We have released a new version of PSPUAE (Amiga Emulator for PSP), changes / improvements are listed below.
Why the BE, simple, its exactly 1 year ago since pspuae.com started. So as to celebrate this fact, we decided to name it 0.63BE for Birthday Edition.
Also, with the recent memory increase. There will be some big states uploaded that were made for this version. 1 of the largest being 10.5 Megs.
V0.63 BE - FOL, GnoStiC, cmf update
- Removed alot of un-needed code, to gain usable memory (GnoStiC and cmf)
- Optimized code to gain speed (GnoStiC)
- Added alot of defines to gain speed (FOL and GnoStiC)
- Added define to allow 10.5MB of memory, not limited to 6MB anymore (FOL and cmf)
- Changed the delay and latency on sound to gain speed (FOL)
- Changed PSPUAE cpu cycle unit to 1, gave stable speed increase (FOL)
- Removed 0 from Auto Frame Skip, pointless as it slows emu down when hitting 0 (FOL)
- Removed Interpol code as it was broken since 0.60, removing this gave speed increase (GnoStiC)
- Fixed memory selection, now only valid amiga memory configs are selectable (cmf)
- Fixed Crash, where if no Backdrop was present PSPUAE would crash PSP (FOL and cmf)
- Fixed Interrupts setting in sound, as it was still produing sound (FOL and GnoStiC)
- Added AutoZoom check to PSPUAE reset command, so each reset will turn off AutoZoom. This
stops the crash with certain configs, when AutoZoom was on. Simply Press and hold
L & R Trigger and SELECT after reset to turn it back on (FOL)
- Removed support for E / X-Loader and Tiff exploits as it was causing crash in
Custom Firmware's. A seperate E / X-loader tiff version is released seperately (FOL)
Remember Read the README`s, if your not sure of an option, please ask in the forums.
You can download it from our DOWNLOADS section
Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Happy Birthday
Been waiting around on the chance it may arrive tonight. sweet ;D
Big huge thanks to all the team for putting this together and keeping the Amiga dream alive, in portable form. It's very much appriecated.
Hope you continue to develop this fantastic emu even further.
Ok i'm gonna go play some classics..
Greetings from Ireland
Keane
Quote from: Keane on July 14, 2007, 01:12:20 AM
Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Happy Birthday
Been waiting around on the chance it may arrive tonight. sweet ;D
Big huge thanks to all the team for putting this together and keeping the Amiga dream alive, in portable form. It's very much appriecated.
Hope you continue to develop this fantastic emu even further.
Ok i'm gonna go play some classics..
Greetings from Ireland
Keane
I wasnt going to release tonight, as im tired. Spose i can go to sleep now, ::)
Big thanks for releasing this version!! ;D ;D
It's really a great step forwards!
Tested a lot of games and all the games worked. And where really playable.
Thank you thank you thank you thank you!!
god please tell me that now i can play yo joe with sound at full speed
Nice release from you guys, thanks soooo much.
Testing a load of games now. :0
Happy days. :)
Great work guys!
Thank you for the time and effort you put into this! Seems that I can soon sell my old Amigas.
Still have one 500 one 600HD and one 1200HD if somebody is interested....
Keep up the good work!
Do the old 0.62 Savestates still work with 0.63BE?
BTW: Happy Birthday
Thanx a lot to the dev. of this emu!! it is one of the most important emus for the psp imo.. its like the SNES, PS1 and N64!
keep the fantastic work up!
Many thanx again :)
Thank you thank you thank you from ITALIA!!
Have a nice day!!
But, it's really increase speed? ???
Happy Birthday...
Yes, old save states work fine.
Yes there is a speed increase, try altering the CPU speed. Some games run decent on CPU Speed = MAX (i.e. bubble bobble runs at 50 FPS with FS = 1). Others need CPU Speed (0% to 100%) Chipset, Lotus 2 runs very well with CPU Speed 85% and FS = 1.
I did see someone post some where that they thought it was still slow. Well I find alot of things are very very playable on FS=1 and sound.
Hi! FOL, congratulations for your work with PspUae.
I'm waiting for new release of this emulator from more time, it is from a day that i try all the possible configurations in order to increase the emulation speed, but i have like the impression that the v0,62 worked better.
I hope that the job on this plan never end , also i knew to emulate a computer as Amiga is complex.
Good luck. :D
Sorry for my bad english, i'm an italian Commodore funboy :)
Hi,
im a little confused by this "but i have like the impression that the v0,62 worked better".
Are you saying you think V0.62 is better? or you were impressed by V0.62?
My impression is that the v0.62 work better of the v0.63.
Thanks for this new release, I think now many games will be playable. I will test the version with the new 3.51 M33 firmware.
Quote from: Vince on July 15, 2007, 11:03:39 AM
Thanks for this new release, I think now many games will be playable. I will test the version with the new 3.51 M33 firmware.
It works fine, ;). I updated yesterday
Ah, nicely done chaps.
Glad to see that things are chugging along at a nice pace and each release is better then the last.
Keep up the good work.
Quote from: ParaSitius on July 15, 2007, 12:52:25 PM
Ah, nicely done chaps.
Glad to see that things are chugging along at a nice pace and each release is better then the last.
