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Author Topic: latest beta 2.0.0 beta 22 [Closed]  (Read 14604 times)

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Re: Re: WinUAE welcome and latest beta
« Reply #15 on: February 20, 2010, 12:59:36 PM »

http://files.winuae.net/beta/winuae_2020b12.zip

Beta 12:

- VPOSW/VHPOSW "fake" 60Hz support rewrite, ugly hacks removed, this also fixes possible odd/even field mismatch when program initializes interlace by writing to VPOSW (only clearing or setting LOF-bit, not attempting to do "fake 60Hz)
- JIT checkbox fixed (broke during 64-bit compilation fixes)
- Prowizard PM20 fix (Asle)

Big Direct3D change:

- more gfx subsystem unification. Direct3D is now fully shader based.
- Overlay and scanlines are done with pixel shaders, also overlay is not scaled anymore.
- Overlay and pixel shader filters are now compatible.
- PS 2.0 capable display card required. (PS 1.0 should also work but scaling can cause artifacts)
- Scanlines and overlays can't be used simultaneously. (Easy to do with shaders but why?)
- Horiz and vert positioning works without filter enabled.
- Point/bilinear setting works now when shader filter is enabled.
- Direct3D and Null filter: wastes only CPU power, do not use. (will be fixed later)
- Currently included winuae.fx/winuae_old.fx must be in same directory as winuae or in shaderfilters directory (later it will be built-in. winuae_old.fx = PS1.x compatible shader)
- If you have problems: include graphics card model, Windows version, winuaebootlog.txt and winuaelog.txt.
- RTG D3D changes: full Direct3D mode support, hardware sprite is D3DSprite.
- DirectDraw still supported but only in basic mode (no hardware cursor, no scaling etc..) Direct3D is so much simpler and easier (automatic scaling, transparency, clipping)
- Currently D3D scanlines and overlays are also applied to D3D RTG screens which may not be what you want...

- NOTE: some older cards or drivers seem to have random problems that come and go between restarts, configuration changes etc.. Report Windows version, card name and driver version when this happens. (when this happens there are no error messages in the log and only on screen leds are visible, it is some other problem if error was logged)

- removed paletted (256 color) mode support completely (no functional changes because native modes haven't supported it for ages and RTG modes have used 16/32-bit modes and transparent color space remapping since 1.6)
- Direct3D selection moved to misc panel (D3D isn't filter specific anymore)

----------------------------------------------------------------------------------------------------------------------------------------------------

http://www.winuae.net/files/b/winuae_2100b13.zip

Beta 13:

- version bumped to 2.1.0
- 1620b10 broke 68020 RTE "Throwaway frame" emulation (Quik The Thunder Rabbit CD32)
- warp mode on the fly change fixed
- only check for configuration file changes (current vs changed) when needed, not every frame (some on the fly changes may be missed now, report if found)
- b12 "no scaling" in directdraw was wrong, scaling isn't going to be removed.
- blurry D3D RTG hardware mouse cursor fixed
- p96refresh works again (broke few betas ago)
- filesystem still had one missing unicode<>Amiga charset conversion (in some situations caused weird errors when creating new files with file name including non-ISO-8859 characters)
- cyrillic charset (1251) Amiga-side charset support fixed (more or less broken since unicode update but it only worked accidentally previously)
- fixed JIT filesystem slowdown introduced few betas ago
- fixed RTG directdraw fullscreen alt-tab blank screen

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Re: Re: WinUAE welcome and latest beta
« Reply #16 on: March 01, 2010, 08:01:06 PM »

http://www.winuae.net/files/b/winuae_2100b14.zip

Beta 14:

- old non-shader direct3d mode is back (if you have really old card)
- do not create big tiled overlay texture if overlay texture size is same as original image size (hardware did not have texture size restrictions), sampler can then do the tiling automatically without seams (only if shader 2.0+)
- always align overlay mask top/left corner
- updated about links (back2roots not removed, probably comes back sooner or later..)
- RTG vblank interrupts didn't work in all situations (older bug, guru when switching to RTG mode)
- fixed incorrect colors in some RTG modes (both DD and D3D)
- fixed major (in some situations) JIT performance loss introduced in b8
- READ THIS: You MUST delete old winuae.fx and winuae_old.fx and use new versions included with this beta

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Re: Re: WinUAE welcome and latest beta
« Reply #17 on: March 06, 2010, 06:45:44 PM »

http://www.winuae.net/files/b/winuae_2100b15.zip

Beta 15:

- D3D filter does not scale anymore in "no filter" mode to prevent confusion when switching between D3D and DD. D3D null filter does not waste CPU power anymore.
- RTG 8bit to non-paletted mode switch in fullscreen didn't always select correct color space conversion mode (older bug)
- fixed D3D 16-bit only "vertical scanline effect" introduced in b14
- onscreen led on/off configuration problems fixed
- restoring NTSC state files work again (broken when NTSC long/short line emulation was introduced)
- PAL/NTSC configuration saved with statefile (I guess this was forgotten long time ago..)

