Ultimate Amiga

Ultimate Amiga Emulation News => PSPUAE => Current Development => Topic started by: porthose on 26 Jul, 2007, 10:47 PM

Title: Future Direction of PSPUAE
Post by: porthose on 26 Jul, 2007, 10:47 PM
Hey guys,

Given the fantastic recent release of PSPUAE, I just wanted to ask a simple question in terms of what is the future direction of PSPUA?  If this question is too early then just just ignore!

I'm curious...
Title: Re: Future Direction of PSPUAE
Post by: FOL on 26 Jul, 2007, 11:02 PM
Quote from: porthose on 26 Jul, 2007, 10:47 PM
Hey guys,

Given the fantastic recent release of PSPUAE, I just wanted to ask a simple question in terms of what is the future direction of PSPUA?  If this question is too early then just just ignore!

I'm curious...

To early at the moment, as things we are discussing might not lead to anything. The main thing at the moment is to get an updated E-UAE incorperated into PSPUAE, but the latest version of E-UAE has some bugs which are being worked on by the author at the moment. So all we can do at the moment is wait.

Me thinks I said "moment" to many times, but you get my meaning, i hope, ;). Doh you posted in the wrong place again, moving thread to development forums, ;).
Title: Re: Future Direction of PSPUAE
Post by: porthose on 27 Jul, 2007, 10:18 AM
Quote from: FOL on 26 Jul, 2007, 11:02 PM
Quote from: porthose on 26 Jul, 2007, 10:47 PM
Hey guys,

Given the fantastic recent release of PSPUAE, I just wanted to ask a simple question in terms of what is the future direction of PSPUA?  If this question is too early then just just ignore!

I'm curious...

To early at the moment, as things we are discussing might not lead to anything. The main thing at the moment is to get an updated E-UAE incorperated into PSPUAE, but the latest version of E-UAE has some bugs which are being worked on by the author at the moment. So all we can do at the moment is wait.

Me thinks I said "moment" to many times, but you get my meaning, i hope, ;). Doh you posted in the wrong place again, moving thread to development forums, ;).

i'll never get the hang of posting in the right place...  :-[

....but thanks for replying.
Title: Re: Future Direction of PSPUAE
Post by: vEGA-rJ on 30 Jul, 2007, 08:15 PM
Hi all guys! First of all, thank you for your hard effort this emu
is fantastic! I was wondering (as I own also a gp2x) if it's possible
to put notaz's cyclone core into pspuae (i'm not a coder) so if I'm saying
a bullshit forgive me :)

Title: Re: Future Direction of PSPUAE
Post by: FOL on 30 Jul, 2007, 09:26 PM
Quote from: vEGA-rJ on 30 Jul, 2007, 08:15 PM
Hi all guys! First of all, thank you for your hard effort this emu
is fantastic! I was wondering (as I own also a gp2x) if it's possible
to put notaz's cyclone core into pspuae (i'm not a coder) so if I'm saying
a bullshit forgive me :)

We were discussing this, when cyclone first came about, i had actually forgotten about our past discussion, until gnostic reminded me. It is impossible as cyclone will not work with PSP, :(. We still have FAME C, but its very incompatable, a lot of stuff either wont run or crash while using / playing
Title: Re: Future Direction of PSPUAE
Post by: Trekster on 02 Dec, 2007, 08:43 AM
Is there any timeframe for the next release of this emu?

Title: Re: Future Direction of PSPUAE
Post by: FOL on 02 Dec, 2007, 11:59 AM
Quote from: Trekster on 02 Dec, 2007, 08:43 AM
Is there any timeframe for the next release of this emu?



I wont give a timeframe, as that would put chilly under pressure to deliver. This wouldnt be fare to him, but he is working on it. Basically, when we know, you will know, ;).

