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Well on to Beta 5.

Sound, GFX done.

Spent last 2 days fixing CD32 function. As you would expect, CD32 performance sucks.
Maybe Im picking worst game to test (Microcosm), as it hammers he I/O due to streaming constantly.

I maybe leave it like that for now, as its working. Fixed its rom SMC problems, also its (lid closed) switch issue. It also never reset Akkiko on an amiga reset. So compilation disc I was using, resets, after creating rad to boot game. So on reset, it would just hit CD32 Kickstart screen.Read More

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Well GFX is all but done.

Have it running like old WIp4, 4:3, 16:9, then both can be zoomed to actual screen data, removing all black borders. Obviously in 4:3, it only zooms within the 4:3 area, so you still have the black borders either side.
One issue left, oversizing in Hires. Will fix that and then move on to CD32 and HDD/CD issues.

Menu / gui will have to wait until those are fixed, as they are important.
Over all plan is to get everything working correctly, sort gui out. Get beta out for testing.Read More

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Audio done, version bumped to v2.0 Beta 4.
There are some odd music players in games that cause some things to sound weird, I cant fix all until people betatest and report. So once GUI is done, I will release beta.

Now on to GFX backend. PSP GU is pretty cool. So dumping SDL is best move as all the stuff source currently does can be done on GU, with no speed cost to main emu. I have kept standard sharp and smooth display filters, but going to add scanlines and aperture filters. Will also...

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Been slowly adding more advanced sound, over last few days.
Gained 3 - 4 FPS, before Paula on ME work started. So just in the process of re-implementing Paula fully on ME CPU.
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