Ultimate Amiga
Ultimate Amiga Emulation => PSPUAE => News and Announcements => Topic started by: FOL on June 25, 2008, 05:16:38 PM
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Just to let you all know, im still about, just busy finishing off things I have left to do. Once thats done, ill up a new release.
It wont be anything spectacular, just a fix to gain the speed we lost in last release. This should bring us up to the speed of 0.70B, which is the fastest version (although a BETA) todate.
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FOL - why bother rushing out another one? last time it meant things went wrong and .70 and .71 were only about two weeks apart!
there are some minor features we've discussed before which i'm sure you could add! take your time. it is allowed ;)
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yes - 0.70B is a better performing release than 0.71.
I noticed the difference quite quickly, nothing amazing, just slightly more speed with certain games, mainly alien syndrome and 1943, arkanoid II. Enough to make me stick with your 0.70b.
I also like setting sound to stereo, its much louder than 4ch. (not unique to 0.70b, I know)
I'm sure users will welcome any update, no matter what you choose, although I'd recommend using 0.70B as your starting template.
I also like the 0.70B intro video and music best :)
Nice to see your returning, take it easy though, All in your own time Boss ;)
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FOL - why bother rushing out another one? last time it meant things went wrong and .70 and .71 were only about two weeks apart!
there are some minor features we've discussed before which i'm sure you could add! take your time. it is allowed ;)
lol, ive got so much to finish, i have completely forgotten what they were, can you PM em to me, so I will have a note of them, :).
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yes - 0.70B is a better performing release than 0.71.
I noticed the difference quite quickly, nothing amazing, just slightly more speed with certain games, mainly alien syndrome and 1943, arkanoid II. Enough to make me stick with your 0.70b.
I also like setting sound to stereo, its much louder than 4ch. (not unique to 0.70b, I know)
I'm sure users will welcome any update, no matter what you choose, although I'd recommend using 0.70B as your starting template.
I also like the 0.70B intro video and music best :)
Nice to see your returning, take it easy though, All in your own time Boss ;)
I could use 0.70B as a starting point, but it would mean alot of work adding stuff that 0.71 has. Will have to see, what I can do with 0.71 source.
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Good luck Fol! ...as always all your work is much appreciated! ;D
Is Chilly Willy still working on a version too or has he dropped the idea of working on another version of pspuae? We've not heard anything from him for quite a while?
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Good luck Fol! ...as always all your work is much appreciated! ;D
Is Chilly Willy still working on a version too or has he dropped the idea of working on another version of pspuae? We've not heard anything from him for quite a while?
He is still working on it. Its just taking time, as he has alot of other projects and work to balance.
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Lots of coders are the same, to many fingers in to many pies! All they end up with is sticky fingers.
They spread themselves to thinly over to many different projects, then never really achieve ONE outstanding result, instead they achieve numerous mediocre results, which leads to frustration and disapointment.
ZX81's emu's are a perfect example, lots of different emu's but all bobbins! he releases one every week on Qjnet! ......WTF.
Generally, when one good coder works on one project, long and hard, We end up with a good result - FOL with PSPUAE is a perfect example :o
We have Mr FOL and chilly working on PSPUAE so I'm hoping we can pin them down to one challenge and one outstanding result.
Failing that - we will offer them heaps of cash and an endless supply of naughty ladies ???
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ZX81's emu's are a perfect example, lots of different emu's but all bobbins!
Dunno about that. His PSPCap Amstrad CPC emulator is one of my most used homebrew programs.
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I've only used the Atari 800XL ones, I really wanted to say I liked it, but I'd be telling porkies, it's pretty bad.
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I've only used the Atari 800XL ones, I really wanted to say I liked it, but I'd be telling porkies, it's pretty bad.
Oi, the Atari 800XL ruled, I had 1 of them. Ahhhhh, memories, good old hover bover, :).
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rescue on fractacus was the best boss!
I nearly pooood myself when i landed my ship and was waiting for one of my rescued pilots to board my landed ship, when suddenly a greed alien tried smashing through my ships windscreen!
http://www.youtube.com/watch?v=FbZ-chrOgGg
I dare you to watch the entire video with full volume and fullscreen.
scary stuff 27 years ago :o
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i have to agree with delta on this one, ZX-81's emulators are seriously lacking.
he uses a generic frontend/gui, which would be fair enough it it actually looked quite nice and/or was well developed... but it isnt!
He also simply ports others emulators from multi-platform code and puts that front-end on it. There's nothing wrong with that as such, (it still takes a certian skill to port even the most port-able code) but he should spend more time tailoring each emulator specificly for the PSP, with optimisations and suitable additional functionality.
The Amstrad CPC emulator is a perfect example, becuase if you followed the version history, you'll see he had to go back to an older version of the source emulator to get more speed. I'm sorry, but that just shouldnt happen with an 8-bit emulator on the PSP... the thing has enough CPU power!
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rescue on fractacus was the best boss!
