Ultimate Amiga

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 1 
 on: November 16, 2021, 05:01:14 PM 
Started by MadAngus - Last post by FOL
Just a bunp to see if anyone had finished an A1200 KiCad layout already.

MadAngus, is MIA.
I have reached out a few times, I hope nothing has happened to him.
As its been around 7 years since his last activity.

 2 
 on: October 25, 2021, 04:45:14 PM 
Started by Amiten - Last post by Amiten
I didn't think James' patch worked with more than three bitplanes per playfield..!
Testing it now confirmed my suspicion (opened two screens with 16 colours each and tried using dual playfield on them).
So I think you must be using the new AGA library without realising it? :P
There is no compiler support for the AGA library yet, at least not from the original compiler.
I have one hack solution that might work, you can at least give it a try if you'd like: rename the AGA library (in S:Libs?) to amos.library first and then run the compiler.

Hi, hi , hi  ;D

I got this patched amos.library from this forum , recent I try to remember who made that patch library and find this thread https://www.ultimateamiga.com/index.php?topic=9641.0 ,

not sure 100% if is that library the one Im using due to your comment now, long time ago I got it from this forum  , what I can guarantee 100% its  the one I got on this forum long time ago let me use 4 bitplanes in dualplayfield and compile perfect without problems.

would be great to be 100% sure if is the james666 library or not . also im 100% its not new AGA(unity) one that in another part works amazing too and compile fine too here another project im using Amos unity from Frederic https://amiten.itch.io/amigreen-beret

Finally I manage to make my bootable adf and run my game cyberpunk alien city from floppy , I manage to create a complex startup-sequence and boot to minimalist wb and the run the .exe and game start fine , the problem its too many files for make a minimalist wb to load , i have to spend more time checking what exact its involved for my game run on workbench but no when we not load wb.

thank you for your reply, have a good day


 3 
 on: October 24, 2021, 04:34:51 PM 
Started by Amiten - Last post by adrazar
I didn't think James' patch worked with more than three bitplanes per playfield..!
Testing it now confirmed my suspicion (opened two screens with 16 colours each and tried using dual playfield on them).
So I think you must be using the new AGA library without realising it? :P
There is no compiler support for the AGA library yet, at least not from the original compiler.
I have one hack solution that might work, you can at least give it a try if you'd like: rename the AGA library (in S:Libs?) to amos.library first and then run the compiler.

 4 
 on: October 20, 2021, 09:51:51 AM 
Started by Amiten - Last post by Amiten
anyone have any idea about this topic please?

 5 
 on: October 18, 2021, 09:31:27 PM 
Started by Amiten - Last post by Amiten
Hi Amos Coders, long time not posting on this board , hope every one are doing well  :)

Long time ago I found James666 patched Amos library on this Forum , "Big Thank you to James666" for his patched Amos library  :-* , no only fix the glitchy dualplayfield Amos scroll but also add 4 bitplanes per each playfield  on Amos! ,

allright I´m working on this now : https://amiten.itch.io/cyberpunk-alien-city
and I´m using James666 Amos Patched Library for that , the problem is :  if I compile the Game , this Runs Fine if lauched from workbench 3.1 , but  if I copy the game to a floppy disk and boot from the floppy an error happens saying "can´t set dual playfield "  :o , I very much appreciated if some one here can help to give some light on why this happens, and the way to solve.

I hope some one here can help, cheers!

 6 
 on: October 08, 2021, 07:46:37 AM 
Started by MadAngus - Last post by Ratteler
Just a bunp to see if anyone had finished an A1200 KiCad layout already.

 7 
 on: October 07, 2021, 11:59:51 AM 
Started by Hungry Horace - Last post by Torico
Dang, did try that before but nothing happened, got it to trigger with one of the spellcasters, haha, great game, huge, very puzzly and solid game altogether, well done.  ;D

 8 
 on: September 25, 2021, 09:28:00 AM 
Started by Hungry Horace - Last post by Hungry Horace
Yea, seems like the end, can't seem to find an alter though.  :o

the pad between the chaos signs - it's figurative ;)

 9 
 on: September 20, 2021, 06:32:55 PM 
Started by Hungry Horace - Last post by Torico
Yea, seems like the end, can't seem to find an alter though.  :o

 10 
 on: September 19, 2021, 08:31:09 PM 
Started by JudgeGroovyman - Last post by adrazar
Turns out you have to use negative numbers as input to get a deterministic sequence of numbers. If positive inputs are used the video beam position gets thrown into the calculation :P
Code: [Select]
Randomize 1000 : Print Str$(Rnd(-100))

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