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So rewrote GFX backend. Had it working fairly decent. Pixel perfect 4:3, 16:9 stretch. Then I stupidly messed up source and forgot to backup.

So spent last 4 days, re-writing it all again. Have to be fair, glad I did. We now have;
1, 4:3 pixel perfect & 16:9 stretch.
2, Autozoom (both 4:3 and 16:9), incase you wonder what it is. It only draws to the screen the actual amiga content. Meaning no bands around screen.
3, Mask effects. Currently, there are 3 (1=scanlines, 2=rgb apeture and 3=Shadow mask).Read More

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OK, so I have been spinning gears on this for last few days.
Getting fed up of not being able to shift the CPU usage, even with framskip.

After hours of tweaks for PSP hardware. I finally realised, after adding auto frameskip.
I looked at E-UAE homepage and found out, there was no auto frameskip, hence me adding it.
However, it turned out frameskip is just broke. For last week I have been optimising and tweaking, using different FS settings, without realising, every test was with FS stuck on 1.Read More

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I'm still hard at this. Learning so much as I go.
I have done every single fix / trick old pspuae did.

All testing has been done with bubblebobble (it has some blitter in it), using standard A500 config, immediate blits, 0 FS (render every frame).

In beginning, I was getting around 17 - 20 fps. After all the old pspuae stuff, it then got to around 23 - 25 fps.
I then started getting annoyed, spent all week on it. So I started doing some research on net. Stumbled across, "how to disable vsync on psp", I was like, hang on, I read it was hardcoded to screen hardware. Turns out its not, so I set about disabling it.Read More

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ITS ALIVE!!!

Finally got it to boot and display sort of kickstart screen. Hard part is finally over, boots with not one error, :).

I know what I'm doing tomorrow. fixing it so it displays properly, then will start on adding mouse / joystick support, then menus.
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