Chilly is basically rebuilding the latest E-UAE soruce from scratch with PSP in mind. So it will only include code relevant to the PSP. Im sure he will post here explaining more once he see's this post.
Title: Re: Future Direction of PSPUAE
Post by: Chilly Willy on 02 Dec, 2007, 08:56 PM
I'm working on the video right now. After that, I can start trying to work it into a compilable form for testing. After that, the GUI can be added. That's when a beta will be ready. Hopefully, we'll be at that point by next weekend.
Title: Re: Future Direction of PSPUAE
Post by: robertfisk on 03 Dec, 2007, 02:31 AM
wow ! thats fast . great news :)

Ho ho ho and all that too..
Title: Re: Future Direction of PSPUAE
Post by: goemon4 on 03 Dec, 2007, 05:02 PM
Wow! Thats great news Chilly Willy! That just made my day :D  cant wait till its done!!  I wouldnt mind giving that beta a test or two either (if public)
Title: Re: Future Direction of PSPUAE
Post by: Hungry Horace on 03 Dec, 2007, 05:26 PM
Quote from: robertfisk on 03 Dec, 2007, 02:31 AM
wow ! thats fast . great news :)

Ho ho ho and all that too..

i wouldnt get your hopes up with thinking the initial versions will be public though!!

we dont want people complaining when there isnt a new version out in a couple of weeks...
Title: Re: Future Direction of PSPUAE
Post by: baboon on 03 Dec, 2007, 07:47 PM
I can completely appreciate that a new private/dev beta will take some time to come out until the bugs have been ironed out etc, but it great news to hear that a new public release is eventually in the works.   ;D

As always I'm really looking foward (and obviously being patient) to the next amgia-psp instalment.  :)
Title: Re: Future Direction of PSPUAE
Post by: FOL on 03 Dec, 2007, 09:13 PM
Quote from: baboon on 03 Dec, 2007, 07:47 PM
I can completely appreciate that a new private/dev beta will take some time to come out until the bugs have been ironed out etc, but it great news to hear that a new public release is eventually in the works.   ;D

As always I'm really looking foward (and obviously being patient) to the next amgia-psp instalment.  :)

Indeed, rest assured, im sure Chilly will work the BetaTesters hard. I will help where ever possible, :).
Title: Re: Future Direction of PSPUAE
Post by: Chilly Willy on 03 Dec, 2007, 10:59 PM
To use "modern" terms on all this, FOL will get the beta to send to the normal beta testers normally used with PSPUAE, then I imagine release candidates will get posted here after some of the major bugs found in beta testing have been dealt with. Back when I was doing most of my major work, this was called "alpha" and "beta" instead of "beta" and "release candidate".  ;D
Title: Re: Future Direction of PSPUAE
Post by: Trekster on 05 Dec, 2007, 09:53 PM
Thank you for the update info Chilly Willy sir! I was just curious, I throughly enjoy retro gaming on the PSP and relish in the thought of playing Amiga Games at full speed with sound. Amiga Forever!

Thanks again for the update

Title: Re: Future Direction of PSPUAE
Post by: Harrison on 15 Dec, 2007, 12:52 AM
This is great news that development of PSPUAE is gaining speed again, especially as it has been about a year since the last release.

I'm really looking forward to the next version.

Title: Re: Future Direction of PSPUAE
Post by: FOL on 15 Dec, 2007, 03:25 PM
Quote from: Harrison on 15 Dec, 2007, 12:52 AM
This is great news that development of PSPUAE is gaining speed again, especially as it has been about a year since the last release.

I'm really looking forward to the next version.


A year, you ment 6 months, ;).
Title: Re: Future Direction of PSPUAE
Post by: Tsig on 20 Dec, 2007, 06:09 PM
if any help is needed for testing under the psp slim just drop me a message id be more than happy to help out it some way.
Title: Re: Future Direction of PSPUAE
Post by: FOL on 20 Dec, 2007, 07:48 PM
Quote from: Tsig on 20 Dec, 2007, 06:09 PM
if any help is needed for testing under the psp slim just drop me a message id be more than happy to help out it some way.

