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I have put JIT to one side for now. Its technically there, just trying to get JIT blocks from outside user memory.
So will come back to it.

I decided to focus on getting ME up and running with newly released ME libraries.
Plan is to have it act as like a coprocessor, taking load off main CPU.
Just reached point of running code on ME, while PSPUAE V2 runs. Next is to start moving uae stuff over to ME.

Like JIT, this is important to help with speed, it also opens the door for a lot of cool stuff.
Once I

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Well another few days and Im so close I can taste it.
So frustrating, been on this a long time now.
Down to last exception (I hope), last errors were caused by flag system I made, was not quite right. Fixed that and a cache alignment issue. So fingers crossed for tonight.

Disappointed, no one is interested in this any more. Could really use testers.
I did disable jit and debugging, compiled for normal eboot and have to say Im quite impressed of how its currently working (JIT will just be icing on cake, game changer). Even at FS=3 it plays lotus pretty damn decent (couldn't even tell it was FS'ing), and the on the fly filter I added makes picture look stunning. PSP Go!, has an awesome display, which also helps.Read More

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Now have JIT promoting all blocks to JIT. However I'm getting proper amiga crashes.
JIT handler is jumping to garbage data and crashing. So debugging that now. Almost there, last hurdle, :).
Be happy once this is done, been on it for over a week, since getting to running-ish state.
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Its now 99.9% done.
JIT system is working 100% as it should, just slow. Reason turns out the counter to decide to reuse ROM stuff compiled blocks is stuck on 0. Meaning it never reuses the JIT blocks, so no JIT path for those. However, RAM stuff compiled blocks JIT fine. So while logging shows, it checks the ROM blocks 35million times in a 5 min test, 0 are used. Compared to RAM blocks, where 29 are used.

Just need to workout issue with counter. Then everything should JIT.
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