Testing it now confirmed my suspicion (opened two screens with 16 colours each and tried using dual playfield on them).
So I think you must be using the new AGA library without realising it?

There is no compiler support for the AGA library yet, at least not from the original compiler.
I have one hack solution that might work, you can at least give it a try if you'd like: rename the AGA library (in S:Libs?) to amos.library first and then run the compiler.


, no only fix the glitchy dualplayfield Amos scroll but also add 4 bitplanes per each playfield on Amos! ,
, I very much appreciated if some one here can help to give some light on why this happens, and the way to solve.
