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Author Topic: New AMOS Professional project codename : AMOS Professional X  (Read 144 times)

freddix

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New AMOS Professional project codename : AMOS Professional X
« on: November 06, 2019, 06:52:15 AM »

Hi,

I started play with the AmosProfessional source code from the marc365/AmosProfessional GIT repository ( available here : https://github.com/marc365/AMOSProfessional )

All the changes / comments I made are available in my own GIT for AmosProfessional ( main branch that contain finished work : https://github.com/AmiDARK/AMOSProfessional-X?organization=AmiDARK&organization=AmiDARK ).
I decided to call my version of the project : AMOS Professional X

And I currently get good *integration* results concerning Dual Playfield using 2x 16 colors screens :
https://www.youtube.com/watch?v=aoC9JODHT-Q

These changes are not yet available in my main branch (default One named : AmiDARK ) but they are, in the development branch called 'Dual-Playfield' ( here : https://github.com/AmiDARK/AMOSProfessional-X/tree/Dual-Playfields ).
So everyone can test these changes and give me his/her feedback :)

Regards,
AmiDARK
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Hungry Horace

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Re: New AMOS Professional project codename : AMOS Professional X
« Reply #1 on: November 10, 2019, 01:46:57 PM »

This could be a game-changer for my game....  I currently use dual playfield to overlay ... Background - H/W Sprites - Foreground.

just need to get some AGA palettes and sprites in there and it would completely change the look of my game, as long as they could work with this.

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freddix

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Re: New AMOS Professional project codename : AMOS Professional X
« Reply #2 on: November 14, 2019, 07:31:51 AM »

This could be a game-changer for my game....  I currently use dual playfield to overlay ... Background - H/W Sprites - Foreground.

just need to get some AGA palettes and sprites in there and it would completely change the look of my game, as long as they could work with this.

I hope I will be able to makes AGA support alive on AmosPRO :)
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