Keep up the good work.
Hey, ParaSitius, where you been hiding. Aint seen you for awhile.
Big thanks to the team and its dedicated followers for all the work they have done, especially FOL, Horace, Gnostic and CMF for the time and effort that they have put in these last couple of months. I might send all of you a big pack of caffeine tablets as a thank you ;D
Thank you for the new release. I think it's great that there is support for the mighty Amiga. I hope that it is possible to more accurately emulate sound, more specifically music in games as that was a large part of Amiga gaming for me. I am playing Lemmings (CDTV savestate) the sound appears to be much clearer than the music, hopefully int he future the 2 will be seamless. Fingers crossed.
;D oh yes, what a grand bunch you fellas are, I checked on QJnet and your new release was spotted, I love this brilliant emulator and was waiting for an update, I downloaded it along with the new 3.51FW by the russians! slapped on alien syndrome at 2 frame skip and away we go, it's not perfect, but its smoother and the sound isn't as scratchy as with 0.62CE.
Thanx guys, I really appreciate this release and thanks for your effort, we all should praise you for giving us retro game play on our psp's.
I want to try all the games now, thanks to you all!!!!! :D
Congratulations, great work guys!
Quote from: FOL on July 15, 2007, 12:58:34 PM
Quote from: ParaSitius on July 15, 2007, 12:52:25 PM
Ah, nicely done chaps.
Glad to see that things are chugging along at a nice pace and each release is better then the last.
Keep up the good work.
Hey, ParaSitius, where you been hiding. Aint seen you for awhile.
Life, the universe and everything has been taking up my time so I don't get much time to surf the internettyweb as much as I used too. I've not even been able to use my PSP for several months now, poor ickle me.
Whats happened to your PSP? :'(
Quote from: skateblind on July 15, 2007, 06:40:55 PM
Whats happened to your PSP? :'(
Im guessing nothing, just hes to busy to do anything like that as he said.
If there's anything you need ParaSitius, give me a PM
Very good work, guys!
Emulation is better and better ... :o
I like amiga music/sound. Will be possible to make some mode to emulate music to be nearly perfect with high sampling resolution of sound and slow game playing performance?. For example to listen music in games like Turrican or mods from trackers?
Amiga Fan from Czech Republic
Quote from: Seal on July 15, 2007, 07:38:20 PM
Very good work, guys!
Emulation is better and better ... :o
I like amiga music/sound. Will be possible to make some mode to emulate music to be nearly perfect with high sampling resolution of sound and slow game playing performance?. For example to listen music in games like Turrican or mods from trackers?
Amiga Fan from Czech Republic
Best, to use milkyplayer for PSP, thats what i use to listen to .mod files on my PSP.
this is really promising!
I couldn't get XENON running very well (although XENON II ran great) on PSPUAE V0.62CE, lots of testing, frameskipping ect... but still rather dissapointing.
now after half an hour fiddling and testing, Ive got XENON running great! fast and smooth and the sounds much better - this 0.63 is brilliant fellas! hats off to you!
also tested so far with excellent results:
Xenon - very good 8/10
Goldrunner - very good. 7.5/10
Airball - almost perfect. 9/10
Backlash - perfect 9.5/10
Barbarian(palace) - good 7/10 (I cant get full screen) but works and sounds great.
Black Tiger - almost perfect 9/10
f29 Retaliator - this was a bitch! it takes ages to load, but now i have a savestate! runs really good and sound is excellent. 8.5/10
Golden Axe - runs well, tad scratchy, slows down when lots of sprites. 7/10.
good results! cheers guys. ;)
Hello everyone, first post.
Thank you very much for PSPUAE -amazing work. Though I don't code (I work as a unprofessional test analyst) I can understand the immense amount of work that's gone into this.
Just wondering if delta191 could upload the save state for f29. I have the original box and packaging (yellowing with age!) and would be great to have this on a handheld.
thank you.
Quote from: porthose on July 19, 2007, 08:38:02 AM
Hello everyone, first post.
Thank you very much for PSPUAE -amazing work. Though I don't code (I work as a unprofessional test analyst) I can understand the immense amount of work that's gone into this.
Just wondering if delta191 could upload the save state for f29. I have the original box and packaging (yellowing with age!) and would be great to have this on a handheld.
thank you.
If the state is whdload registered only, then you need the whdload key in order to play. If you ment the ADF, check your PM's, ;)
i see nothing about it requiring registartion:
http://www.whdload.de/games/F29Retaliator.html
no one has yet made a RISS for it though
Quote from: Hungry Horace on July 19, 2007, 07:15:43 PM
i see nothing about it requiring registartion:
http://www.whdload.de/games/F29Retaliator.html
no one has yet made a RISS for it though
Well it does horace, thats why i couldnt play it before i registered whdload
well i posted the GUI! get on making it already! hehe
i wish they would say in the whd docs when its limited though...
Quote from: Hungry Horace on July 19, 2007, 07:38:18 PM
well i posted the GUI! get on making it already! hehe
i wish they would say in the whd docs when its limited though...
It does say, ;), you blind.
"If you have not yet registered WHDLoad, this patch will NOT work. You will return
to the workbench right after the title picture."Hows the universe GUI looking? I did ask last week, ;). I want it stop you playing the game, if you dont have whdload key.
