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OK, I know I said would have a beta release. Almost there.
Spent alot of time on Phat stuff. I have got a solid 7MB, total out of it. Last 1.5MB is not continuous.
So we stick to 7MB to be safe.

Spent some more time on MENU (added some easter eggs), pics of menu are New menu pics
Forgot I had not restored 2006 Gallery, its all restored now, :).
Also added HD Floppy selection to Floppy menu.

I will just finish with rabbit hole feature creep Im doing now and will start assembling release folder and package

...

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Still in the thick of Phat compatibility.
We need 10 or 11MB, we got 2MB, lol. So still fighting to claw back as much RAM as possible.
It works perfectly fine on A500 512kb Chip and 512kb Slow. Just dies on A1200/CD32 2MB config.

Will check emu pre-allocations again. See if we can trim more off there. I do have a few other ideas to try and gain more RAM, will continue tonight.
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OK,

Bit behind, been working on getting everything done, before I start testing on PHAT.
Hopefully should be on PHAT compatibility tonight.

So,

After weekend work. We now have 4 language OSK (will add more soon), selectable and also shows preview (may need tweaking).
It only works in A500 / A1200 mode, CD32 doesnt allow it, as button is used for CD32 pad.

Menu for KS's, is organised by rom version (uses hashes for names). Although you cant select them, it will also display what Extended roms you have.Read More

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Spent all last night working on GUI/MENU, also added fully mapped amiga OSK.
For On Screen Keyboard. I have gone PSP Native keyboard.

Gone overboard on OSK. It will select the PSP's set native language on boot, so if PSP is set to French.
PSPUAE keyboard is french, in workbench set locale to french. So it works like it does in real life.
You can select language in input menu, via left and right. clicking on it, brings up keyboard preview, which you can also cycle through and it shows which keys change depending on language.Read More

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