Ultimate Amiga
Network Boards => AMOS Language Discussion => AMOS Factory => AMOS The Creator Forum => Topic started by: BooBoo on January 16, 2009, 09:53:32 AM
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Hi after my little experiment of Reading and displaying Chaos Engine Map data
Id like to make a test scrolling platform game and require a map editor can anyone sugest one that they use or know to be suitable.
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Thanks - But that version of TAME seems a bit naff ive seen this version but its only demo
http://amr.abime.net/amr_popup_picture.php?src=amiga_computing/magscans/ac054_1992_11/038.jpg&c=82956
What about something for windows - Mappy Editor isn`t bad but i dont think it saves in a plain Hex string.
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Be careful using Windows map editors. The Intel/AMD processors use a little-endian byte ordering and Amos on the 680x0 uses a big-endian byte ordering. That means any binary value larger than 8 bits will have the bytes in reverse order. Since most tilemap editors allow maps bigger than 256x256 tiles that means the header indicating the dimensions of the files will need to be modified to work on Amos.
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Im after a map editir that exports similar data to Export as TxT on mappy just the string I dont want the Map to save any Tile structure data only simple Map/collision data
01 00 01 00 01 02 01 02 01 00 01
01 =Tile One
00 =Walkable
02 =Deadley
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Why do you want to have a text-based format when you could just use a data bank format?
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I dont - AnyWay Export as Mar-map array on Mappy seems good :)
But im might still have problems like you say with the byte ordering.