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 41 
 on: January 10, 2023, 03:11:28 AM 
Started by Mequa - Last post by DarkN3mo
It's a shame it's not done anymore, it would have been really cool

 42 
 on: January 09, 2023, 01:38:54 PM 
Started by m0ns00n - Last post by DarkN3mo
hello

good idea

I am myself developing a game on AMOS PRO

 43 
 on: January 04, 2023, 09:05:57 AM 
Started by FOL - Last post by FOL
Lets hope 2023 is better than last year. As the last year has proved, we all need each other. So lets hope the fighting all stops before we destroy ourselves.

 44 
 on: January 04, 2023, 09:03:57 AM 
Started by FOL - Last post by FOL
Hi,

Sorry for taking so long on this, I'm currently suffering from a resportary infection. Its really knocked the wind out of me. Plus its the first time I have been off work in 12 years.  :-\. So, just shows how bad it is.

 45 
 on: December 18, 2022, 09:19:55 PM 
Started by FOL - Last post by FOL
OK, two themes sorted.
Will work on rest, then restore all site mods. Need Themes working before restoring mods.

 46 
 on: December 17, 2022, 10:38:46 PM 
Started by FOL - Last post by FOL
OK,
Spent some time working on rebuilding Horaces themes. Red working, but menu is colour / icon wrong.
Will fix, then move on to other themes. I will then readd all mods to site.

 47 
 on: December 06, 2022, 09:53:31 PM 
Started by FOL - Last post by FOL
Reverted back to old server back from before old server went.
Bare with me, as I'm rebuilting from fresh setup. Tidying up all site code.

 48 
 on: August 17, 2022, 04:07:54 PM 
Started by FOL - Last post by FOL
Hi,

You may notice in the next few days. The server will be migrated to another. So as a result site may be unavailable, while I sort it out.
Was forced to move, due to server host closing all server related side of business. I will try to move as fast as I can.

 49 
 on: July 07, 2022, 09:12:50 AM 
Started by Mikket - Last post by Mikket
My quick support team has fixed the Launcher :). Should work now as a portable.
There's also ASM-One assembler access from the user menu.
Couple of very simple ASM examples included.  The machine language should
be written as an object file from the ASM One.

Launcher is using aros roms, so users can make legal portable "PC" games also.
Mikko

 50 
 on: April 30, 2022, 05:37:52 PM 
Started by DarkN3mo - Last post by adrazar
Amal On does nothing when the channel is already on. The only way to restart an arbitrary AMAL program from the beginning that I know of, is to use Amal Off and then reload it with Amal. However, the AMAL programs that you write will not be arbitrary in this sense. By writing them in a certain way they can be given the ability to restart: Add a label right at the beginning of your AMAL program, and you can make the program start over simply by jumping to it (given some appropriate condition, for instance by checking if register 9 has been set to some specific value).

So in this case you could consider replacing the Amal On instruction in _ANIMSPELL with an Amreg instruction, and modify the AMAL program such that it ends with this kind of loop: "B: IR9=1JA; PJB;". Anim On is not required when using the AMAL version of Anim, by the way.

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