Hi, Can anyone explain how to get sound samples, samples as wav files from a PC into amos?
- I need this for engine sounds for my driving game I'm working on,.
Thanks, Rick.
The first step is to convert the samples into IFF 8SVX format. You can do that from the OctaMed Soundstudio 1.03c music editor downloadable from http://aminet.net/mus/edit/OctamedSS1.03c.lha (http://aminet.net/mus/edit/OctamedSS1.03c.lha). The second step is to load all of your samples into a sound bank using the appropriate editor from the user menu in AmosPro. The third step is to use the samples in your program using the "sam play" function. :)
Let us know if you run into trouble.
i dont think you need to bother with the AMOS sample banks if you use AMCAF.
i'm pretty sure you can paste them all together, store them as a memory block, then just playback that area of memory.
Yeah, I think you are right.
I often use OctaMED 5 to alter samples (usually those I "borrowed" from other games, hehe). Teiji thought of everything :)
Regards,
Lonewolf10
Whats "AMCAF"???
I managed to convert some samples from wav to iff using GoldWave.
Think if I can I'd rather do it this way, load the samples and just play back from the memory address.
Thanks, Rick.
AMCAF is a very versatile extension for AMOS /AMOSpro... a "must have" imho, and thankfully the documentation is pretty detailed.
when using goldwave, be sure your 8svx / iiff files end up as mono and 8-bit, and within a reasonable frequency range. tbh, i would still recommend loading any converted files into octamed, and re-saving them on the amiga natively.
edit: amcaf can be found in the downloads section ;)