Also, lets stop posting here, ;)
Happy Birthday!
Thanks for this new release! Really appreciated it!
I've downloaded it and succesfully tested with the CF 3.51 M33-5.
Keep on the good work!
Hello all.
Thank a lot for this new realesed. Another great work for playing with the amiga games.
I try it now.
Special hello to my friend ANKALAGAN ;)
It's really impressive to play with amiga in a small PSP. If you decide to port this emulator in GP2X it will be fabulous..... ::).
Thank you very much.
Have a nice day.
AMIGA IS NEVER DIE......
Quote from: SAMAEL on July 23, 2007, 02:03:26 PM
Hello all.
Thank a lot for this new realesed. Another great work for playing with the amiga games.
I try it now.
Special hello to my friend ANKALAGAN ;)
It's really impressive to play with amiga in a small PSP. If you decide to port this emulator in GP2X it will be fabulous..... ::).
Thank you very much.
Have a nice day.
AMIGA IS NEVER DIE......
It already is ported, by gnostic, UAE2x.
Quote from: FOL on July 19, 2007, 07:40:37 PM
Hows the universe GUI looking? I did ask last week, ;). I want it stop you playing the game, if you dont have whdload key.
i need to talk to you about this when you have the chance
also, i though UAE2x wasnt as complete as pspuae?
does it have save-states etc?
Quote from: Hungry Horace on July 23, 2007, 02:54:40 PM
Quote from: FOL on July 19, 2007, 07:40:37 PM
Hows the universe GUI looking? I did ask last week, ;). I want it stop you playing the game, if you dont have whdload key.
i need to talk to you about this when you have the chance
also, i though UAE2x wasnt as complete as pspuae?
does it have save-states etc?
Well, he ported E-UAE to gp2x. From what i remember it was good, but its still in alpha stage, best to ask gnostic, it does support HDF, ;).
uae2x wip1 does not have savestates etc (in the menus) but wip2 has 'em..
both uae2x wip1/2 and pspuae are based on e-uae wip3..
uae2x wip3 (which i'm working on ATM) is e-uae wip4.. (@fol: yep, with couple of fixes here and there, wip4 it runs fine)
p.s.:
uae4all 0.7.x is fastest amiga emulator available on a handheld (it's 68k core is asm cyclone)
BUT is misses a lot of features (slow/fast/bogus ram settings, savestates etc etc)..
Quote from: GnoStiC on July 23, 2007, 09:17:01 PM
uae2x wip1 does not have savestates etc (in the menus) but wip2 has 'em..
both uae2x wip1/2 and pspuae are based on e-uae wip3..
uae2x wip3 (which i'm working on ATM) is e-uae wip4.. (@fol: yep, with couple of fixes here and there, wip4 it runs fine)
p.s.:
uae4all 0.7.x is fastest amiga emulator available on a handheld (it's 68k core is asm cyclone)
BUT is misses a lot of features (slow/fast/bogus ram settings, savestates etc etc)..
I thought we looked at cyclone? cant remember now. Its very interesting though, as GP2x has a slower CPU than PSP. Think how fast PSPUAE would be using it.
cyclone is ARM only 68k core so we can't use it for PSP..
although gp2x has 220 mhz (overclockable), it has bigger I/D-caches..
Quote from: GnoStiC on July 24, 2007, 03:05:16 AM
cyclone is ARM only 68k core so we can't use it for PSP..
although gp2x has 220 mhz (overclockable), it has bigger I/D-caches..
That would be why then, ;)
Way to go, gentlemen. I definitely can see the speed increase, although in some cases this still is not enough for games to be truly playable (SWIV).
However, there are some that run just or almost as well as on the original Amiga : IK+, SpeedBall.
Happy birthday!
Quote from: Barts_706 on August 02, 2007, 12:44:32 PM
Way to go, gentlemen. I definitely can see the speed increase, although in some cases this still is not enough for games to be truly playable (SWIV).
However, there are some that run just or almost as well as on the original Amiga : IK+, SpeedBall.
Happy birthday!
Indeed, some games still play aweful, but i swear i was playing SWIV, with 1 frameskip, and CHIPSET around 85%.
Quote from: FOL on August 02, 2007, 01:03:57 PM
[...]
Indeed, some games still play aweful, but i swear i was playing SWIV, with 1 frameskip, and CHIPSET around 85%.
OK, I'll tweak the settings.
Nevertheless, the dream of prefect Amiga emulation on PSP is a little nearer. Do you guys think it's possible to accelerate it even more, or are we arriving at the point where that's pretty much all we can do?
Quote from: Barts_706 on August 03, 2007, 08:22:07 AM
Quote from: FOL on August 02, 2007, 01:03:57 PM
[...]
Indeed, some games still play aweful, but i swear i was playing SWIV, with 1 frameskip, and CHIPSET around 85%.
OK, I'll tweak the settings.
Nevertheless, the dream of prefect Amiga emulation on PSP is a little nearer. Do you guys think it's possible to accelerate it even more, or are we arriving at the point where that's pretty much all we can do?
With the current source yes. Just waiting for the source to be updated to E-UAE WIP4, then we can start looking at ways to improve it more.
