UAE Wii - New!!! Amiga Emulator for Wii

Started by FOL, May 15, 2009, 07:04:27 AM

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FOL

Quote from: Hungry Horace on May 21, 2009, 09:01:02 AM
you said yourself your commitments are now for the Wii (and as a system i hold no regard for whatsoever, so it's hardly surprising if that makes me bitter!)
p.s. you've avoided all my questions relating to working functions/fixes etc :P  you say PSPUAE will run on the Wii.... so why not on Linux / Mac etc too?

I was being sarcastic, :P.
QuoteResolute and Industrious
Grand ruler of the yellow people and the Ultimate Amiga Empire

baboon

#16
Yep I've been monitoring googlecode and things seem to be moving on very nicely! ...Looking forward to the next (imminent) release!  ;D

Maybe posting information on here might not be a good idea though Fol if theres only going to be negative criticism?  :o

If working on the Wii Port has the possibilities of also helping pspuae in the future (and vice versa) then surely that can only be a good thing all round?


gonzouk

Hello, knowing hardly anything about he Wii (xbox 360 owner) does the Wii have to be "hacked" to do emulation?  I have read there are many emulators being created for the Wii such as a SNES and Sega, but can't find out if you have to hack it.

FOL

Quote from: gonzouk on May 25, 2009, 02:43:51 AM
Hello, knowing hardly anything about he Wii (xbox 360 owner) does the Wii have to be "hacked" to do emulation?  I have read there are many emulators being created for the Wii such as a SNES and Sega, but can't find out if you have to hack it.

General rule, any console that runs Emu's needs to be hacked, either software or hardware wise.

Wii, you need run Zelda-Twighlight Princess to install Homebrew Channel (Software Hack).
For Hardware hack, you need a mod that is soldered the dvd board. They now have a solderless solution.
QuoteResolute and Industrious
Grand ruler of the yellow people and the Ultimate Amiga Empire

baboon

Quote from: FOL on May 25, 2009, 04:22:40 AM
Quote from: gonzouk on May 25, 2009, 02:43:51 AM
Hello, knowing hardly anything about he Wii (xbox 360 owner) does the Wii have to be "hacked" to do emulation?  I have read there are many emulators being created for the Wii such as a SNES and Sega, but can't find out if you have to hack it.

Wii, you need run Zelda-Twighlight Princess to install Homebrew Channel (Software Hack).


Or the other software hack is if you haven't got zelda then updgarde to 4.0 (using the official nintendo update) and use 'bannerbomb' to install the homebrew channel that way .

Hungry Horace

Quote from: baboon on May 21, 2009, 05:13:53 PM

Maybe posting information on here might not be a good idea though Fol if theres only going to be negative criticism?  :o

when the "negative" criticism is "why dont all the e-uae functions work, if it's a 'pure' e-uae port?" or "is this project going to take the main dev away from the -very site you are posting on" the do you not think that is justified? Do you not want it to improve or something, or see said improvements be passed on anywhere beyond the Wii?

Quote from: FOLGeneral rule, any console that runs Emu's needs to be hacked, either software or hardware wise.

Unless you can run Linux or compile Linux software for the machine. that includes such machines as the GP2X, Pandora etc, as well as the PS3 or even the PS2.
Quote from: KillerGorillabecause winuae is made of code and your amiga is made of stuff


FOL

#21
Quote from: Hungry Horace on May 25, 2009, 07:31:58 AM
Quote from: FOLGeneral rule, any console that runs Emu's needs to be hacked, either software or hardware wise.

Unless you can run Linux or compile Linux software for the machine. that includes such machines as the GP2X, Pandora etc, as well as the PS3 or even the PS2.

Lol, I knew, you would say about linux. Hence I said "GENERAL RULE".

Its not taking me away from site, infact, I have spent all day on PSPUAE. So if thats being taken away, then so be it, lol.

As we are on the subject on consoles, I dont hold much hope for pandora, if the wii is border line for Amiga emulation.
Dont get me wrong, I have it running decent in every game I have tried. People will always bitch though cause intros and demos stutter.
UAE-Wii reacts exactly like PSPUAE, even down to crackling audio in places.

So unless its going to use to 2 processors, it aint going to be perfect. Cause Wii has 729MHz PPC, shows why PSP has issues, :).

Spose if they use an asm core, then maybe. For me, though I would rather not. I wouldnt want 020 atleast, so AGA games.
QuoteResolute and Industrious
Grand ruler of the yellow people and the Ultimate Amiga Empire

gonzouk

I guess if I want to emulate the Amiga I need to run it on a PC?

Hungry Horace

#23
Quote from: gonzouk on May 25, 2009, 06:52:30 PM
I guess if I want to emulate the Amiga I need to run it on a PC?