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Re: Re: WinUAE welcome and latest beta
« Reply #18 on: March 11, 2010, 04:58:41 PM »

http://www.winuae.net/files/b/winuae_2100b16.zip

Beta 16:

- implemented feature that makes selecting image from multi disk programs faster and easier. When multidisk image is in disk drive, right clicking on "Select disk image" will open menu that lists all detected disk images (+including all normal "favorite" menu options) Also added previous and next disk input events. Currently supports following disk number naming conventions: "*(disk x*", "*<a-z/A-z/-/_/ >x.*", "*_a.*", "*-a*", "*<a-z>A.*" (x = number 1 to 9, a = a-z/A-Z, A = A-Z, ? any character, * = anything)
- D3D vsync in interlaced modes was erratic (bug since the beginning)
- added "GamePorts" to "Copy From" option in Input panel that merges Game Ports panel mouse and joystick configuration with current non-compatibility input configuration, also possible old keyboard layout Game Ports panel mappings will be replaced with default keyboard mapping. Nothing is remembered, slot 1 mappings are simply overwritten with new or default mappings.

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Re: Re: WinUAE welcome and latest beta
« Reply #19 on: March 16, 2010, 02:10:54 PM »

http://www.winuae.net/files/b/winuae_2100b17.zip

Beta 17:

- right mouse button popup menu disk changes fixed, added "copy from dfx:" options
- possible D3D performance improvement when updating screen only partially
- CE mode crash fix when display updating is disabled (Scroll Lock)
- CDTV: return CD error status immediately when program attempts to play non-existing cd audio track instead of relying on CD backends to notice the error (Psycho Killer CDTV)
- do not show inserted CD32/CDTV quickstart CD image in floppy drives panel (currently cd image is quickstart-only)
- added "save screenshot to clipboard" input event (previously only save to file was possible)
- some statefiles didn't select correct refresh rate (PAL/NTSC) when restored
- added small delay to RTE instruction in 68020 CE mode because MOVE.W #x,INTREQ; RTE; currently executes too quickly, faster than emulated IPL lines change state causing interrupt to start again after RTE (another case of improving one part of emulation breaking lots of programs because not directly related part is not yet exact enough..)

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Re: Re: WinUAE welcome and latest beta
« Reply #20 on: March 20, 2010, 09:37:10 PM »

http://www.winuae.net/files/b/winuae_2100b18.zip

Beta 18:

- fixed blank RTG fullscreen 8-bit modes if "Match host and RTG color depth if possible" was enabled
- D3D RTG performance improved when whole screen gets refreshed (see below for more info)
- fixed original extended adf (factor 5 images) handling (broke in b11)
- command line parsing heap corruption fix (2.0.0 bug but only caused problems randomly)
- added "minimize when focus is lost" option to misc panel (for example if you want to emulate fullscreen alt-tab in windowed or full window modes)
- always capture mouse when fullwindow mode gains focus (like real fullscreen mode does)
- D3D Null filter does memory copy again because it might be faster (D3D internally uses "doublebuffered" textures if it is told that texture data will be completely rewritten. This prevents GPU stall if previous frame is still being rendered)

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Re: Re: WinUAE welcome and latest beta
« Reply #21 on: March 29, 2010, 10:10:10 PM »

http://www.winuae.net/files/b/winuae_2100b19.zip

Beta 19 (max 1 month to go)

- fixed random D3D RTG ALT-TAB crash if hardware mouse cursor was enabled
- fixed swapped sound channels if stereo separation code path was used, bug since stereo separation was implemented
- internal sprite DMA pointer bit 0 was not cleared
- _winuae.fx shader file is now built-in, will be written to plugins directory if directory is writable and file does not exist. File will be used as long as version in first line matches (if you want to do some shader experiments)
- winuae <file.cue or file.iso> will internally convert to cdimage=<file.ext> (not very useful currently but if someone wants to associate cue or iso extensions)
- added "quickstart=<model (a500,a500+,..)>,<subtype (0-n)>" configuration file option (probably only useful as a command line parameter, at least for now) More useful in future, perhaps..

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Re: Re: WinUAE welcome and latest beta
« Reply #22 on: April 06, 2010, 09:33:20 PM »

http://www.winuae.net/files/b/winuae_2100b20.zip

Beta 20:

- winuaebootlog.txt incorrectly listed WASAPI sound devices as PortAudio devices
- raw keyboard enumeration stopped after first keyboard was found
- raw keyboards are now always enumerated (previously -rawkeyboard was required), also they can be enabled and remapped separately. F12=GUI hardcoded to prevent completely getting locked out of GUI (for example by disabling all keyboards)
- -rawkeyboard does not anymore disable directinput keyboard enumeration, it only disables dinput keyboard and enables all raw keyboards.
- automatically switches to raw keyboard mode if directinput enumeration returns unexpected keys
- Epson printer emulation improved. Does not anymore require freetype libraries or extra fonts. Outputs to printer directly, automatically uses printer's resolution internally. Old-style Epson text justification command emulated (left/right/center/full) (Note that this isn't "real emulation", text output is always high-quality, only bitmap graphics output looks ugly)
- parallel port sound sampler emulation implemented, input selection in IO Ports panel (DirectSound sources only). Sound quality is not good enough (syncronization implementation is crappy), mono only. Another pointless feature implemented...

