I didn't think James' patch worked with more than three bitplanes per playfield..!
Testing it now confirmed my suspicion (opened two screens with 16 colours each and tried using dual playfield on them).
So I think you must be using the new AGA library without realising it?
There is no compiler support for the AGA library yet, at least not from the original compiler.
I have one hack solution that might work, you can at least give it a try if you'd like: rename the AGA library (in S:Libs?) to amos.library first and then run the compiler.
Hi, hi , hi
I got this patched amos.library from this forum , recent I try to remember who made that patch library and find this thread https://www.ultimateamiga.com/index.php?topic=9641.0 ,
not sure 100% if is that library the one Im using due to your comment now, long time ago I got it from this forum , what I can guarantee 100% its the one I got on this forum long time ago let me use 4 bitplanes in dualplayfield and compile perfect without problems.
would be great to be 100% sure if is the james666 library or not . also im 100% its not new AGA(unity) one that in another part works amazing too and compile fine too here another project im using Amos unity from Frederic https://amiten.itch.io/amigreen-beret
Finally I manage to make my bootable adf and run my game cyberpunk alien city from floppy , I manage to create a complex startup-sequence and boot to minimalist wb and the run the .exe and game start fine , the problem its too many files for make a minimalist wb to load , i have to spend more time checking what exact its involved for my game run on workbench but no when we not load wb.
thank you for your reply, have a good day



, no only fix the glitchy dualplayfield Amos scroll but also add 4 bitplanes per each playfield on Amos! ,
, I very much appreciated if some one here can help to give some light on why this happens, and the way to solve.