Hi All,
I was looking for original Amos Professional source code.
I don't mean software developed with AmosPRO but AmosPRO itself.
I discussed with François Lionet concerning this and he telles me that in the past the entire AmosPRO source code was available here :
http://www.facebook.com/l/34264;clickteam.com
But it's no more available.
As he do no more have copy of source code ... He telled me that someone should always have a copy of it ...
I'm trying to find the Amos Professional source code for a project I will start later when the AmiDARK Engine will be more advanced.
If someone has the AmosPRO source code, please send them to me.
I have the agreements of François Lionet original Amos/AmosPRO developer for this planed project.
EDIT : I know partial Amos 1.3 source code is available at clickteam website but it's not this source code I want.
Kindest Regards,
Freddix / AmiDARK
http://www.amidark-engine.com
e-mail : fred ( at ) amidark ( minus ) engine ( dot ) com
I have never seen it or heard of it and I know for a fact nobody here will know either. If however you do find the source code, then please send a copy to us. Thank you. Good luck.
I've just been in touch with François Lionet, unfortunately it appears he's lost the source for AMOS Professional.
QuoteI have lost the source code of AMOS Professional. It was a very complex project, compiled only with the help of pre-compilers and programs to preprocess the source code, so I doubt you would have been able to compile it.
I think I published it on Clickteam.com at the beginning of the company, in 2000. Then we removed it from the servers. It must lay somewhere on the net.
Francois
It appears that someone somewhere might still have a copy. If so, I'm sure the original programmer would be interested in it!
Mequa
It may be easier to write a replacement, compatible AMOS Pro than to try to track down the source and then compile it.
Sadly, I think there is now so little interest left in AMOS that it wouldn't be worthwhile.
@HonestFlames :
Amos Pro source code interest me for some reasons.
One of them is to know how it compress/uncompress pack/unpack files ..
Because handling Amos/AmosPRO functions is not all ... it should be cool to handle Amos file format ...
I'm writing my own game engine for Amiga OS 4 ... And I'll add Amos/AmosPRO wrapper when the main engine will be more mature :
http://www.amidark-engine.com
@Mequa : I already know that ;) I discussed with Francois lionet times ago about this ...
The (de)compression AMOS does would be easy to reverse-engineer from a disassembly of the code.
I only recall AMOS having the ability to pack screengrabs into a bank. Other saved '.abk' files wouldn't be packed. I'm sure '.abk' file format is already documented.
What compression are you thinking of, exactly?
Quote from: HonestFlames on 26 Oct, 2010, 06:29 PM
I only recall AMOS having the ability to pack screengrabs into a bank. Other saved '.abk' files wouldn't be packed. I'm sure '.abk' file format is already documented.
The .ABK format is described in the back of the AMOS Pro manual, and there was a webpage about them too.
Regards,
Lonewolf10
For .ABK info see here (http://amos.ultimateamiga.co.uk/AmosProManual/14/1425.html)! It's the Amos Manual online!
Years back (with a hard copy of the AMOS Pro manual) I successfully used the following info on the AMOS Sprite/Object and Icon .ABK file format to implement an AMOS sprite/object and icon bank loader in Clickteam's Jamagic (now defunct):
http://amos.ultimateamiga.co.uk/AmosProManual/14/1431.html
The images are stored as bitmaps. Planar-to-chunky conversion isn't too difficult to code. (My method wasn't the fastest though, lol)