Ultimate Amiga
Ultimate Amiga Emulation => PSPUAE => News and Announcements => Topic started by: FOL on November 20, 2007, 11:33:50 PM
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Chilly Willy has joined the team, to help us with PSPUAE.
For those of you that dont know Chilly Willy, he is a Dev of PSP apps, utils, ports. His previous projects can be found HERE (http://groups.google.com/group/chilly-willys-ice-flow/web/).
Please, lets all welcome Chilly Willy to the madness that is the PSPUAE Homepage, ::).
P.S. Chilly watch out for that Horace character, he likes to argue, ;).
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P.S. Chilly watch out for that Horace character, he likes to argue, ;).
cheeky >:(
i only argue with people getting things wrong, laziness, or ridiculous opinons!
devs thankfully tend to avoid the first two ;)
hope you have fun here Chilly, and just let me (and any other staff) know if you need anything from us
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a Hoooraaay for Chilly Willy :D
and of course
my official welcome song: http://www.youtube.com/watch?v=Y6c3emqC6aw&feature=related
gives you the right vibe ;) 8) ;D ;D
;D >:( :( :) ;) :D ;D
>:( :( :o ;) :D ;D ??? ::) :P :-[ :-X :-\ :-* :'(
:-* :'( :-\ :-[ :-X :P 8) >:( :( ;D ??? 8) :) :D ;)
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...i really should stop taking drugs...
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Thanks for the welcome! I've always been a big Amiga nut, so helping out with PSPUAE was a no-brainer.
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Cheers . Looking forward to major speed enhances in the not so distant future :)
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Cheers . Looking forward to major speed enhances in the not so distant future :)
oi, dont put pressure on him, ;). He already has a full plate, ::)
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Welcome to pspuae! ;D
Good luck on any future additions to this emu.
I look forward to the next build! :)
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Very thanks for this new member for developping PSPUAE ;)
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Welcome Chilly Willy!
Hope you have fun with this project.
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Yo Chilly, welcome to the crew!
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hmm... they are all crawling out of the woodwork! :o
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Yar ! Welcome aboard me hearty ! Help yourself to some rum, well, providing you can beat horace to it ;)
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Respect to the new developer! I hipe you stay and make a difference ;D
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Respect to the new developer! I hipe you stay and make a difference ;D
Thanks, mate, like we didnt already make a difference, ;).
Im only joking by the way hai, :).
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Hopefully it's a POSITIVE difference. ;)
;D
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Hopefully it's a POSITIVE difference. ;)
;D
Why i aughta, get outta here, :).
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ahh good, it nice to se Willy has the kind of sense-of-humour to understand us pspuae regualrs!!!
lets just hope he doenst get too irate when i start breaking his first beta within a few minutes. hehehe
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ahh good, it nice to se Willy has the kind of sense-of-humour to understand us pspuae regualrs!!!
lets just hope he doenst get too irate when i start breaking his first beta within a few minutes. hehehe
Hey, that's what beta-testers are for. You think I want to go through the trouble of testing every single little thing that MIGHT go wrong? ;D
So if you're gonna use your beta-testers like that, you'd BETTER have a sense of humor. 8)
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Hey, that's what beta-testers are for. You think I want to go through the trouble of testing every single little thing that MIGHT go wrong? ;D
So if you're gonna use your beta-testers like that, you'd BETTER have a sense of humor. 8)
i like you already Willy!!! be warned, my testing tends to involve doing stuff that others wouldnt! (like the r.i.s.s)
im sure the more "normal" beta-testers will make themselves available to find a few incompatible adfs and the like!!
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Hey, that's what beta-testers are for. You think I want to go through the trouble of testing every single little thing that MIGHT go wrong? ;D
So if you're gonna use your beta-testers like that, you'd BETTER have a sense of humor. 8)
i like you already Willy!!! be warned, my testing tends to involve doing stuff that others wouldnt! (like the r.i.s.s)
im sure the more "normal" beta-testers will make themselves available to find a few incompatible adfs and the like!!