Hello guys ,
Props for the great project and greetings from us over at Malloc\Dark-alex.org\Exonet .
Since i´m a oldtimer I have obtained quite a collection of pre 1990 titles I want to play.
I have several gb´s and would therefore like to run you lovely application thru IRShell´s nethostFS.
It sadly did not work properly. I did some tests an these are my finds
Facts :
Emulator - PSPUAE063 for amiga
Settings : I tried all cpu speeds / both umd and no-umd / Normal and
max in IRshell net settings / I have a WEP protected network
Usage : First , just so you know , Pimpstreamer , pspradio and most other HB runs fine thru my network . I can also stream backups (slowly) and stream psx games so my network connection is working as it should.
PSPUAE063 : The emulator boots up fine ,but when I choose a game for it to load it never moves on from the loading screen . I got about 1 in 20 games working when i tried this ,but 100% of the same games worked fine from memory stick.
It looks like the emulator kills the network connection just when it tries to recognize the disc inserted.
Any way to fix this issue and make my (and several other old geezers like myself) dream come true ?
Cheers ,Big up and world peace
Quote from: robertfisk on August 07, 2007, 11:51:07 PM
Hello guys ,
Props for the great project and greetings from us over at Malloc\Dark-alex.org\Exonet .
Since i´m a oldtimer I have obtained quite a collection of pre 1990 titles I want to play.
I have several gb´s and would therefore like to run you lovely application thru IRShell´s nethostFS.
It sadly did not work properly. I did some tests an these are my finds
Facts :
Emulator - PSPUAE063 for amiga
Settings : I tried all cpu speeds / both umd and no-umd / Normal and
max in IRshell net settings / I have a WEP protected network
Usage : First , just so you know , Pimpstreamer , pspradio and most other HB runs fine thru my network . I can also stream backups (slowly) and stream psx games so my network connection is working as it should.
PSPUAE063 : The emulator boots up fine ,but when I choose a game for it to load it never moves on from the loading screen . I got about 1 in 20 games working when i tried this ,but 100% of the same games worked fine from memory stick.
It looks like the emulator kills the network connection just when it tries to recognize the disc inserted.
Any way to fix this issue and make my (and several other old geezers like myself) dream come true ?
Cheers ,Big up and world peace
Odd, worked fine for me. Adf's, did take a while to load and even savestates (took a little longer to load) worked fine, I did find PSPUAE ran slower when running it in irshell with nethost. I found everything ran slower through nethost, including psx games.
So i would advice not running it through IRShell. As best perfomance is obtained through running it from MS. Whats it like through USBHost, as I didnt try that.
To be honest, i would rather not install irshell again, as i would have to mess with my flash. Dont like messing with flash when its not needed.
EDIT:- for it not reconising ADF's have you tried switching nethost as MS0: and vise versa?
Quote from: FOL on August 08, 2007, 09:51:49 AM
Quote from: robertfisk on August 07, 2007, 11:51:07 PM
Hello guys ,
Props for the great project and greetings from us over at Malloc\Dark-alex.org\Exonet .
Since i´m a oldtimer I have obtained quite a collection of pre 1990 titles I want to play.
I have several gb´s and would therefore like to run you lovely application thru IRShell´s nethostFS.
It sadly did not work properly. I did some tests an these are my finds
Facts :
Emulator - PSPUAE063 for amiga
Settings : I tried all cpu speeds / both umd and no-umd / Normal and
max in IRshell net settings / I have a WEP protected network
Usage : First , just so you know , Pimpstreamer , pspradio and most other HB runs fine thru my network . I can also stream backups (slowly) and stream psx games so my network connection is working as it should.
PSPUAE063 : The emulator boots up fine ,but when I choose a game for it to load it never moves on from the loading screen . I got about 1 in 20 games working when i tried this ,but 100% of the same games worked fine from memory stick.
It looks like the emulator kills the network connection just when it tries to recognize the disc inserted.
Any way to fix this issue and make my (and several other old geezers like myself) dream come true ?
Cheers ,Big up and world peace
Odd, worked fine for me. Adf's, did take a while to load and even savestates (took a little longer to load) worked fine, I did find PSPUAE ran slower when running it in irshell with nethost. I found everything ran slower through nethost, including psx games.
So i would advice not running it through IRShell. As best perfomance is obtained through running it from MS. Whats it like through USBHost, as I didnt try that.
To be honest, i would rather not install irshell again, as i would have to mess with my flash. Dont like messing with flash when its not needed.
EDIT:- for it not reconising ADF's have you tried switching nethost as MS0: and vise versa?
Hi and cheers for the quick reply,
How strange that you got it working fine.
I´ve been trying since version 0.4 always with the same results as in the last post i wrote.
I talked to Stonecut (one of the irshell guys) and gave him your source and also the source for VIce64 since that Emu wouldnt boot at all thru IRshell.
Been getting a headache from those scary multiplatform sources all night.. Im no genious like you guys ;)
Of course I have tried redirecting the ms0 , but still the same results .
You should install it and try it again :) The only file modified in your flash is a small file that makes legal umd´s play fine . No one has ever bricked from IRShell as far as i know.
