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PSPUAEv2 (UAE4all2-HD-Vita) Progress Update 22

Started by FOL, 02 Nov, 2026, 09:42 AM

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FOL

OK,

Bit behind, been working on getting everything done, before I start testing on PHAT.
Hopefully should be on PHAT compatibility tonight.

So,

After weekend work. We now have 4 language OSK (will add more soon), selectable and also shows preview (may need tweaking).
It only works in A500 / A1200 mode, CD32 doesnt allow it, as button is used for CD32 pad.

Menu for KS's, is organised by rom version (uses hashes for names). Although you cant select them, it will also display what Extended roms you have.
Simular for Floppies, HDD's and ISO's. It displays folders first, then files.
Makes it all nice, tidy and clean.

PSP overclock, added. You can set overclock, save and then restart emu at chosen speed.
Not going to lie, it runs very well under A500 config at 333MHz. A1200 / CD32 can struggle, but still alot faster than E-UAE WIP 3 / 4. Obviously at high PSP clock, its better.
It currently works by PSP OS built in Overclock.prx or plugins/overclock.prx. My PHAT has neither, so will be working on embedded version, that drops prx next to eboot. Then it uses that on systems without prx.

I have also added PSPUAE WIP4 BETA frameskip.
So Emu, now has 2 modes, Normal (old style Frameskip with new Auto option) and Advanced (New style with 50 frame selection and Auto). I wanted to add this, as it makes auto more fine and more smooth. Plus it lets you fine grain set exact frame skip for every frame.

QuoteResolute and Industrious
Grand ruler of the yellow people and the Ultimate Amiga Empire

FOL

Still on PHAT support.

I also, completed menu's. All menu's now have titles and sections, that are alphabet order.
Also added boot animation.

In between working on PHAT support, tonight will try and hook up PSP Street and make a few vids.

I keep thinking of ideas to make it faster. One thing would love to try, is running second FAME CPU on PSP ME CPU.
It will run async and act as an accelerator, by pre compiling blocks for main emu 68k. Well thats the theory anyway. I have also starting building a DYNAREC from scratch.
Both of these are side projects, currently focused on getting something out.
QuoteResolute and Industrious
Grand ruler of the yellow people and the Ultimate Amiga Empire

FOL

Heres a video, sorry for quality and audio. PSP only outputs Composite and audio, my fault its echoing.
Its good enough to show it. I also discovered timing bug while doing video, hence turrican getting stuck while loading.
Also discovered, dont need the overclock.prx to use overclocker, its all inbuild to ME audio kernel prx.

QuoteResolute and Industrious
Grand ruler of the yellow people and the Ultimate Amiga Empire

KarnFu

#3
This is
Quote from: FOL on <strong>Today</strong> at 10:39 PMHeres a video, sorry for quality and audio. PSP only outputs Composite and audio, my fault its echoing.
Its good enough to show it. I also discovered timing bug while doing video, hence turrican getting stuck while loading.
Also discovered, dont need the overclock.prx to use overclocker, its all inbuild to ME audio kernel prx.

<video width="100%" max-width="640" controls preload="metadata">
  <source src="https://www.ultimateamiga.com/BetaVideos/pspuaev2.mp4" type="video/mp4">
  Your browser does not support the video tag.
</video>
This is looking exceptional and thanks for not giving up. I am still a kid but I fell in love with the Amiga because of the PSP homebrew scene because I wanted to play Tennis Champs. But it has been horrible to use the emulator on the PSP and I don't have a PC. I tried the Android emulator and it's great but touchscreen controls are not accurate enough. So to see this on my favorite handheld gives me thrills and I can't wait to try it out. And please take your time, I am shocked that these games are now even playable on the PSP. So congratulations going forth