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Audio done, version bumped to v2.0 Beta 4.
There are some odd music players in games that cause some things to sound weird, I cant fix all until people betatest and report. So once GUI is done, I will release beta.

Now on to GFX backend. PSP GU is pretty cool. So dumping SDL is best move as all the stuff source currently does can be done on GU, with no speed cost to main emu. I have kept standard sharp and smooth display filters, but going to add scanlines and aperture filters. Will also...

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Been slowly adding more advanced sound, over last few days.
Gained 3 - 4 FPS, before Paula on ME work started. So just in the process of re-implementing Paula fully on ME CPU.
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Almost finished native sound. Speed is pretty good, 38 - 41 fps (with frameskip 0).
Trying to keep speed the same as it is, has been challenging. After about 10 tries, its almost there.

Using what I learnt with wip4. Using SC ---- ME mailbox straight into ME local 2/4 MB Scratchpad memory and then let run ME run async on delivering audio, stops the bus from being hammered by SC and ME. So no overhead.
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Right after a lot of thought and pulling out hair.

E-UAE wip4 is dead end on PSP. Fact is the old 2014 was last release with the fastest speed possible with E-UAE wip3. So forget every version after that (based on old 2014 source), they are early experiments (using ME old way). I will rework old 2014 source with newer features, updated gfx and sound, also fix remaining bugs. I will do that at a later date. Its not all bad, learnt so much over the last 10 months.

I have archived DYNARec and JIT work, as although they work, they have added so much overhead, they are slower.Read More

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