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Recent Posts

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Is there no one, that will betatest?
As I said I can only test so much, already have to re-write GFX Backend again (made it to complicated, caused crashes with decrunching and non dos disks).
I'm currently finishing off JIT, have it self testing and it returns pass, but crashes on boot when enabled.
So in process of debugging it.

Also not sure if any one on Custom Firmware, has seen ARK-5. It has built-in overclocker. My PSP Go! can clock to 468MHz all day long. However for safety,...

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As a side project, since February I have been working on mips JIT.
I'm almost at a point to start passing instructions, so I'm hopeful, soon we will have JIT support if all goes to plan.

I could really do with some beta testers.
As I can only test so much.
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So rewrote GFX backend. Had it working fairly decent. Pixel perfect 4:3, 16:9 stretch. Then I stupidly messed up source and forgot to backup.

So spent last 4 days, re-writing it all again. Have to be fair, glad I did. We now have;
1, 4:3 pixel perfect & 16:9 stretch.
2, Autozoom (both 4:3 and 16:9), incase you wonder what it is. It only draws to the screen the actual amiga content. Meaning no bands around screen.
3, Mask effects. Currently, there are 3 (1=scanlines, 2=rgb apeture and 3=Shadow mask).Read More

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OK, so I have been spinning gears on this for last few days.
Getting fed up of not being able to shift the CPU usage, even with framskip.

After hours of tweaks for PSP hardware. I finally realised, after adding auto frameskip.
I looked at E-UAE homepage and found out, there was no auto frameskip, hence me adding it.
However, it turned out frameskip is just broke. For last week I have been optimising and tweaking, using different FS settings, without realising, every test was with FS stuck on 1.Read More

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