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Re: Re: WinUAE welcome and latest beta
« Reply #23 on: April 13, 2010, 10:17:09 PM »

http://www.winuae.net/files/b/winuae_2100b21.zip

Beta 21:

- Epson printing updates (score positions, superscript, color support [can't get any pointless anymore] etc..), -pngprint added to select print to png image mode (Epson emulation only)
- CDTV 2336 sector (Mode 2 Form 0/2) read offset fix, built-in cue raw read (2336 and 2352 sector size) support added
- parallel_port configuration entry set to "default" = select system default printer
- cdimage0 pointing to image file and uaescsi.device set in configuration: mount image on uaescsi.device:0 in basic non-scsi mode
- cdimage0 configuration option now also accepts CD drive letter (in "X:\" format) and if set, only selected drive is mounted on uaescsi.device:0. All other drives will be ignored

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Re: Re: WinUAE welcome and latest beta
« Reply #24 on: April 20, 2010, 09:50:38 PM »

http://www.winuae.net/files/b/winuae_2100b22.zip

Beta 22: Max 2 weeks to go.

- PAPEROUT and BUSY was not always forced inactive, usually preventing printing if program directly poked printer port hardware
- fixed epson emulation graphics printing again, 9-pin graphics gaps fixed, added some missing 9-pin only commands, graphics (both b&w and color) confirmed working. Should be perfect now
- added shield icon to "Add Harddrive" button (which does not do do anything, shows only admin privileges requirement)
- Vista+ file dialog multi selection fix (broken since Vista/Win7 file dialog support was added)

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Re: Re: WinUAE welcome and latest beta
« Reply #25 on: April 20, 2010, 09:51:38 PM »

http://www.winuae.net/files/b/winuae_2100b23.zip

Beta 23 (RC1, max 1 week left for possible bug reports):

- SPS library return code check added, show notification if selected image requires newer library version
- Quickstart DF1: and CD localization fix
- beta warnings disabled

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Re: Re: WinUAE welcome and latest beta
« Reply #26 on: April 30, 2010, 10:09:10 PM »

http://www.winuae.net/files/b/winuae_2100b24.zip

Beta 24 (RC2. Few days to go):

- do not use waveOutSetVolume() in CDTV/CD32 CD audio routines, for some weird reason (legacy backwards compatibility..) it also adjusts application's global volume setting.. CD audio volume control is now handled by modifying sample data directly.
- expand environment variables ("%var%") in configuration file and command line paths

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Re: Re: WinUAE welcome and latest beta
« Reply #27 on: April 30, 2010, 10:09:44 PM »

http://www.winuae.net/files/b/winuae_2100b25.zip

Beta 25 (RC3. Last minute change = official release date has to be soon! ):

- CD32/CDTV NVRAM led (DF3) works again
- Windowed mode status bar "leds" show activity status again in all Windows versions (SBT_POPOUT status bar flag for some reason stopped working in XP non-classic theme and later Windows versions)

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Re: Re: WinUAE welcome and latest beta
« Reply #28 on: April 15, 2012, 02:46:54 AM »

WinUAE 2.4.1 beta series

http://www.winuae.net/files/b/winuae_2410b6.zip

Beta 6:

- Most CDFS RockRidge file comments were truncated. (Very stupid bug)
- CDFS media change still crashed in some situations.
- Show "UAE" as HD controller, not "n/a" (same as "IDE0" and others do)
- Improved fastest possible CPU throttle option. (Less CPU% usage)
- If fastest possible CPU does not have enough frame time for extra CPU emulation, reduce extra time in next frame to prevent possible high CPU% usage and slowdowns.
- Fullwindow RTG, D3D and scaling in Expansion panel enabled: switching to bigger RTG resolution than max fullwindow crashed. (b2)
- Updated statically linked zlib and libpng to latest versions (1.2.6 and 1.5.10)
- Debugger basic math operators support (+-*/) added, for example "m 8+100*4" lists memory beginning from 0x408. Note that space is not allowed because it is parameter separator.
- Borderblank didn't work if BPLCON3 was only written outside of displayable area (b5). This is still quite ugly implemention, it should be done similar to COLOR0 handling but it would require too big changes. Later..
- A2024 2 lowest RGB bits set correctly, was always cleared previously.
- Keyboard reset warning fixed (2.4.0)
- Fixed 1-3 line background color bar on top of screen in autoscale modes (2.4.0)
- USB joypad/joystick rawinput dpad diagonal movement fix. (2.4.0)
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