I nearly pooood myself when i landed my ship and was waiting for one of my rescued pilots to board my landed ship, when suddenly a greed alien tried smashing through my ships windscreen!
[quoted video removed - HH]
I dare you to watch the entire video with full volume and fullscreen.
scary stuff 27 years ago :o
Haha thats quality!
I've never played or even heard of that game... looks quite fun though!.
Nearly '27 years ago' is indeed very scary in its self. lol
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rescue on fractacus was the best boss!
I nearly pooood myself when i landed my ship and was waiting for one of my rescued pilots to board my landed ship, when suddenly a greed alien tried smashing through my ships windscreen!
I dare you to watch the entire video with full volume and fullscreen.
scary stuff 27 years ago :o
LMFAO, I thought to myself, "hey that last pilot looks abit green" then "wharrrrrrrrrggggghhhhh". Class, :).
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you could destroy the alien before he broke into your windscreen by firing the ships thrusters, like the player did in the previous video, here's someone who wasn't so quick on the thruster button, just like i was all those years ago!
http://www.youtube.com/watch?v=M8opv5u9nf0&feature=related
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Been playing around with the new prx compressor, that DA released with the new CFW.
It compresses the EBOOT, and gives us an extra 1MB, that should allow use to use the full mem amount finally.
It is however useless to me at the moment as i really need a coder to help get the sound working with 4.00 Kernel version.
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Been playing around with the new prx compressor, that DA released with the new CFW.
It compresses the EBOOT, and gives us an extra 1MB, that should allow use to use the full mem amount finally.
It is however useless to me at the moment as i really need a coder to help get the sound working with 4.00 Kernel version.
That sounds good. Keep up the great work!
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Been playing around with the new prx compressor, that DA released with the new CFW.
It compresses the EBOOT, and gives us an extra 1MB, that should allow use to use the full mem amount finally.
It is however useless to me at the moment as i really need a coder to help get the sound working with 4.00 Kernel version.
That sounds good. Keep up the great work!
Aye, bit stuck on that at the moment. There is currently a new BETA TEST, being tested at the moment.
Changes :- Dumped all sound accept stereo, in an atempt to gain speed (No point in all the other sound modes, as they gave no better sound).
Corrected Makefile error, which lost us some speed (Blonde moment before last release, sorted now).
Add CYCLE_UNIT as option, setting is either 512 (Normal) or 256 (Turbo) (This will be the main feature for this release).
Fixed screen going off center when switching off auto zoom and when selecting 4:3 (Was abit silly how screen shifted to the right).
Some more info on the CYCLE_UNIT option, the cycle unit is the timing for the emulator, So the lower in value the faster the emu is. As we found out though setting this lower, gave a great speed increase in 0.70+ but it broke some games and some ran aweful.
Now with this setting, we can switch the cycle_unit from within the menu. Although with each switch, you need a restart (pspuae will do this upon leaving the menu). This is due to the emu running with say "512 Cycle" (Normal), then being switched to "256 Cycle" (Turbo) would cause a crash on menu exit. This is because the emu needs to have all cycles running the same. So a simple restart command solves this issue for us, :).
Have a few more things to try though, once I finish the cycle_unit switch.
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Lokk at that Goddammm FOL guy! :o
Onward....Onward...Advance...Dont stop!.....Go ..Go...No surrender!...... Keep Going!
He's a goddammmm.... one man army! Look at him go! LOL
He just cannot be stopped! :P
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Lokk at that Goddammm FOL guy! :o
Onward....Onward...Advance...Dont stop!.....Go ..Go...No surrender!...... Keep Going!
He's a goddammmm.... one man army! Look at him go! LOL
He just cannot be stopped! :P
Dont mind pspuae.com's newest court jester, :).
He's abit nuts, ;).
*Grumbles - Back to mowing the garden*
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Hi all,
first post on this forum but I'd like to say thanks to FOL for your great work and for all the efforts you put in making new versions and improvements in PSPUAE. I love this emulator! oh the sweet Amiga memories finally in the palm of my hand!
Thank you!
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Aye titoboy666, FOL is a good old bean isn't he :)
He keeps beavering away on his Emu and seems to keep getting new idea's, unlike most psp Emu creators who release and then move on, never to be seen again.
I still think horace pays him though, he doesnt ever want the Amiga ever to die! which is a good thing lol ;)
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Hi all,
first post on this forum but I'd like to say thanks to FOL for your great work and for all the efforts you put in making new versions and improvements in PSPUAE. I love this emulator! oh the sweet Amiga memories finally in the palm of my hand!
Thank you!
Thanks, :).
I know that avatar, its Supremacy. Thats a pic of that cool armour you can give your troops, ;).
Classic game, Aint tried it since before 0.55a, hope it runs well.
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Supremacy has run great for ages.
it's the best spreadsheet with nice graphics on the amiga ;)
second is Big Business of course!
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woah FOL you recognized my avatar I'm impressed :D
have a nice day!