Ok, as I really like this emulator I tried all the latest versions, I didn´t have much time to beta test lately but everything was coming along nicely - or so I thought. Somehow I don´t know how you guys can actually enjoy these games. An important thing for Amiga-gaming is the sound. The music of for example Turrican 2 is a joy to listen to (I don´t even need to play that game to have fun ;)) But even with a ram-savestate the title music or the music menu or ANY music in that game would play like on a real Amiga. The framerate just constantly goes to 49 or to 51 and it completely ruins the sound (it plays to fast/too slow and stutters). Is there still no way to fix the framerate with skipping etc. to 50? Otherwise this -extremely- well done emulator is finally of no use at all to people :( You did everything else right (extremely well done menu, good speed, perfect controls, nice and more than enough features - where´s the good sound, the most vital part of the amiga?)
you tried putting the frame skip to 2 or 3? ... I know your pain with turrican 2, trust me- I'm one of the people who love this game and would rather play it with sound... this is why I play supercars 2 on the atari st emulator instead (awaits for flame)
... but you should realise that without sound the speed is pretty much 100%, and once this wierd C business has been sorted, we will expect a dramatic improvement in speed aswell as a good turrican 2 with sound ;) ... so far, lets just sit back, keep beta testing, and enjoy!
some chipset cpu settings improve sound quite grately.
i play Supercars II like that with fs 3 or 4 and with sound Emu :P
goes a bit fast on the menus, but its up to speed in-game.
@ dex - i feel you are over-generalising.
1) some people dont mind no sound, and as emu pointed out many thngs run brlliantly like this.
2) there's a lot of games where you can have sound and have as little as fs 1 /2 and get 50 fps.
3) auto-frameskip (which will cause the fluctuations) is generally intended for use wth chpset cpu settings, with a manually set frameskip being preferable.
4) i have also played Turrican 2 and again, with a chipset cpu settng, sound certainly isnt one of the problems.
5) i dont like the title of this thread. if you cant get a single game to work well for you, i feel quite sorry for you. you probably need to get better at seting up PSPUAE .... it's not some cheapo snes emulator you can just bang "roms" in and play, althought the updated savestates (with configs included) will bring it nearer to that kind of usablitly.
I dont like the title of this thread either
autoframe skip.... sucks (sorry guys it does!) .... unfortunately
but dont say snes emulators are cheap!.... Theyre teh bomb! .. as is pspuae! .... pspuae is just more difficult for the common bobby!
HH- ... Supercars 2 on the ST is kinda odd... I mean, its REALLY fast! .. going back to the amiga for this game feels actually slow!!... SERIOUSLY! ... I mean the graphics and sounds arent as good.. but mannn! you should put your prejudices aside and give it a try! (gives lots of ghost effects on the psp too!)
it'll be a cold day in hell before you get me on an ST emulator Emu'... ;)
actually i can think of one reason why it might happen, but i doubt it's something i'll ever bother to do.
i'm happy with SCII on pspuae thanks, i'm bad enough at driving on it anyway, so speeding it up beyond the orignal amiga speed is not a wise move methinks!
i hear the ghosting is worse on the older PSPs. THB has had a lot of complaints about it, but most things are ok with me... only if there is a light background and/or a high level of frameskip have i ever noticed it. you can see some on my SCII , but once i'm into the game, such things arent really an issue for me.
i wouldnt say auto-frameskip just sucks tho. there's types of games where it works well... isometrics, RPGs, strategys... just not your sports games or platformers imho... still, it's a personal preference as to what works for you.
As pointed out by Horace, the new version has configs with the savestate. To be honest, does it matter it the menu music of a game is to fast, aslong as the game itself is ok? If you want to listen to the menu music, setup the options to make it run nice.
I spent alot of time making the new states, to run perfect while running games (might go faster in menu`s etc). Its acceptable, in my opinion. We know what you are on about, and its being worked on, think you would be more cheesed off, if PSPUAE sat there for a year with no updates at all.
Please be paitent, fedup of saying this, but we are buzzing with ideas and how to get better speed and sound. We are also in contact with each other, to discuss new things and how to improve it. Dont forget, WinUAE took a very long time to reach where it is now.
When the new State DB goes online, please try some of them, as they are setup for optimal gameplay, not menu music or loading screens.
