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Author Topic: MLM Editor  (Read 122161 times)

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Hungry Horace

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Re: MLM Editor
« Reply #60 on: November 22, 2011, 10:43:57 AM »

Managed to draft a few pictures which I will try to upload later. Still working on the text, though I have the "gist" of the intro story....

You may have some flexibility with the palette too :)
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Hungry Horace

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Re: MLM Editor
« Reply #61 on: November 22, 2011, 12:25:54 PM »

pictures and descriptions etc all included in teh attached ZIP.

Let me know if you need any tips!

Cheers!
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osiris37

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Re: MLM Editor
« Reply #62 on: November 22, 2011, 01:15:01 PM »

Cheers Horace, might not get to look at it until the weekend tho :)
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Re: MLM Editor
« Reply #63 on: November 22, 2011, 03:43:42 PM »

Cheers Horace, might not get to look at it until the weekend tho :)

There really is no rush! Maybe by the weekend I will have investigated the palette(s) a bit more...
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osiris37

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Re: MLM Editor
« Reply #64 on: November 22, 2011, 08:38:44 PM »

Hi Horace, if it helps, here is the 16 col palette I used for the heads... :)

Edit: Sorry had to zip it, site wouldn't accept the .iff for some reason.
This is the photoshop (as an indexed palette) but will load directly into Dpaint as is...
« Last Edit: November 22, 2011, 08:40:51 PM by osiris37 »
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Re: MLM Editor
« Reply #65 on: November 22, 2011, 09:01:47 PM »

You get 32 colours to play with on the intro and outro pictures :) I just need to work out which ones you are allowed to change in each picture! (in the outro picture, some are re-coloured depending on who you win as)
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osiris37

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Re: MLM Editor
« Reply #66 on: November 22, 2011, 09:58:21 PM »

Yay! More colours = Win :)
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Hungry Horace

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Re: MLM Editor
« Reply #67 on: November 23, 2011, 07:54:37 PM »

good news is that you have a full 32 colour palette to play with :)

Colour zero should of course be Black.

The original palettes all have 8 colours which remain the same, and these are different shades of grey...

4 of these are used in the story text, so i suspect we will want to do the same.

I dont mind if you just want to ensure that *only* 4 colours are reserved for the text, or if you want to continue with the same 8 shades as the original. You can use those grey colours within the pictures anyway :)

The main logo also features on the final 'frame' but uses its own palette not within the picture.


Picture size of each is a wide-screen friendly 320x152 too :)
« Last Edit: November 23, 2011, 09:07:28 PM by Hungry Horace »
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osiris37

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Re: MLM Editor
« Reply #68 on: November 23, 2011, 10:20:14 PM »

Yeah, I'll probably stick to the 8 greys but will see when I do the artwork, may need to 're-appropiate' if needed :)

Did you ever find out what the font was?

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Re: MLM Editor
« Reply #69 on: November 23, 2011, 10:27:52 PM »

really rough concepts (23 colours) attached in .gif format ....  i used the wrong height too :/

i havent checked if i have the same/similar font yet
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Re: MLM Editor
« Reply #70 on: November 23, 2011, 10:59:34 PM »

Thanks Horace :)
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Re: MLM Editor
« Reply #71 on: February 06, 2012, 09:49:49 PM »

I am going to make a private version of the Editor available to some members of the board for testing.

Hopefully Osiris will be back with us soon so we can get the mod done... then, assuming there are no major bugs, I will release both the editor and mod together in a "take it as they are" state... possibly to be returned to in the future.
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Re: MLM Editor
« Reply #72 on: February 07, 2012, 12:56:03 PM »

I am going to make a private version of the Editor available to some members of the board for testing.

Hopefully Osiris will be back with us soon so we can get the mod done... then, assuming there are no major bugs, I will release both the editor and mod together in a "take it as they are" state... possibly to be returned to in the future.

I was playing around with the version you sent me before christmas, with the cool logo that changes colour at the beginning, :).
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Re: MLM Editor
« Reply #73 on: May 29, 2013, 10:46:18 AM »

This is sooo cool!

When I gets my amiga up and running ill be all over it.
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Re: MLM Editor
« Reply #74 on: March 07, 2017, 11:19:32 AM »

Hi Hungry Horace,

Did you ever publish a map of offsets as to where to find the island data in the executable? cheers!
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