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PSPUAEv2 (WIP4) Progress Update 12

Started by FOL, 13 Oct, 2026, 12:54 PM

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FOL

Right after a lot of thought and pulling out hair.

E-UAE wip4 is dead end on PSP. Fact is the old 2014 was last release with the fastest speed possible with E-UAE wip3. So forget every version after that (based on old 2014 source), they are early experiments (using ME old way). I will rework old 2014 source with newer features, updated gfx and sound, also fix remaining bugs. I will do that at a later date. Its not all bad, learnt so much over the last 10 months.

I have archived DYNARec and JIT work, as although they work, they have added so much overhead, they are slower.

I have now switched to a different source, that shows a lot of promise from alpha got working yesterday. I will be basing new PSPUAEv2 on that. So uae4all2-HD-Vita is what we will be using from now on.

Only got it booting with basic gfx, sound and input. All my tests stick to 0 Frameskip and basic A500 config (PSP clock at 333MHz). I will also be keeping source clean, so it can still be compiled for other platforms in source, i.e. switch / vita.

Will now, start adding more advanced sound first using ME, then GFX and then fix inputs, as it appears both ports act as joysticks. After that, will start optimising for Allegrex MIPS. All code will be gated under _PSP_, if it effects main core emulation code.
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