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Finally after a week of micro adding native code.
I switched to bulk adding in batches and am now seeing some speed increase. Will continue to add more native code.
Once that's all done, I will then optimise code for speed.

DYNARec seems to be working 100% as it should. So fingers crossed, I can surpass the standard CPU now (unlike JIT, needs a complete rewrite).
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Have DYNAREC working, now doing the long winded part.
Getting speed out of it. Going very slowly, :(.
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Not much to update yet, apart from working on a port of Notaz's DYNAREC from Daedalus64.
Spent last 4 days making its frontend not cost anything in speed before implementing native instructions.
Slow going, but if I get this right, we could have the speed increase we have been missing.

Personally, I would be happy with 50 FPS with 100% cpu usage and skip every third frame.
If we can achieve that on 333MHz, then once overclocked to 400+MHz, you could proberly achieve skip every one frame at 50 FPS.

Fingers

...

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Well another weekend and still no progress on speed of JIT, :(.
So started porting to Notaz's DYNAREC, just working on making it stable.
Fingers crossed as this is last attempt. Fedup of JIT, stuff now. Been on it since Feb this year.

I have added overclock options to PSPUAE, so you can overclock PSP if you have plugin or using ARK CFW.

Current state of pspuaev2,it now has Normal UAE CPU, FAMCE/C, JIT and DYNAREC all controllable via makefile flags.Read More

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