I really would love get this working and I know a lot of other people who would love this as well,so please dont give up,mate .. this is my dream :)
On another subject.. An excerpt from me and stonecuts conversation last night :
<~StoneCut> It'd be great if they could add file argument support for iR Shell while they're at it ;)
[2:44am] <robertfisk> let me know if there is anything i can do from here , if you get any ideas :)
[2:44am] <robertfisk> I´ll ask them
[2:44am] <~StoneCut> Quite trivial
[2:44am] <~StoneCut> The webbrowser in iR Shell for example.
[2:45am] <~StoneCut> It's nothing but Dark_AleX's HTML viewer plugin. Simply called without passing it a HTML file as argument.
[2:45am] <~StoneCut> Any EBOOT could be coded so it could be a standalone app but also plugin at the same time.
[2:45am] <~StoneCut> It's like 2-3 lines of additional code
[2:46am] <robertfisk> Doesnt seem to hard then
[2:46am] <robertfisk> :)
[2:46am] <~StoneCut> not at all
[2:46am] <~StoneCut> Unless it's multi-platform source with dozens of files and you're a shitty coder like me ;)
World peace
ermmm, im abit confused as to your last post, it is working with the new irshell, when i tried it. Need to find out if others are having problems too.
As i said previously, it would make your Emu experience even worse, as it runs very slow, runs slower than the early version of PSPUAE. Nethost is a good idea, BUT it cant keep up. Which makes it useless for stuff like this.
Did you try USBHost, as i said. If its running fine from that, then nethost if definately not an option.
Quote from: FOL on August 08, 2007, 05:51:17 PM
ermmm, im abit confused as to your last post, it is working with the new irshell, when i tried it. Need to find out if others are having problems too.
As i said previously, it would make your Emu experience even worse, as it runs very slow, runs slower than the early version of PSPUAE. Nethost is a good idea, BUT it cant keep up. Which makes it useless for stuff like this.
Did you try USBHost, as i said. If its running fine from that, then nethost if definately not an option.
Wow .. you have deleted my last post insted of answering it .. Real mature and pro behaviour.
Oh well , I´ll take my buisness elsewhere then .
Good bye
and btw : IRshell nethostFS does not work with the emu . About 20 people have confirmed this for me now. And there is no reason it shouldnt work speedwise.
Quote from: robertfisk on August 10, 2007, 12:15:00 PM
Wow .. you have deleted my last post insted of answering it .. Real mature and pro behaviour.
Oh well , I´ll take my buisness elsewhere then .
Good bye
hold up! that response is the one lacking maturity!
mistakes happen mate, it's only a web forum, and there is no need to take it as a personal attack.
I hadnt seen any other posts than the ones that are still there. If you feel your post was that important, why not just make the key points of your post again, rather than throwing a tantrum with the site admin and developers?
Quoteand btw : IRshell nethostFS does not work with the emu . About 20 people have confirmed this for me now. And there is no reason it shouldnt work speedwise.
"there is no reason..." that you KNOW of. it has already been pointed out that there are issues with the program running speed when not running PSPUAE directly from the memory stick, from the experience of the developers.
Since emualtor speed is the primary concerns of the userbase here, it comes as no surprise that issues with IRShell / similar are of very low priority to the developers.
Sure, i dont doubt you'd like it to be looked at, but it is one of very many things that the developers would have to work on.... being a low-priority doesnt mean it wont be looked at, but it will have to wait its turn like anything else.
coming on to a forum and throwing a hissy fit because your fix / request isnt dealt with immediately is hardly mature behaviour is it? so please dont take such a tone with staff members here, or accuse them of immaturity either.
everyone here WANTS to help you and every other user.... however, doing so maybe done somewhat reluctantly with such an attitude.
Quote from: Hungry Horace on August 10, 2007, 12:46:47 PM
Quote from: robertfisk on August 10, 2007, 12:15:00 PM
Wow .. you have deleted my last post insted of answering it .. Real mature and pro behaviour.
Oh well , I´ll take my buisness elsewhere then .
Good bye
hold up! that response is the one lacking maturity!
mistakes happen mate, it's only a web forum, and there is no need to take it as a personal attack.
I hadnt seen any other posts than the ones that are still there. If you feel your post was that important, why not just make the key points of your post again, rather than throwing a tantrum with the site admin and developers?
Quoteand btw : IRshell nethostFS does not work with the emu . About 20 people have confirmed this for me now. And there is no reason it shouldnt work speedwise.
"there is no reason..." that you KNOW of. it has already been pointed out that there are issues with the program running speed when not running PSPUAE directly from the memory stick, from the experience of the developers.
Since emualtor speed is the primary concerns of the userbase here, it comes as no surprise that issues with IRShell / similar are of very low priority to the developers.
Sure, i dont doubt you'd like it to be looked at, but it is one of very many things that the developers would have to work on.... being a low-priority doesnt mean it wont be looked at, but it will have to wait its turn like anything else.
coming on to a forum and throwing a hissy fit because your fix / request isnt dealt with immediately is hardly mature behaviour is it? so please dont take such a tone with staff members here, or accuse them of immaturity either.
everyone here WANTS to help you and every other user.... however, doing so maybe done somewhat reluctantly with such an attitude.
