among several others) used in the AMOS editor and compiled programs. I'd be very surprised if you got anything to work without it.