Tis true they are like MONSTERS, when it comes to finding bugs, :)
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I've been extensively testing PSPUAE with nuclear war recently... repeatedly... maaaaannnnnnnnnnnnn its an addictive game! ::)
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That's crazy...
Yeah you guyes do make a great difference, no doubt ;D and I am glad you have another member on the team!
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fantastic!
welcome Chilly Willy!
hopefully you can help the guys out with speed on this thing =)
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fantastic!
welcome Chilly Willy!
hopefully you can help the guys out with speed on this thing =)
Well, the first order of business (which I'm working on now) is a fresh, clean update using the latest E-UAE. The old code is good, but a real mess. The new code will be a "normal" platform for E-UAE like the others. That will make it easier to maintain later on down the road... which is why I'm here in the first place - the old code couldn't be moved into the latest E-UAE as it was. I'm using parts of the old code when I can so that I don't have to write all the code from scratch.
After that, optimizations can be made. Clearly, we want to use the ME if possible. Having two CPUs working on the code would be faster than one, but you have to divide up the work properly or it won't be as big a help as you would expect. Another optimization would be to use assembly for certain things. The GP2X has a bunch of that, but then it needs it as it uses slower processors.
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sound is interesting
i question ,in the new rebuild can not help the source of PSPUAE?
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sound is interesting
i question ,in the new rebuild can not help the source of PSPUAE?
Anemos, think you misunderstood. He is going to use the PSPUAE source code where possible, to save him writing code from scratch.
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sound is interesting
i question ,in the new rebuild can not help the source of PSPUAE?
Anemos, think you misunderstood. He is going to use the PSPUAE source code where possible, to save him writing code from scratch.
Yeah, that was the last sentence of my first paragraph. ;)
I try not to reinvent the wheel when I can help it. ;D
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good luck! ;)
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its so fantastic to hear that the amiga is being worked on! after picodrive was released there is only amiga and N64 "left" for us gaming fanatics =)
(and yeah i dont count the impossible consoles like saturn and similiar)
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For those who are wondering what Chilly Willy looks like. I thought Id post this pic of him in his early years, ;).
(http://pspuae.condor.serverpro3.com/images/CW_penguin.jpg)
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For those who are wondering what Chilly Willy looks like. I thought Id post this pic of him in his early years, ;).
(http://pspuae.condor.serverpro3.com/images/CW_penguin.jpg)
that is lovely cartoon
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Great :) A new version PSPUae ;D ;D ;D Hope this new PSPUAE work better :-\ My Benefactor, Superfrog, work's not good on PSPUAE 0.63.
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Great :) A new version PSPUae ;D ;D ;D Hope this new PSPUAE work better :-\ My Benefactor, Superfrog, work's not good on PSPUAE 0.63.
Tried changing CPU speed to CHIPSET 85% while playing?
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Great :) A new version PSPUae ;D ;D ;D Hope this new PSPUAE work better :-\ My Benefactor, Superfrog, work's not good on PSPUAE 0.63.
Tried changing CPU speed to CHIPSET 85% while playing?
that's your answer for everything :p
try turning off the sound!
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Great :) A new version PSPUae ;D ;D ;D Hope this new PSPUAE work better :-\ My Benefactor, Superfrog, work's not good on PSPUAE 0.63.
Tried changing CPU speed to CHIPSET 85% while playing?
that's your answer for everything :p
try turning off the sound!
WELL IT WORKS, see alot of your states using it, :P
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WELL IT WORKS, see alot of your states using it, :P
not really. i usually end up not using chipset ratio as it seems to affect smoothness. particularly if hardware sprites or coppers (not policemen!) are used heavily ;)
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Sounds OFF - work's fine
may be next version sounds will wok's better :)
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good luck with it chilly! hope the project is making good progress :)
p.s. are you the same person who helped make the snes9x emulator for psp?
:o
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good luck with it chilly! hope the project is making good progress :)
p.s. are you the same person who helped make the snes9x emulator for psp?