For tried-and-tested 100% fullspeed emulation, you'll want to use a PC, Mac, or Linux machine.




on another note:

http://pspplayground.condor.serverpro3.com/index.php?topic=12365.msg63059#msg63059

Quote from: FOLHere's 145

Best not post it over at pspuae.com, :(

???

Quote from: KillerGorillabecause winuae is made of code and your amiga is made of stuff


FOL


http://pspplayground.condor.serverpro3.com/index.php?topic=12365.msg63059#msg63059

Quote from: FOLHere's 145

Best not post it over at pspuae.com, :(

???


Sorry, its after I didnt feel welcome here. Lets leave it at that, though we had a good discussion last night.

I promise to keep you all in the loop from now on, :).
QuoteResolute and Industrious
Grand ruler of the yellow people and the Ultimate Amiga Empire

Hungry Horace

#25
Quote from: FOL on May 26, 2009, 04:47:14 AM
I promise to keep you all in the loop from now on, :).

well, the good news is, i've managed to make wiiuae compile on Linux.


the bad news is, some problems with joysitck/mouse mappings are still in there.

I know they are fixed on PSPUAE, so perhaps we can work together on a mutual "all e-uae" fix for this. I think some of these problems must be related to my setup on ./configure (where i specified nothing)




faults on original pre-compiles of e-uae i have:

when using d-pad (buttons) the pointer moves in steps.
Left/right do not function at all.
analogue stick mapping does nothing.
constant holding of parallel 3/4 fire buttons (this is still in pspuae!)


faults on wiiuae compiled AND my own compile of e-uae from rc drummond source (probably ./configure needs setting):

non-windowed fullscreen no longer works
crazy sound problems with whitenoise instead of samples.
assigning mouse moves to buttons, they dont seem to work at all.
analgoue stick works now, but in steps.



let me know your thoughts FOL.... i'm currently looking at winuae inputdevice.c and .h , and i'm noticing that its largely the same. (all done by Toni Wilen) Perhaps some of the fixes can just be "dropped in"
Quote from: KillerGorillabecause winuae is made of code and your amiga is made of stuff


FOL

Quote from: Hungry Horace on May 26, 2009, 08:36:41 AM
Quote from: FOL on May 26, 2009, 04:47:14 AM
I promise to keep you all in the loop from now on, :).

well, the good news is, i've managed to make wiiuae compile on Linux.


the bad news is, some problems with joysitck/mouse mappings are still in there.

I know they are fixed on PSPUAE, so perhaps we can work together on a mutual "all e-uae" fix for this. I think some of these problems must be related to my setup on ./configure (where i specified nothing)




faults on original pre-compiles of e-uae i have:

when using d-pad (buttons) the pointer moves in steps.
Left/right do not function at all.
analogue stick mapping does nothing.
constant holding of parallel 3/4 fire buttons (this is still in pspuae!)


faults on wiiuae compiled AND my own compile of e-uae from rc drummond source (probably ./configure needs setting):

non-windowed fullscreen no longer works
crazy sound problems with whitenoise instead of samples.
assigning mouse moves to buttons, they dont seem to work at all.
analgoue stick works now, but in steps.



let me know your thoughts FOL.... i'm currently looking at winuae inputdevice.c and .h , and i'm noticing that its largely the same. (all done by Toni Wilen) Perhaps some of the fixes can just be "dropped in"

Hmmmm, can you post this on the SVN? Then it can be looked at. May not be straight away, as loads of other stuff is being added at the moment.
QuoteResolute and Industrious
Grand ruler of the yellow people and the Ultimate Amiga Empire

Hungry Horace

ok. you'll have to tell me how that all works in chat sometime.
Quote from: KillerGorillabecause winuae is made of code and your amiga is made of stuff


FOL

Just to keep you all updated on this. I new version is due for release, just some last minute bugs are being iron out before release.

You may have also noticed, by the shout box comments. UAE Wii is also helping me with PSPUAE, as we now have AGA working thanks to the UAE Wii project.
HDD support is next on the list.

UAEWii HDD support is working, but has bugs (i.e. gives read write errors randomly).
QuoteResolute and Industrious
Grand ruler of the yellow people and the Ultimate Amiga Empire

baboon

Quote from: FOL on May 30, 2009, 08:56:06 PM
Just to keep you all updated on this. I new version is due for release, just some last minute bugs are being iron out before release.

You may have also noticed, by the shout box comments. UAE Wii is also helping me with PSPUAE, as we now have AGA working thanks to the UAE Wii project.
HDD support is next on the list.

UAEWii HDD support is working, but has bugs (i.e. gives read write errors randomly).

Its out now!  http://wiibrew.org/wiki/UAE_Wii   ;D