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Well another few days and Im so close I can taste it.
So frustrating, been on this a long time now.
Down to last exception (I hope), last errors were caused by flag system I made, was not quite right. Fixed that and a cache alignment issue. So fingers crossed for tonight.

Disappointed, no one is interested in this any more. Could really use testers.
I did disable jit and debugging, compiled for normal eboot and have to say Im quite impressed of how its currently working (JIT will just be icing on cake, game changer). Even at FS=3 it plays lotus pretty damn decent (couldn't even tell it was FS'ing), and the on the fly filter I added makes picture look stunning. PSP Go!, has an awesome display, which also helps.Read More

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Now have JIT promoting all blocks to JIT. However I'm getting proper amiga crashes.
JIT handler is jumping to garbage data and crashing. So debugging that now. Almost there, last hurdle, :).
Be happy once this is done, been on it for over a week, since getting to running-ish state.
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Its now 99.9% done.
JIT system is working 100% as it should, just slow. Reason turns out the counter to decide to reuse ROM stuff compiled blocks is stuck on 0. Meaning it never reuses the JIT blocks, so no JIT path for those. However, RAM stuff compiled blocks JIT fine. So while logging shows, it checks the ROM blocks 35million times in a 5 min test, 0 are used. Compared to RAM blocks, where 29 are used.

Just need to workout issue with counter. Then everything should JIT.
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Spent all weekend at getting JIT running correctly. On home stretch now. Its about 99.5% done.
I know its all working as its actually reusing JIT blocks from RAM, however its not from ROM area and that's killing speed.
Figures crossed, I get it working tonight.

Also spent some time on Inputs. Wired PSP control stuff into E-UAE, so it see's all controls and buttons and you can configure them using current E-UAE config.

I think a full on GUI is next on list.
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