Hello horace ,
I´m sorry if my previous post offended you.Im not throwing any fits at all, but I wrote an answer here yesterday , and today it was gone ,so I assumed FOL was just tired of my nagging and deleted it. I assumed this because Fol told me the emulator worked with nethostFS ,and anfter a bunch of testing it clearly doesn´t . I got a little offended because I thought he knew it didnt work ,but just wanted to shut me up.
One of the two creators of irshell tells me there shouldnt be a speed issue . at least theoretically , since pspsx , isos(not cso´s) and
several other apps that have much more data transfer than amiga games,runs flawlessly.
world peace is my thing . Not forumfights :)
No offence to the rest of you guys .
Quote from: robertfisk on August 10, 2007, 01:23:37 PM
Hello horace ,
I´m sorry if my previous post offended you.Im not throwing any fits at all, but I wrote an answer here yesterday , and today it was gone ,so I assumed FOL was just tired of my nagging and deleted it. I assumed this because Fol told me the emulator worked with nethostFS ,and anfter a bunch of testing it clearly doesn´t . I got a little offended because I thought he knew it didnt work ,but just wanted to shut me up.
well, its forgiven, but you must be careful of jumping the gun! none of us have any policy of wanting to "shut up" the userbase, and we do try our best to answer all questions to the full extent of our knowledge. sometimes mistakes happen, but we are all just human in the end.
if FOL has said he managed (at some stage) to get it working, it is not your place or mine to assume he is lieing. (such action is of no benefit to anyone here)
QuoteOne of the two creators of irshell tells me there shouldnt be a speed issue . at least theoretically , since pspsx , isos(not cso´s) and
several other apps that have much more data transfer than amiga games,runs flawlessly.
PSPSX? is that the unofficial psx emulator? this runs so slowly anyway, i cant see how you can make any genuine judgement of it. You could make statements regarding the Sony PSX emulator, but you must then remember that being a hacked version of an Official Sony Product, it will perform better in any given scenario, and therefore not genuinely comparable to PSPUAE.
Homebrew of the highly complex nature of PSPUAE , misses out on many of the benefits that would come from official development. you have to realise that the problem with amiga emualtion is not the amount of data being transfered (the speed you can get the ADFs etc to the PSP via usb or whatever) but that the emulation itself is more complex than -any- other on the PSP.... as a result it is a massive drain on the PSPs CPU / Resources. This means that running any other program "on top" of PSPUAE (in this case IRShellm nethost etc) is most likely going to cause slowdown.
i'm not trying to put you down, or say that it wont be looked at, but factors like these must be considered before "assuming" it should work as well as you expect, if at all. As i say, the developers are more likely to concentrate on getting the emulation up to scratch from memorystick, since the majority of users will be running it this way, and it is the most effective way of doing so.
Although problems with running it other ways will of course be looked at, there can be no guarentees as to when, or that there can even be any kind of fix.
huh, I deleted no posts, wtf?
*FOL* - Goes to check forum logs.
Oh and i have to point this out, all the PSX games i tried, did not run flawless, the intros jerked and even in game i got jerking, off the top of my head, try Tunnel B1.
EDIT:- When did you post this deleted post, cause all your posts are present, well the 1's i read already. The logs so last EDIT (not delete) of your original post (i altered iso to backup, ;)).
hehe .. I might have accidentaly deleted it myself , I guess .I know i wrote it .though:)
Might have deleted it while the page was in browser... (blushing seriously :\ )
Real sorry to cause a mess like this .
Not the way i wanted to introduce myself to you guys at all ..
Oh well ... got geard up over the prospects of pspuae thru nethostFS , and lost my contact to earth.
I can run wipeout(psx) thru nethost in IRshell fine . the thing is , the setting in irshell must be normal\not maximum and you must remember to put in in 333 before you start nethost in irshell,or it will have no effect on the speed . try if you like :)
I see your point very well Horace . Been a part of different dev communities for several years,and I understand that a serious multiplatform emu like this is not easy to develop .
Been testing version 63 a lot lately :) and I understand that there are serious speed issues with the emu itself. Good luck with cleaning it up . I assume the nethostFS problem will sort itself when the emu gets newer faster builds .
World peace
Quote from: robertfisk on August 10, 2007, 07:07:10 PM
hehe .. I might have accidentaly deleted it myself , I guess .I know i wrote it .though:)
Might have deleted it while the page was in browser... (blushing seriously :\ )
Real sorry to cause a mess like this .
Not the way i wanted to introduce myself to you guys at all ..
Oh well ... got geard up over the prospects of pspuae thru nethostFS , and lost my contact to earth.
I can run wipeout(psx) thru nethost in IRshell fine . the thing is , the setting in irshell must be normal\not maximum and you must remember to put in in 333 before you start nethost in irshell,or it will have no effect on the speed . try if you like :)
I see your point very well Horace . Been a part of different dev communities for several years,and I understand that a serious multiplatform emu like this is not easy to develop .
Been testing version 63 a lot lately :) and I understand that there are serious speed issues with the emu itself. Good luck with cleaning it up . I assume the nethostFS problem will sort itself when the emu gets newer faster builds .
