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Its now 99.9% done.
JIT system is working 100% as it should, just slow. Reason turns out the counter to decide to reuse ROM stuff compiled blocks is stuck on 0. Meaning it never reuses the JIT blocks, so no JIT path for those. However, RAM stuff compiled blocks JIT fine. So while logging shows, it checks the ROM blocks 35million times in a 5 min test, 0 are used. Compared to RAM blocks, where 29 are used.

Just need to workout issue with counter. Then everything should JIT.
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Spent all weekend at getting JIT running correctly. On home stretch now. Its about 99.5% done.
I know its all working as its actually reusing JIT blocks from RAM, however its not from ROM area and that's killing speed.
Figures crossed, I get it working tonight.

Also spent some time on Inputs. Wired PSP control stuff into E-UAE, so it see's all controls and buttons and you can configure them using current E-UAE config.

I think a full on GUI is next on list.
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JIT is now up and running, just needs lots of optimisation and debug, as its slow.

I could really do with some beta testers.
As I can only test so much.
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Is there no one, that will betatest?
As I said I can only test so much, already have to re-write GFX Backend again (made it to complicated, caused crashes with decrunching and non dos disks).
I'm currently finishing off JIT, have it self testing and it returns pass, but crashes on boot when enabled.
So in process of debugging it.

Also not sure if any one on Custom Firmware, has seen ARK-5. It has built-in overclocker. My PSP Go! can clock to 468MHz all day long. However for safety,...

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