:o
I've got most of the code finished... just a bit more to go, but it's the most complicated part that's left. ;D
Yes, I helped add ME support to the 3.xx version of SNES9xTYL 0.4.2. Capt Shoe and I did a number of updates on that code, but it would have been nice to have had a working copy of Rukka's latest code he did for SNES9x. You can read all about that in the thread at MC.
I also did the conversion of DOOM for 3.xx as well. That's still one of the very few programs out with full TV out support.
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My pants are getting excited ;D ;D ;D ;D
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I'm also getting quite moist. ;D
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Nice one Chilly. I can tell you love all this coding lark, your always working on lots of stuff. Di you get your current project finished before Christmas?
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Nice one Chilly. I can tell you love all this coding lark, your always working on lots of stuff. Di you get your current project finished before Christmas?
The pikey stuff? We got the main changes done, but not the 3.71 support. We're still working on that. Lot's of nids/kernel functions to track down. That's one reason I like regular 3.xx apps - Sony can't change the user functions or they'd break every game out. ;D
Haven't gotten any of the major stuff I'm working on done. Hopefully this spring I'll have those done.
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cant you just leave it at 3.x or 1.5? ... or would that cut out a huge audience? .. or something?
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cant you just leave it at 3.x or 1.5? ... or would that cut out a huge audience? .. or something?
As 1.50 is not supported in the 3.xx + kernels then everything needs to be eventually ported to the 3.xx kernel, so why not sooner than later. Finish 1.50 once and for all, then we wont be having different versions of homebrew released all the time.
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Well, D_A has said he's making a nid resolver for the next cfw, so that should take care of needing changes in the future. There are also no 1.5 plugins as 1.5 doesn't support plugins. Plugins were a feature that was part of 3.xx by D_A when he released the very first 3.xx cfw.
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Idea beguile. Capability to reading in of file of hard disk can make give with (from) WinUAE. Will be some (certain) version of beta for testing but when?
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Idea beguile. Capability to reading in of file of hard disk can make give with (from) WinUAE. Will be some (certain) version of beta for testing but when?
When its ready, as we have already said, the new PSPUAE is being built from the ground up. Chilly is working on it, but he also does alot of other coding for the PSP community. So trying to hurry him wont help.
The important thing at the moment, is getting a new compiled E-UAE WIP4 (code PSPUAE is based on), this will not have anything fancy, it will just boot with predefined settings. So it will be an Alpha (not very usable), it will then be tested and then added to, until we are happy we have something to release.
On the HD front, it will not work in the current PSPUAE 0.63, we have tried and tried with differnet idea's. None of which worked. E-UAE WIP4 has alot of fixes for HD, so hopefully it will fix our hdf problem.
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Skeezix the coder of the ST emu recently posted this on dcemu:
http://www.dcemu.co.uk/vbulletin/showthread.php?t=79437&page=2
"1) CaSTaway emu is designed to be high performance, at the loss of features. ie: We dont' implement a lot of stuff, so many things do not work; however, the plus is that it runs darned fast for what works, which happens to be about 80% or so .. so in my books, it is worth it. Run well, for most things, is better than run crappy for everything
UAE on the other hand is quite comprehensive and accurate, so it is difficult to cut it down to get a lot of high performance on low end machines out of it. But also..
2) The Amiga is much harder to do well; you can cut it down tro essentiallys and a few things work really well, but by and large a high number of games require a fair amount of accuracy and supported components in the emulation, so it is harder to get performance out of an Amiga emulator.
In the end, there is UAE and few other Ami emus. No one has sat down to wrtite one that is pure speed and 'good enough', but it might not work out too well anyway.. *shrug*
............................................
I know Castaway runs very well but Is this guy talking the truth regarding that amiga emulation will never ever match his emu in performance? I hope not? ???
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Thanks for the post baboon.
