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Squeezed all I can out of FAME. Also tweaked sprite recording, got us another 2% increase, it also helped with floppy loading (causing slow down).

Next, going to try and experiment with using ME for 68k workload help.
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Well, looks like both JIT and DYNARec are dead ends in their current form.
Looks like if I want anything concrete and fast, I will have to build my own from ground up. Adapting code causes to much over head and ultimately kills the speed.

I have been working on (for last week) FAME/C cores however and that has given the most speed increase.
So will continue working in that area. I have also added the CPU to CHIPSET equivalent to it and that helps.

I think I'm up to beta 50...

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Finally after a week of micro adding native code.
I switched to bulk adding in batches and am now seeing some speed increase. Will continue to add more native code.
Once that's all done, I will then optimise code for speed.

DYNARec seems to be working 100% as it should. So fingers crossed, I can surpass the standard CPU now (unlike JIT, needs a complete rewrite).
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Have DYNAREC working, now doing the long winded part.
Getting speed out of it. Going very slowly, :(.
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