Thanx for answering! :-) OK. Cool! But what do you mean with dummy graphics?
Just use any text for the score and rough graphics for your sprites lower down.
Once you know it works, you can put the actual score in instead of the dummy text and draw the real graphics ready to replace the rough graphics for the sprites lower down.
There is nothing worse than spending ages drawing graphics, only to find that you can't use them.
Codetapper wrote about the score text in Parasol Stars used only one sprite!!! That's an impossible mission in Amos, or?
In assembler it's a case of manually reloading the appropriate sprite data (SPRxDAT) register/s every 16 pixels, by using a copperlist.
In AMOS try Hungry Horaces suggestion of drawing it elsewhere (e.g. hidden screen) and using GET SPRITE to grab it. AMOS will probably be able to do the trick I mentioned above

I'm hoping to use the printfont I made in the Amos fonteditor for the score. But maybe I would be better off making the needed characters that are mostly numbers as individual sprite images?
Use them as sprites!
Simply print the needed characters (in this case just the numerics) onto a hidden screen. Grab them as sprites using GET SPRITE and you should be ok
