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Author Topic: Bloodwych Remake (HTML Version)  (Read 125189 times)

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MadMunky

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Re: Bloodwych Remake (HTML Version)
« Reply #195 on: January 14, 2016, 01:04:18 PM »

It does so we get the same issue :)
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MadMunky

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Re: Bloodwych Remake (HTML Version)
« Reply #196 on: January 14, 2016, 06:05:48 PM »

So today i started on a map reader, this works in real time to map the level as the player moves the plan is to support monsters/items etc... im not sure if ill ever make it a editor but anyways early days...

« Last Edit: January 14, 2016, 06:30:20 PM by MadMunky »
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MadMunky

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Re: Bloodwych Remake (HTML Version)
« Reply #197 on: January 15, 2016, 11:44:21 AM »

Quick video on the WIP

https://www.youtube.com/watch?v=JSQB8FHAEt0&feature=youtu.be

Finished off the day with this...

Logic for the wooden stuff has been started and I now show Champions and Monsters differently.
« Last Edit: January 15, 2016, 04:52:11 PM by MadMunky »
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MadMunky

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Re: Bloodwych Remake (HTML Version)
« Reply #198 on: January 23, 2016, 02:31:43 PM »

Done a bit more work on the Mapper. I've rewritten it to use a engine to render, this now means the map is interactive so you can select a block and it will return all the data about it.

Still loads to do, ill make it return more information and allow you to see the monsters or items etc...

at the moment basic information is returned and a preview of the block selected



As the data will be read/written live it will allow live editing later on.
« Last Edit: January 23, 2016, 02:44:50 PM by MadMunky »
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lucifuge

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Re: Bloodwych Remake (HTML Version)
« Reply #199 on: December 30, 2016, 02:29:12 AM »

This is happening to me right now.  It freezes the game,  any ideas??
Guys you are nothing short of Legend..
I have played this right up to the Zendick tower and it has ran perfect.. just a few botches where the game freezes and you have to reload (the resume loads but a blank screen)
Anyhow, i killed Zendick, went through to the next room where there are 2 green pads, i transported and the game freezes altogether. No matter what i do differently it freezes at the exact same point. Weirdly it allows me to move around and click things (like the door opening and closing) but the screen image freezes.
Andy
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MadMunky

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Re: Bloodwych Remake (HTML Version)
« Reply #200 on: January 01, 2017, 10:16:57 AM »

This is happening to me right now.  It freezes the game,  any ideas??

Happy new year to all Bloodwych fans :)

Unfortunately this was a bug, we fixed it but then started work on some major changes unfortunately this was all awhile back and we have since given up on doing any further work.

I will check with Wishbone if he is happy for my to upload the code to Git hub and then maybe someone else can continue this if there is any interest.

I will try and update the the site to the last version but we have not tested it much so it may be worse than the original version.
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lucifuge

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Re: Bloodwych Remake (HTML Version)
« Reply #201 on: January 05, 2017, 01:24:34 AM »

Be good if you can load another version just to see. Frustrating as it seems quite near the end.

Do you know if the extended levels are playable in any way, via emulator on the PC?  I played both in the late 80's on my Amiga 500 and while both great, the extended levels were mind-blowing.

This is happening to me right now.  It freezes the game,  any ideas??

Happy new year to all Bloodwych fans :)

Unfortunately this was a bug, we fixed it but then started work on some major changes unfortunately this was all awhile back and we have since given up on doing any further work.

I will check with Wishbone if he is happy for my to upload the code to Git hub and then maybe someone else can continue this if there is any interest.

I will try and update the the site to the last version but we have not tested it much so it may be worse than the original version.
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Hungry Horace

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Re: Bloodwych Remake (HTML Version)
« Reply #202 on: January 05, 2017, 12:35:10 PM »

Play extended levels on an Amiga emulator :)
Best version there is!
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because winuae is made of code and your amiga is made of stuff

lucifuge

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Re: Bloodwych Remake (HTML Version)
« Reply #203 on: January 05, 2017, 09:30:18 PM »

Are there any saved games loadable to use in the Extended Levels on the Amiga emulator? From memory it required as much in order to play.