Castaway does run well, but we all know it doesnt have to emulate a custom chipset, UAE does, hence it makes even more harder to get it running as fast as castaway. If try the current WinUAE on a crappy old PC, say a pentium 300Mhz, you will run into the same problems as the PSP in regards to speed.
Hopefully, with the new version, utilising the ME CPU as well as the main CPU, it will help over come this. PSP is a wonderful console, as it has 2 CPU's. So who knows, full speed might be achievable.
I know people moan and whine about the sound in PSPUAE, but seriously its been the best its ever been. I think alot of people dont mess with the settings enough to get decent speeds with sound on the games they are running.
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I know people moan and whine about the sound in PSPUAE, but seriously its been the best its ever been. I think alot of people dont mess with the settings enough to get decent speeds with sound on the games they are running.
sorry FOL, but i cant agree. The speed is of course the best it's been , but the sound is not.... IK+ goes silent for crying out loud! it didnt in v0.41
it's six of one, half dozen of the other though.
edit: you'll probably have a go at me for moaning now, although i'm not.
@ Baboon - the Atari guy and FOL are both right.. Amiga Emulation is MUCH harder, primarily because of the custom chipset and the need for 68k core accuracy to keep compatibility (just look at the nightmare the FAME/C caused .... it cut PSPUAE compatibility in half!)
I've been saying this however since before this forum was even around, and Ric was skulking about on QJnet making minor revisions to pspuae.....
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Well I know given time you guys wil squeeze out as much as you can out of the psp from the ongoing tweaks and builds of pspuae. The new version incorporating the ME sounds like its going to be an excellent release once the bugs have been ironed out of its current alpha build status.
I can see 2008 being a good year for psp emulation. ;D
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I can see 2008 being a good year for psp emulation. ;D
prophet baboon.. i hope so ;)
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Well I know given time you guys wil squeeze out as much as you can out of the psp from the ongoing tweaks and builds of pspuae. The new version incorporating the ME sounds like its going to be an excellent release once the bugs have been ironed out of its current alpha build status.
I can see 2008 being a good year for psp emulation. ;D
As usual Horace, you have misunderstood what i ment, sound slightly better then, hows that.
Also, there is no alpha of new version yet, just need to give it time.
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As usual Horace, you have misunderstood what i ment, sound slightly better then, hows that.
yes, i misunderstood "its been the best its ever been" and should have read it as "the sound is better than it was in the previous version, but not as good as it once was, but that version was slower overall" ::)
sorry - but you gotta see my point here, i'm -going- to misunderstand what you mean if you are going to write it as something else!
again - i'm not having a go or moaning! (i know a lot of people like to take anything i say as a scathing attack) just pointing out what you said.
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In the end, there is UAE and few other Ami emus. No one has sat down to wrtite one that is pure speed and 'good enough', but it might not work out too well anyway.. *shrug*
Well, there is FELLOW.
Whilst it isn't as compatible as UAE (I've heard it's a stripped down UAE made for speed) it ran Turrican I+II, Moonstone, Wings, Lotus, SuperCars II and many other hits perfectly on low-end systems:
In the year 1999 I could play Turrican II at 50fps (@100Hz monitor refresh rate), no frameskip and 22050 kHz stereo sound (44100 kHz would've been possible, too, I guess) on my Pentium I with 133MHz!
There are ports of this DOS-emulator for Windows, Linux and Mac (WinFellow, XFellow, etc.), so I guess it's open source, isn't it? And it doesn't seem to be specifically designed for x86-processors and thus worthless for PSP (I hope).
@Chilly Willy: Even though maybe 30-40% of the games don't work with Fellow couldn't some of its elements be incorporated into the new and improved PSPUAE (maybe as additional not-so-compatible-but-very-fast mode)?
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Hmmm, this is going off on a tangent, can we all wait for the NEW BETA.
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errrr, i thought fellow WAS largely x86 based, and the porting of it over to C++ had been abandoned?
there is uae4all of course, but quite frankly, given the limitations of it compared to e-uae, it doesnt seem worth it. the gp2x uses this and they still dont even have save-state support.
this has all been discussed many many times in the past. FOL is right, and we must wait to see what comes of current developemnts before asking after other ideas.