He he, now your Custom Firwared up, :). Bet your loving it.
Title: Re: Future Direction of PSPUAE
Post by: Tsig on 20 Dec, 2007, 08:38 PM
hehe definately!! thanks again for your help FOL!

the psp was supposed to actually be an xmas pressie to me.. so after we got it working (and played on it a bit.... ok alot!) I have sacrificed playing it again until xmas day to get into the spirit! lol.

long live the amiga!
Title: Re: Future Direction of PSPUAE
Post by: FOL on 20 Dec, 2007, 09:00 PM
Quote from: Tsig on 20 Dec, 2007, 08:38 PM
hehe definately!! thanks again for your help FOL!

the psp was supposed to actually be an xmas pressie to me.. so after we got it working (and played on it a bit.... ok alot!) I have sacrificed playing it again until xmas day to get into the spirit! lol.

long live the amiga!

Lmfao, nice, its nice to see someone, holding off for Christmas Day. Bet you have dowloaded all the Savestates from site, ready for Christmas Day, :)
Title: Re: Future Direction of PSPUAE
Post by: Tsig on 21 Dec, 2007, 06:38 PM
Quote from: FOL on 20 Dec, 2007, 09:00 PM
Quote from: Tsig on 20 Dec, 2007, 08:38 PM
hehe definately!! thanks again for your help FOL!

the psp was supposed to actually be an xmas pressie to me.. so after we got it working (and played on it a bit.... ok alot!) I have sacrificed playing it again until xmas day to get into the spirit! lol.

long live the amiga!

Lmfao, nice, its nice to see someone, holding off for Christmas Day. Bet you have dowloaded all the Savestates from site, ready for Christmas Day, :)

you got it!! bring on christmas day! Hope everyone has a good one!
Title: Re: Future Direction of PSPUAE
Post by: agabuddy on 26 Mar, 2008, 04:41 AM
GREAT WORK first of all. Id be happy to PAY for a usuable amiga 500 emulator for the psp.
And im going to give my input on this topic. I hope It helps.

Im not a programmer but I do know alot about hardware. And I know that there is no way your going to get 100%
speed out of this emulator without doing something other than porting the code across.
I dont know if this is possible but here goes.

The PSP has 1 cpu( MIPS R4000 ) with a vector unit that takes SIMD intructions.
aswell as another chip that does multimedia work like graphics and sound.

I am guessing that PSPUAE is only running on the CPU at 333mhz. hence the reason it's so slow. and with the C++ code
not been optimized enough for the MIPS cpu and even if it were. it would not be enough.

Now would it be possible to rewrite the UAE source so that the vector(which is super fast) unit translates some of the code?
say the blitter code? or even paula (sound)? this would gain about 20% speed which is enough for 100% emulation speed.

or giving the multimedia engine some of this work. freeing the CPU to get 100% speed.   

If it's possible. although it would require a veteran SIMD coder or assembly coder. im sure it could be done.
let me know what you think.

regards
Title: Re: Future Direction of PSPUAE
Post by: EmuChicken on 26 Mar, 2008, 10:22 AM
Apparently Chilly Willy's been working on the code, so I'm guessing Media Engine work etc... but otherwise, its definately possible to create a playable emulator... 100% emulation is impossible in regards to anything...  nothing is 100% perfect.... except my ass.
Title: Re: Future Direction of PSPUAE
Post by: FOL on 26 Mar, 2008, 11:23 AM
Indeed Chilly is rebuilting the UAE source from scratch with the PSP in mind, Using both CPU's to share the work. My tinkerings are just to tide us over until chilly's version arrives.
Title: Re: Future Direction of PSPUAE
Post by: baboon on 28 Mar, 2008, 05:13 PM
I just read on maxconsole regarding Chilly and PSPuae: http://forums.maxconsole.net/showthread.php?p=901045#post901045

"I wonder if he's even still working on it or not, from what I remember he was putting all his time into the PSPUAE thing... but if you ask me that's not as cool as SNES because the Amiga had security checks that required that you have a physical copy of the game manual in front of you.. So for me its kind of hard to find quality rips of those games because they usually have to be hacked, and people may or may not have done a clean job of it..."

WTF?