Well, you guys got me completely wrong here and I´m sorry ;) I really really like this emu - the best on my psp. I just can not stand playing it as long as I can´t listen to -near- perfect music (I am no perfectionist with emus, really) since I have some history with Amiga emulation. I follow this emulator since 1998 (UAE) and the first time I actually "played" a game was several years after I encountered the emu first. It´s because I really like the Amiga sound and gaming. The sound was the number one reason for me to be a proud Amiga owner (and not ST). So Amiga is something special to me in terms of sound. Unlike any other emulators. The only thing I want to avoid is that you guys leave this project for other stuff because you think people wouldn´t care for that anyways. If all this proves impossible to do on a psp - no problem, I am not into coding on psp and would understand it. But you know this emu is so close to be perfect (at least from a "user" point-of-view) ;) So don´t get me wrong, PSPUAE simply rocks! And I like that you guys put out a christmas release for the fans ;)
No problems, its just, from what I have seen it isnt easy, especially with the PSP hardware. Sound and Speed is no. 1 priority, Ric and Thinkp, have been working their butts off trying new things and implementing FAME C. The 2nd CPU (Media Engine) is being looked at to see if it can be used to off load stuff from the main CPU.
We can only go as far as the E-UAE source and the psp specific code will allow. If E-UAE wasnt updated I doubt there would have been an update to PSPUAE from 0.41. I dont think PSPUAE will be dumped again, as Ric is very dedicated. Plus now we have 4 main coders working on it, its being looked at all the time. Myself and Thinkp, spent alot of time on the last release (more so thinkp, as im limited in what i can do). Ric`s autozoom was an awesome addition, it looks (dare I say it) better than the real thing, ;). Be nice if it could be adapted to the real amiga, Id love playing my CD32 (SX1) with Full Screen, ;D.
QuoteBe nice if it could be adapted to the real amiga
so true! :-D
Well, after trying Psycho Santa which you included in the nice christmas release I have to say the sound in the Titlescreen AND ingame is really distorted and out of sync and rythm. And ingame you can even hear the screams sounding very strange and distorted.
Quote from: dex on December 23, 2006, 08:02:49 PM
Well, after trying Psycho Santa which you included in the nice christmas release I have to say the sound in the Titlescreen AND ingame is really distorted and out of sync and rythm. And ingame you can even hear the screams sounding very strange and distorted.
Settings please, cause, I have never had what you mention, I only have either stuttering (which is very rare with current release) and the odd game giving like a clicking noise on sound.
Never out of sync and rythm or distorted. The could be a bug in the sound, but as no one bug reports, things might get missed.
@FOL: Most interesting! This could mean you guys indeed get a better sound than me!! I simply used UNCHANGED settings for this test. I did a fresh install (new folder etc.) and used your standard config included in the game and didn´t change it for Psycho Santa just to see what can be done. After this I also tried many other settings - always the same results. Maybe you could post a video of how the sound runs best for you?
Quote from: dex on December 24, 2006, 11:06:56 AM
@FOL: Most interesting! This could mean you guys indeed get a better sound than me!! I simply used UNCHANGED settings for this test. I did a fresh install (new folder etc.) and used your standard config included in the game and didn´t change it for Psycho Santa just to see what can be done. After this I also tried many other settings - always the same results. Maybe you could post a video of how the sound runs best for you?
Cant post vid, im more concerned about the out of sync you mentioned. Would the chipset option be set to 10% to 100%. As this can cause the game gfx to slow down but sound runs fine.
Ok, that´s what I mean with the music, I guess the term "out of sync" got you confused - just forget it, I am not a native english speaker so sometimes I use some of the weirder words ;)
http://www.youtube.com/watch?v=3cO70yirHWM&mode=related&search=
In this video you can hear the titlesong of SWOS ("Goal Scoring Superstar Hero") and it doesn´t sound right. Choppy etc. Absolutely ALL games sound like that for me.
lol @ horaces video ;D
well on that video, you can clearly see the sounds slows down when accessing the ADF file (you can see the memory card light flash with the slowdown)
on the savestate, the music samples cut off everytime it acceses the RAM Disk, but there's no discernable slow-down... just a wierd side-effect of WHDLoad in RAM... a small price to pay imho.
there's a bit of fluctaton to the speed, as i think i left it on auto-frameskp when making that video.
Well, for me no game - currently loading from disk or not - has this "fluctuation" in speed/sound. Of course many games are playable like that but you can not enjoy the music - actually one of the top reasons for me to keep playing Amiga games ;) Many games like Turrican 2 (someone mentioned it would be playable just nicely) are actually NOT playable - at least at auto frameskip because of the experience constantly switching between "choppy" and "fluid" (I tried T2 from your savestate by the way, so no adf accessing etc.) Playing at a constant frameskip of 2 or 3 also results in a "not-so-fluid" experience. Well, anyways, keep it up! I am sure you guys will get this sorted out just nicely in the future ;) And this thread was accidently posted in the WRONG topic by me, sorry, I didn´t want this to go into "archived" stuff.