World peace
Right, this worries me. Why do you have to set the CPU speed a 333?
PSPUAE sets the CPU speed to 333.
Quote from: FOL on August 10, 2007, 07:38:09 PM
Quote from: robertfisk on August 10, 2007, 07:07:10 PM
hehe .. I might have accidentaly deleted it myself , I guess .I know i wrote it .though:)
Might have deleted it while the page was in browser... (blushing seriously :\ )
Real sorry to cause a mess like this .
Not the way i wanted to introduce myself to you guys at all ..
Oh well ... got geard up over the prospects of pspuae thru nethostFS , and lost my contact to earth.
I can run wipeout(psx) thru nethost in IRshell fine . the thing is , the setting in irshell must be normal\not maximum and you must remember to put in in 333 before you start nethost in irshell,or it will have no effect on the speed . try if you like :)
I see your point very well Horace . Been a part of different dev communities for several years,and I understand that a serious multiplatform emu like this is not easy to develop .
Been testing version 63 a lot lately :) and I understand that there are serious speed issues with the emu itself. Good luck with cleaning it up . I assume the nethostFS problem will sort itself when the emu gets newer faster builds .
World peace
Right, this worries me. Why do you have to set the CPU speed a 333?
PSPUAE sets the CPU speed to 333.
there is a bug in IRSHELL . If you activate nethostFS ,then change from 222 to 333 , It will have no effect . So you have to set the mhz before activating nethostFS .
Ill, have alot further into this, at a later date. As im quite busy atm.
Also, are they going to fix the speed selection problem?
Quote from: FOL on August 11, 2007, 12:08:41 PM
Ill, have alot further into this, at a later date. As im quite busy atm.
Also, are they going to fix the speed selection problem?
I dont think so . Ahman and stonecut implemented it as a safetymeasure to prevent frying of the wifi chip . thats also why there is no in-game switching between clockspeeds in IRshell
Quote from: robertfisk on August 11, 2007, 01:06:34 PM
Quote from: FOL on August 11, 2007, 12:08:41 PM
Ill, have alot further into this, at a later date. As im quite busy atm.
Also, are they going to fix the speed selection problem?
I dont think so . Ahman and stonecut implemented it as a safetymeasure to prevent frying of the wifi chip . thats also why there is no in-game switching between clockspeeds in IRshell
You know that doesnt inspire confidence, :(. I hate messing with stuff, to make stuff run. Setting up options in PSPUAE, is alot different from messing with the hardware of PSP. Anyways the Wifi gets really hot anyway, i left mine connected to the net all day once (forgot about it) and it roasting when i came back hours later.
As it is, i havent altered anything in recovery and everything runs fine, no messing, no hastle.
Been looking into this, and im sorry, i cannot recommend using PSPUAE with nethost, if anyone does want to use PSPUAE in this manner do so at your own risk. From what i have read IRShell breaks the safety measure (the psp wasnt ment to run CPU at 333Mhz with WiFi turned on). Which is fair enough as it gets damn hot.
If you really want to use it in this manner, then use it at the default 222Mhz (which is pointless imo). Im not trying to be negative, but using it this way will cause us head ache.
I know what the next answer will be "how will it cause you head ache", well what if we did mess around sorting it to run perfect with IRShell, then loads people come here blaming us for their busted WiFi or PSP.
So until there is conclusive proof that you can run PSP at 333MHz with WiFi on (without damage) for hours on end, theres no point exploring this route as yet.
Yeah , sadly ive come to the same conclusions as you .Talked to different devs about it and also with the latest news about cpu speeds from sony , it seems 333 and wifi should be avoided as much as possible . The psp gets seriously hot while using pimpstreamer for a few hours in 333,although I havent bricked any psps that way yet.
Hey ....its still a kickass emulator ! :)
Cheers to you,Fol and looking forward to new builds .
If you are wondering about psp hw related stuff in your coding, just drop me a line and i´ll try to help you out as much as I can
world peace
Quote from: robertfisk on August 12, 2007, 01:40:50 AM
Yeah , sadly ive come to the same conclusions as you .Talked to different devs about it and also with the latest news about cpu speeds from sony , it seems 333 and wifi should be avoided as much as possible . The psp gets seriously hot while using pimpstreamer for a few hours in 333,although I havent bricked any psps that way yet.
Hey ....its still a kickass emulator ! :)
Cheers to you,Fol and looking forward to new builds .
If you are wondering about psp hw related stuff in your coding, just drop me a line and i´ll try to help you out as much as I can
world peace
Will do, thanks, :)
http://www.demonoid.com/files/details/1338543/9188433/
try here guys, i have submitted a huge compilation of games which run well!
Quote from: delta191 on September 08, 2007, 09:19:38 AM
http://www.demonoid.com/files/details/1338543/9188433/
try here guys, i have submitted a huge compilation of games which run well!
Hi,
I was reading, some of the post's, and think you missed some topics here, namely this thread, the other being the plugins slow down thread.
I know for a fact super cars runs near full speed with sound, using chipset option, set it to 85% or 93%, also I found that having certain plugins running (in my case Capture.prx) caused a slow down. Chipset can help speed games up a lot. On some the only side effect is some slow down with on screen gfx.