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aye, fellow was 100% x86, which was ported to windows (winfellow), then from that it was being converted for C.... the code was maybe 70% developed before it was abandoned :'(
It was just an "A500 emulator" and there were no plans to improve it for AGA...
.. now, ... PSPUAE on the other hand ;-)
damn, all we need is just a little more speed and it'll be almost perfect X) good luck mr chilly!
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Well, "Amiga 500 only" would be totally sufficient for me (don't think A1200-games can run full speed on PSP).
But it looks like Fellow is no real alternative (maybe through a perfect DosBox one day ;)).
I'm really looking forward to Chilly Willy's improvements using E-UAE. I guess this project is the first that could make me donate (some day... ;)).
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I'm very late to learn of Chilly Willy joining the development of PSPUAE.
But it is still some great news to learn and I can't wait to see the next release. I know the name well as I've used his KeyCleaner program on the PSP before now. After a year of relatively little activity with this promising Amiga emulator we now have something to look forward to again. :)
@FOL, let me know when you have anything new to announce regarding PSPUAE and I will post it on the news on CA.
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I'm very late to learn of Chilly Willy joining the development of PSPUAE.
But it is still some great news to learn and I can't wait to see the next release. I know the name well as I've used his KeyCleaner program on the PSP before now. After a year of relatively little activity with this promising Amiga emulator we now have something to look forward to again. :)
@FOL, let me know when you have anything new to announce regarding PSPUAE and I will post it on the news on CA.
Sure, no problems, been on CA a lot more of late, but its hard to keep up with all the posts, :).
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When has been a new release of PAPUAE ??? I Can't wait ;D ;D ;D
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When has been a new release of PAPUAE ??? I Can't wait ;D ;D ;D
Not yet, but soon.
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Could you need more beta-testers (or alpha-testers ;))?
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Could you need more beta-testers (or alpha-testers ;))?
we will have to see how the current selection performs first, sorry.
It is possible to "acquire" beta-tester status by making yourself an invaluble member of the PSPUAE team however, but one would have to contribute something (more than just forum posts) regularly to acquire such status - and such an occurance is rare!
we have previously had trouble with people thinking beta-testing is just a "free ride" to an early release, and as such they have had their status removed due to failing to contribute even the most basic testing feedback.
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When some version betta goes out ??? Is there chance that will there be something to end of week ???
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When some version betta goes out ??? Is there chance that will there be something to end of week ???
Already said, chilly is still working on it, you cant rush these things, when I know something you will know. I can tell you, i emailed chilly last week and he said he is working on it. Dont forget chilly does alot for the psp community, so he has to devide his time between all his projects.
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I just noticed that chilly has done a lot of work on the nintendo 64 emulator's new beta that just came out.
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I just noticed that chilly has done a lot of work on the nintendo 64 emulator's new beta that just came out.
Yep, seems he has ditched us. Im not going to contact him again, dont see the point.
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such a shame, the amiga on your psp is much more desirable than a N64 emulator, I guess thats just my opinion anyway.
I'm just thankful for what we have, I know it's not perfect but some games are very pleasurable to me personally.
thank you all, for what we have recieved :D
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I agree about the N64 delta. unfortunately, armies of Nintendo fanboys do not... and there is a big thing about 'kudos' on this scene which is what i hate the most. One-upmanship never achieved anything.
I hope we can get gnostic back on a small level at least. I know he's been doing some things with e-uae, which could potentially help both PSPUAE and PS3UAE :D
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I agree about the N64 delta. unfortunately, armies of Nintendo fanboys do not... and there is a big thing about 'kudos' on this scene which is what i hate the most. One-upmanship never achieved anything.
I hope we can get gnostic back on a small level at least. I know he's been doing some things with e-uae, which could potentially help both PSPUAE and PS3UAE :D
Aye, Gnostic is great. Always helps where he can, :).