Don't know if you guys (or Chilly himself) would like to reply to this weird post? lol
Title: Re: Future Direction of PSPUAE
Post by: FOL on 28 Mar, 2008, 06:20 PM
Quote from: baboon on 28 Mar, 2008, 05:13 PM
I just read on maxconsole regarding Chilly and PSPuae: http://forums.maxconsole.net/showthread.php?p=901045#post901045

"I wonder if he's even still working on it or not, from what I remember he was putting all his time into the PSPUAE thing... but if you ask me that's not as cool as SNES because the Amiga had security checks that required that you have a physical copy of the game manual in front of you.. So for me its kind of hard to find quality rips of those games because they usually have to be hacked, and people may or may not have done a clean job of it..."

WTF?

Don't know if you guys (or Chilly himself) would like to reply to this weird post? lol


LMFAO, leave it be, sure chilly will reply. Chilly is not working soley on PSPUAE rebuild, he works on alot of stuff. He's a cyborg if you ask me, ;). How would he know if the game had'nt been cracked correctly if he has'nt a certain game before.
Title: Re: Future Direction of PSPUAE
Post by: Hungry Horace on 28 Mar, 2008, 11:28 PM
Quote from: baboon on 28 Mar, 2008, 05:13 PM
"I wonder if he's even still working on it or not, from what I remember he was putting all his time into the PSPUAE thing... but if you ask me that's not as cool as SNES because the Amiga had security checks that required that you have a physical copy of the game manual in front of you.. So for me its kind of hard to find quality rips of those games because they usually have to be hacked, and people may or may not have done a clean job of it..."


the idiot has obviously never heard of either;

A) general game cracks avaiable at the time.... i.e. what emulator users take for granted as ADFs

B) the still ongoing (for ten year now btw) WHDload project, which, by making all amiga games HD installable, removes all forms of security checks, be it hardcoded for original disk usage, or game-manual checks (the latter of which is far easier to bypass btw) - ass well as adding countless number of bugfixes and additional functions (trainers, multiple button usages, highscore saving etc)

the SNES can go to hell. it's a pissy system, on which all the good games are better on the amiga anyway. feel free to flame away  for that comment guys, but i'll only tell you that i think you are wrong and you can **** off!
Title: Re: Future Direction of PSPUAE
Post by: EmuChicken on 29 Mar, 2008, 12:11 AM
:-)   matter of opinion there buddy, you think even some SPECTRUM games outclass amiga games!  :D

Lets face it, the general public dont have a clue what WHDLoad is, and even if they did- they wouldnt know how to use it unless it was SO BLOODY SIMPLE you could just click download and put into a directory (much like roms)... which you have done for pspuae- but the "general public" don't regard WHDLoad as the standard for amiga games (which belongs to ADF)...  Kinda like betamax vs vhs, or, something like that.

PS : the SNES beats Amiga heads down when it comes to beatemups, platformers and RPGS... then maybe racers (but there are exceptions to games, Lotus, XJ220, F1GP)... its a tough battle  ;D  everything else belongs to the Amiga :>  - music, strategy gaming, etc etc....  depends what floats your boats
Title: Re: Future Direction of PSPUAE
Post by: Hungry Horace on 29 Mar, 2008, 11:43 AM
i realise that the public doenst know about whdload... but that only goes to prove that people are getting it -wrong- with the assumptions that people like that make. And they like to be wrong with such authority too.


i knew you'd pipe up to defend the SNES emuchicken.... i'd much rather have a MegaDrive thanks ;)
Title: Re: Future Direction of PSPUAE
Post by: EmuChicken on 30 Mar, 2008, 12:20 AM
Megadrive had some good titles too ;-)

... Moonwalker, Sonic 2 (heh!), Road Rash series, Skitchin' (note this was when EA were pretty good), Outrun... etc etc
Title: Re: Future Direction of PSPUAE
Post by: FOL on 30 Mar, 2008, 12:44 PM
Quote from: EmuChicken on 30 Mar, 2008, 12:20 AM
Megadrive had some good titles too ;-)

... Moonwalker, Sonic 2 (heh!), Road Rash series, Skitchin' (note this was when EA were pretty good), Outrun... etc etc

My this thread has gone way off topic, might have to split it, ;).