Main Menu

Looking for the Turbo Plus Extension V 2.15 for Amos Pro (New QUESTION!)

Started by MichaelVParent, 26 Jul, 2015, 12:53 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

MichaelVParent

EDIT* The plot thickens,

As mentioned in this thread, I found the extension.  I installed it and it works great.  VERY Fast blitting and screen scrolling are possible with this. I'm going through the manual and learning the new commands etc...

BUT now there's a new problem. In the documentation it says the following:
"SCENES

Scene commands are used to display arrangements of icons.
The following commands will allow you to manipulate scenes on screen quickly
and easily.
Scenes are synonymous with Maps in any other extension such as TOME.
See the TURBO Scene Editor documentation for more details on the creation and
theory of icon based Scenes.
"
I Can not find any other document and can not find the Turbo scene editor itself.  So, apparently Turbo Plus has some great tile map support, but I cant find it!  Am I misunderstanding this?


Hi everyone. I'm looking for AmosPro Turbo Plus Extension V 2.15 but cant find where to download it.

Does anyone have this, or a working link to it?

Thanks.


SamuraiCrow

I think those are the unregistered version of Turbo Plus.

MichaelVParent

Yeah, it also seems to be an older version.  I guess I'll have to post on all the Amiga forums to see if anyone has it or can find a link. I hope I can find it.

Thanks

MichaelVParent


MichaelVParent

As mentioned in this thread, I found the extension.  I installed it and it works great.  VERY Fast blitting and screen scrolling are possible with this. I'm going through the manual and learning the new commands etc...

BUT now there's a new problem. In the documentation it says the following:
"SCENES

Scene commands are used to display arrangements of icons.
The following commands will allow you to manipulate scenes on screen quickly
and easily.
Scenes are synonymous with Maps in any other extension such as TOME.
See the TURBO Scene Editor documentation for more details on the creation and
theory of icon based Scenes.
"
I Can not find any other document and can not find the Turbo scene editor itself.  So, apparently Turbo Plus has some great tile map support, but I cant find it!  Am I misunderstanding this?

Thanks

Sidewinder

There is a demo on Aminet.  I'm not sure if it is fully functional or not, but there are some docs included.

http://aminet.net/package/dev/amos/tscene1

- Sidewinder

MichaelVParent

Awesome . Thanks. I'll install it tonight and take a look.

Cheers,
Mike

Sidewinder

Ugh!  It's not fully functional.  The save is disabled.   :(
- Sidewinder

MichaelVParent

Yup. I just tried it. It's a shame. its really an awesome map editor.  I found a youtube channel with nothing but Amiga videos and the name of the youtube channel is the same exact name as the creator of this map editor...so I sent a private message to see if he's the same guy and if he still has the pad editor.

I'll also post on other Amiga forums in the mean-time to see if anyone esle has it.

This and Turbo Plus seem superior to Tome, both in performance and in the feature-set in the tile editor... I'll definitely be using this for my demo/games.... its just a matter of whether or not I'll need to make a new tile map editor for it first.. I sure hope not. ;)

If that becomes the case, are you available to that as a Bounty? (paid work to create a new tile map editor compatible with Turbo Plus)

cheers.

MichaelVParent

Here's an interesting possibility. This map editor says you can actually "program it" to export to any data format you want.. maybe another alternate solution is to make a translator for this that exports the maps to be compatible with TurboPlus/Amos.
http://tilestudio.sourceforge.net/

Sidewinder

I could certainly look at modifying that tile editor, but it may be preferable to make another editor that can be used on the Amiga.

I'm keen on helping with this project as well as the other bounties that you've suggested.
- Sidewinder

MichaelVParent

Then please contact me asap so we can solidify tasks and bounties for specific milestones.  I'm eager to get some serious momentum going. :)

I'll private message you my skype id in case you use skype. (free and super useful for quick collaboration, especially die to screen sharing ability while speaking via microphone.)

Let's kick some Amos butt. ;)

Lonewolf10


I have my own AMOS made tile editor, called Tilemaster.

There is a video showing it on YouTube here:

https://www.youtube.com/watch?v=xvtQ4fCCZV8

Sorry about the quality... at that time I could only upload compressed videos due to bandwidth issues.

In short, the screen is split into 3 panes:

-> Top = Map
-> Middle = Menu and status messages
-> Bottom = IFF image used for tiles

Cursor keys are used to select tile to use on IFF image in bottom part, whilst mouse button is used to place tiles in the top part. Currently tiles are deleted by placing the mouse over the handle and pressing backspace - I intend to add an enhancement so I can use the right mouse button to delete tiles, to make things quicker and even easier :)

It still has a few minor bugs that need fixing (I only found them whilst designing levels for my assembler-based game...). I know it's not mind blowingly brilliant, but it is easy to use.

SamuraiCrow