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Currently on beta2 of new port. Using basic backends, I have finished all backend bottlenecks.

Moving on to full source allegrex optimisations. Going slower this time. Benchmarking all updates, to ensure we lose no speed only gain speed.
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OK, Still here, still trying, ;D .

Have decided to start from scratch. Currently have a vanilla port, with nothing changed and with basic backends.
Lastnight, I finished my multicpu idea. Now running lots of testing to see if it has actually improved speed.

Currently, have almost the entire emu running on ME CPU, with SC, taking care of the host PSP stuff.
Will re-add all work from...

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Squeezed all I can out of FAME. Also tweaked sprite recording, got us another 2% increase, it also helped with floppy loading (causing slow down).

Next, going to try and experiment with using ME for 68k workload help.
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Well, looks like both JIT and DYNARec are dead ends in their current form.
Looks like if I want anything concrete and fast, I will have to build my own from ground up. Adapting code causes to much over head and ultimately kills the speed.

I have been working on (for last week) FAME/C cores however and that has given the most speed increase.
So will continue working in that area. I have also added the CPU to CHIPSET equivalent to it and that helps.

I think I'm up to beta 50...

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