Alright guys - quick question - i seem to be having a display proble after using the reset option.
The screen goes off centre, leaving a bar down the left hand side of the screen.
Ayone else having this problem with v0.63.
Cheers
Titch
its been said loads of times... when you reset, the auto zoom gets turned off to stop unneccesary crashes.... just turn it back on again with L R and select (I think!)
Quote from: EmuChicken on September 14, 2007, 04:31:29 AM
its been said loads of times... when you reset, the auto zoom gets turned off to stop unneccesary crashes.... just turn it back on again with L R and select (I think!)
Well remembered sir.
As for titch, tut tut. Emu, does it say Beta Tester next to his name, lmao, ;).
just keeping you lot on yer toes ;)
Nice going! Keep it up! :)
Quote from: Feark on November 14, 2007, 08:40:35 AM
Nice going! Keep it up! :)
Hey, feark how you doing. Aint seen your for awhile
thx for pspuae v0.63 nice work FOL
...what about me? have you missed me fol? :-*
:D
yo i thought about a pspuae - skin for the psp
would you upload it if i create one for the next release?
thx for pspuae v0.63 nice work FOL
we welcome any amiga / pspuae related contributions you would like to make towards the site.
Quote from: Welcome Chilly Willy! YEEEAh! We got Chilly Willy! WuUUUHUUU on November 21, 2007, 01:57:18 AM
thx for pspuae v0.63 nice work FOL
...what about me? have you missed me fol? :-*
:D
yo i thought about a pspuae - skin for the psp
would you upload it if i create one for the next release?
thx for pspuae v0.63 nice work FOL
Now im getting worried, do i know you? that manner of speak sounds familiar, lol.
;D hehe
Maybe in one of our further lifes
Allright then, i start now to create a pspuae-skin plus intro for the psp
It takes some time to finish it, because i haven't done it for a while...hmmm ah yes
what happened with the new custom firmware versions, any important changes since 3.03-c? Do you still have the psp logo at the beginning?
hmm maybe you should test my old stuff on your psp that would help ^^
Should i open a new thread? If yes where? ;D thx mates
Quote from: NSP on November 21, 2007, 08:39:10 PM
;D hehe
Maybe in one of our further lifes
Allright then, i start now to create a pspuae-skin plus intro for the psp
It takes some time to finish it, because i haven't done it for a while...hmmm ah yes
what happened with the new custom firmware versions, any important changes since 3.03-c? Do you still have the psp logo at the beginning?
hmm maybe you should test my old stuff on your psp that would help ^^
Should i open a new thread? If yes where? ;D thx mates
Jeez man, SLOW DOWN, your posts read fast, if that makes sense, lol.
PSP skin? you mean the PSPUAE eboot pic and music?
no i thought about a psp intro/menu(icons)/gameintro in pspuae style. So That you feel like the emulator is only one part, but when you start your psp you allready into pspuae u'knowwhuti'msayin'? ^^
Quote from: NSP on November 21, 2007, 09:45:43 PM
no i thought about a psp intro/menu(icons)/gameintro in pspuae style. So That you feel like the emulator is only one part, but when you start your psp you allready into pspuae u'knowwhuti'msayin'? ^^
Ah, PSP THEME?
I have already made 1 (well workbench 3.1), for 3.52 M33, just need to convert it for 3.71 theme maker. Still aint got that to work though, it would accept my pics, :(
Here's my 3.52 M33 1, With this 1, i had PSPUAE loading straight from XMB.
(http://pspuae.condor.serverpro3.com/images/xmbtheme/video3.gif)
yes a theme, ah ok i didn't know.
Anyway i make some other ones :D
Quote from: FOL on November 21, 2007, 09:47:19 PM
Quote from: NSP on November 21, 2007, 09:45:43 PM
no i thought about a psp intro/menu(icons)/gameintro in pspuae style. So That you feel like the emulator is only one part, but when you start your psp you allready into pspuae u'knowwhuti'msayin'? ^^
Ah, PSP THEME?
I have already made 1 (well workbench 3.1), for 3.52 M33, just need to convert it for 3.71 theme maker. Still aint got that to work though, it would accept my pics, :(
Here's my 3.52 M33 1, With this 1, i had PSPUAE loading straight from XMB.
That's pretty cool. Now just make it into a 3.71 PFT... ;D
Quote from: Chilly Willy on November 22, 2007, 07:51:52 AM
Quote from: FOL on November 21, 2007, 09:47:19 PM
Quote from: NSP on November 21, 2007, 09:45:43 PM
no i thought about a psp intro/menu(icons)/gameintro in pspuae style. So That you feel like the emulator is only one part, but when you start your psp you allready into pspuae u'knowwhuti'msayin'? ^^
Ah, PSP THEME?
I have already made 1 (well workbench 3.1), for 3.52 M33, just need to convert it for 3.71 theme maker. Still aint got that to work though, it would accept my pics, :(
Here's my 3.52 M33 1, With this 1, i had PSPUAE loading straight from XMB.
That's pretty cool. Now just make it into a 3.71 PFT... ;D
Once, there's a better way to get pft maker to accept pics. I tried and tried, and i not installing lots of programs i have never heard of just to get it working, messes up my system, :(.