Ultimate Amiga

Ultimate Amiga Emulation News => Installation & Running Help => PSPUAE => Bug Reports & Feedback => Topic started by: sappo on 15 Jul, 2007, 10:37 PM

Title: Memory Set Bug in 0.63
Post by: sappo on 15 Jul, 2007, 10:37 PM
Yay, I got a bug! I have won something?  ;D

When I try to set a Memory amount (the three settings are all at 512kb, like default), an empty box appears and my PSP crashes and turns off.

Aside this, all works correctly :D

Why this happens?  :)
Title: Re: Memory Set Bug in 0.63
Post by: FOL on 15 Jul, 2007, 11:11 PM
Quote from: sappo on 15 Jul, 2007, 10:37 PM
Yay, I got a bug! I have won something?  ;D

When I try to set a Memory amount (the three settings are all at 512kb, like default), an empty box appears and my PSP crashes and turns off.

Aside this, all works correctly :D

Why this happens?  :)

huh?

If your trying to set, slow = 512, fast = 512 and chip = 512, thats the problem, as it does'nt exist. Only proper memory amounts are available now. See the readme for, valid a amounts (The revised readme in Installation help forum).

Alot of crashing took place, due to non realistic memory values were selectable. That shouldnt happen now, i have just tried altering the memory and it all works fine, as you cant select fast = 512, you have to set it to 1mb or none.

Sappo, you posted in the archived forums, ;). Moving thread now.
Title: Re: Memory Set Bug in 0.63
Post by: Hungry Horace on 15 Jul, 2007, 11:24 PM
try deleteing "1.config" file, as this may be for an old version of pspuae, and it may be setting those values automatically.
Title: Re: Memory Set Bug in 0.63
Post by: EmuChicken on 16 Jul, 2007, 01:16 AM
"as it doesnt exist" ... better change the menus so you cant select it then fol ;) hehe...  nice find :>
Title: Re: Memory Set Bug in 0.63
Post by: FOL on 16 Jul, 2007, 09:26 AM
Quote from: EmuChicken on 16 Jul, 2007, 01:16 AM
"as it doesnt exist" ... better change the menus so you cant select it then fol ;) hehe...  nice find :>

You cant select them.
Title: Re: Memory Set Bug in 0.63
Post by: Hungry Horace on 16 Jul, 2007, 11:35 AM
as i said, and old config file is probab;ly selecting them - but FOL is right, you cant manually select them.
Title: Re: Memory Set Bug in 0.63
Post by: sappo on 17 Jul, 2007, 12:12 AM
Quote from: Hungry Horace on 16 Jul, 2007, 11:35 AM
as i said, and old config file is probably selecting them - but FOL is right, you cant manually select them.

Quoting Pro Wrestling:
A winner is you, Horace!  ;)

Old config file...  ;D

I had thought about that, but I excluded it, because I didn't that 512kb Fast now is not anymore selectable :)

Strange that all games worked well, even if 512kb was not a valid selection :)

Sorry about posting in Archived forums, I just didn't notice until now :)
Title: Re: Memory Set Bug in 0.63
Post by: DC on 19 Oct, 2007, 09:13 PM
i rememeber that some or most games dont work with FastMem, but I dont quite get the limits or advantages of 'Slow' or 'Bogo' memory.
Should I always have some SlowMem to make stuf run better?

Title: Re: Memory Set Bug in 0.63
Post by: FOL on 19 Oct, 2007, 09:15 PM
Quote from: DC on 19 Oct, 2007, 09:13 PM
i rememeber that some or most games dont work with FastMem, but I dont quite get the limits or advantages of 'Slow' or 'Bogo' memory.
Should I always have some SlowMem to make stuf run better?



Its all memory at the end of the day. Having more sumtimes helped with games that could use extra ram, 1 example is SWIV, that detected extra ram (slow) and would load the game data to it on load up.
Title: Re: Memory Set Bug in 0.63
Post by: Hungry Horace on 19 Oct, 2007, 11:44 PM
yeah, in my experience with PSPUAE, fastmem doesnt actually speed things up like it should. A good example of this is Frontier, which runs like a dream once you bung some decent amount of fastram into a real machine.

unfortunately, PSPUAE doesnt have the "grunt" to improve the smoothness like it should... but tbh - even winuae struggles to make the same improvements from adding fastram as real hardware does.