When u say Amiga Emulator, is that WinUae? (sorry, I'm not up on the emulator lingo/usage)
 
Play extended levels on an Amiga emulator :)
Best version there is!
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Hungry Horace

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Re: Bloodwych Remake (HTML Version)
« Reply #204 on: January 19, 2017, 09:55:18 PM »

Are there any saved games loadable to use in the Extended Levels on the Amiga emulator? From memory it required as much in order to play.

When u say Amiga Emulator, is that WinUae? (sorry, I'm not up on the emulator lingo/usage)
 
Play extended levels on an Amiga emulator :)
Best version there is!

Several Amiga emulators out there these days. Winuae is common but fs-UAE is cross platform and easy to set up.


Uae4all / uae4arm for more bespoke devices.

If you need a bloodwych save that will work on the Amiga HD version let me know and I can find you some. I have lots and lots of saves on my hard drives
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DrSnuggles

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Re: Bloodwych Remake (HTML Version)
« Reply #205 on: March 21, 2020, 09:04:42 AM »

Hi,

and thank you for the Bloodwych HTML version.
I started to play a bit with the code and was wondering if you maybe have newer files than the ones provided in github and bloodwych.co.uk. Damn i missed to hop on board 3 years ago :( but as i can see resourcing the amiga files "just" finished. Also thanks for that huge effort.
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Hungry Horace

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Re: Bloodwych Remake (HTML Version)
« Reply #206 on: March 21, 2020, 09:54:52 PM »

i might still have some files from the html version, and definitely have the data files from the amiga version if you need them?
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because winuae is made of code and your amiga is made of stuff

DrSnuggles

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Re: Bloodwych Remake (HTML Version)
« Reply #207 on: March 22, 2020, 09:21:43 AM »

i already found the mentioned small difference (check if char exists) but while walking with a single char github version throws error.

I'm still very undecided :) but have some ideas what to try out. I read in another thread that there are problems with loading. I found consuming (food, water) does not work. I also found that MadMunky mentioned general problems with code design. So there is work to do. In !trash i found that there was also the idea to make Bloodwych for networked players.

Actually i haven't looked deeper into Bloodwych data itself and just started to get a bit known to the JS code. Back in the days i was coding/resourcing for amiga too but reading asm today feels hard for me. Again thank you for your effort in resourcing and relabeling. I can read >90%, interpret ~70% and understand why it's done to just <50%. That's to less to make an asm->JS conversion for me. Have to dig out my Amiga Intern :) While looking longer at your resourced code i started to remember.

All hints, files or collab are welcome. I'm trying to be helpful.

Edit: Consumables are consumed now
« Last Edit: March 22, 2020, 02:48:10 PM by DrSnuggles »
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Hungry Horace

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Re: Bloodwych Remake (HTML Version)
« Reply #208 on: March 22, 2020, 09:13:42 PM »

I have the source code uploaded to GitHub

I know the help i was getting here (BruceUncle) suggested keeping everything in ReSource for as long as possible, but frankly this slowed down my progress. I had a few VBA macros i created for sorting through labels, and one of my plans was for it to swap out 'data'/gfx/files etc for "INC data" code, which would hopefully mean getting left with just a lot of ASM to label up.

this left me with the BW_007_relabelled_data.asm file here:

https://github.com/HoraceAndTheSpider/Bloodwych-68k
I would like to pick it up again some time, because i'd still really like to do a few fun things with the original code on the amiga. 

If you find a good name for even 1 label, or any data point, please let me know and i will add them in to the GitHub version.
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MadMunky

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Re: Bloodwych Remake (HTML Version)
« Reply #209 on: March 29, 2020, 12:14:20 PM »

I think the GitHub has the last code we did looking at what I still have locally
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